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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title></title>
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<meta charset="utf-8">
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<meta name="generator" content="Three.js Editor">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: sans-serif;
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font-size: 11px;
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background-color: #000;
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margin: 0px;
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}
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canvas {
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display: block;
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}
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.info {
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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z-index: 100;
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display: block;
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color: brown;
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font-size: 40px;
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}
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.label {
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color: #ff000f;
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font-family: sans-serif;
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padding: 2px;
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/* background: rgba(0, 0, 0, .6); */
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}
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.label1 {
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color: #ffffff;
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font-family: sans-serif;
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padding: 2px;
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background: rgba(0, 0, 0, .6);
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}
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.container {
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width: 100%;
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height: 100%;
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}
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</style>
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<script type="importmap">
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{
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"imports": {
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"three": "./libs/three/three.module.js",
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"jsm/": "./libs/three/jsm/"
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}
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}
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</script>
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</head>
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<body ontouchstart="">
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<div class="info">2D数据表格显示 不旋转 厌氧系统 <button onclick="btnclick()">全开</button></div>
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<script type="module">
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import * as THREE from 'three';
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import { APP } from './js/app.js';
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import { OrbitControls } from 'jsm/controls/OrbitControls.js';
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import { GLTFLoader } from 'jsm/loaders/GLTFLoader.js';
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import { CSS3DRenderer, CSS3DObject } from 'jsm/renderers/CSS3DRenderer.js';
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import { Water } from 'jsm/objects/Water.js';
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import modellabel from './js/units/modellabel.js'
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import css3dlabel from './js/units/css3dlabel.js'
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import config from './js/config.js'
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window.THREE = THREE; // Used by APP Scripts.
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var player = new APP.Player();
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init();
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function init() {
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player.play();
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player.setSize(window.innerWidth, window.innerHeight);
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window.addEventListener('resize', function () {
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player.setSize(window.innerWidth, window.innerHeight);
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});
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initModel()
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for (var i = 0; i < 2; i++) {
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player.create3dPage(
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1020, 680,
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new THREE.Vector3(-2 - i, 1 + i / 3, -4.2 + i),
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new THREE.Vector3(0, Math.PI, 0),
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'https://zuoben.blog.csdn.net/');
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}
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}
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// document.body.appendChild(player.dom);
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function initModel() {
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var loader = new GLTFLoader();
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loader.load('assets/models/gallery.glb', function (gltf) {
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// gltf.scene.traverse(function (child) {
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// switch (child.name) {
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// case 'walls':
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// initWalls(child)
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// break
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// case 'stairs':
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// initStairs(child)
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// break
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// }
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// //设置展画边框贴图
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// if (child.name.includes('paint')) {
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// initFrames(child)
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// }
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// //设置展画图片贴图
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// if (child.name.includes('draw')) {
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// initDraws(child)
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// }
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// })
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player.addModels(gltf.scene);
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});
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}
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//
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function create3dPage(w, h, position, rotation, url) {
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var plane = css3dlabel.createPlane(
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w, h,
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position,
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rotation);
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window.scene.add(plane);
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var cssObject = css3dlabel.createCssObject(
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w, h,
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position,
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rotation,
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url);
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window.scene.add(cssObject);
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}
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//添加这个就可以用鼠标拖动
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var raycaster = new THREE.Raycaster()
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var mouse = new THREE.Vector2()
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//点击模型
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window.addEventListener('click', onMouseClick);
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function onMouseClick(event) {
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//将鼠标点击位置的屏幕坐标转换成threejs中的标准坐标
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mouse.x = (event.clientX / window.innerWidth) * 2 - 1
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mouse.y = -((event.clientY / window.innerHeight) * 2 - 1)
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//console.log("mouse:"+mouse.x+","+mouse.y)
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// 通过鼠标点的位置和当前相机的矩阵计算出raycaster
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raycaster.setFromCamera(mouse, window.camera);
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// 获取raycaster直线和所有模型相交的数组集合
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var intersects = raycaster.intersectObjects(window.scene.children);
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console.log(intersects);
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//debugger
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//将所有的相交的模型的颜色设置为红色
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for (var i = 0; i < intersects.length; i++) {
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let obj = intersects[i];
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if (obj.object) {
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if (obj.object.material[0]) {
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obj.object.material[0].color.set(0xff6666);
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} else if (obj.object.material) {
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obj.object.material.color.set(0x006666);
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}
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}
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}
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}
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</script>
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</body>
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</html>
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