You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
43 lines
546 B
43 lines
546 B
2 years ago
|
/**
|
||
|
* Full-screen textured quad shader
|
||
|
*/
|
||
|
|
||
|
var CopyShader = {
|
||
|
|
||
|
uniforms: {
|
||
|
|
||
|
'tDiffuse': { value: null },
|
||
|
'opacity': { value: 1.0 }
|
||
|
|
||
|
},
|
||
|
|
||
|
vertexShader: /* glsl */`
|
||
|
|
||
|
varying vec2 vUv;
|
||
|
|
||
|
void main() {
|
||
|
|
||
|
vUv = uv;
|
||
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
||
|
|
||
|
}`,
|
||
|
|
||
|
fragmentShader: /* glsl */`
|
||
|
|
||
|
uniform float opacity;
|
||
|
|
||
|
uniform sampler2D tDiffuse;
|
||
|
|
||
|
varying vec2 vUv;
|
||
|
|
||
|
void main() {
|
||
|
|
||
|
vec4 texel = texture2D( tDiffuse, vUv );
|
||
|
gl_FragColor = opacity * texel;
|
||
|
|
||
|
}`
|
||
|
|
||
|
};
|
||
|
|
||
|
export { CopyShader };
|