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490 lines
12 KiB
490 lines
12 KiB
2 years ago
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( function () {
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// http://en.wikipedia.org/wiki/RGBE_image_format
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class RGBELoader extends THREE.DataTextureLoader {
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constructor( manager ) {
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super( manager );
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this.type = THREE.UnsignedByteType;
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} // adapted from http://www.graphics.cornell.edu/~bjw/rgbe.html
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parse( buffer ) {
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const
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/* return codes for rgbe routines */
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//RGBE_RETURN_SUCCESS = 0,
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RGBE_RETURN_FAILURE = - 1,
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/* default error routine. change this to change error handling */
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rgbe_read_error = 1,
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rgbe_write_error = 2,
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rgbe_format_error = 3,
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rgbe_memory_error = 4,
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rgbe_error = function ( rgbe_error_code, msg ) {
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switch ( rgbe_error_code ) {
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case rgbe_read_error:
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console.error( 'THREE.RGBELoader Read Error: ' + ( msg || '' ) );
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break;
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case rgbe_write_error:
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console.error( 'THREE.RGBELoader Write Error: ' + ( msg || '' ) );
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break;
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case rgbe_format_error:
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console.error( 'THREE.RGBELoader Bad File Format: ' + ( msg || '' ) );
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break;
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default:
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case rgbe_memory_error:
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console.error( 'THREE.RGBELoader: Error: ' + ( msg || '' ) );
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}
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return RGBE_RETURN_FAILURE;
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},
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/* offsets to red, green, and blue components in a data (float) pixel */
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//RGBE_DATA_RED = 0,
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//RGBE_DATA_GREEN = 1,
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//RGBE_DATA_BLUE = 2,
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/* number of floats per pixel, use 4 since stored in rgba image format */
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//RGBE_DATA_SIZE = 4,
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/* flags indicating which fields in an rgbe_header_info are valid */
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RGBE_VALID_PROGRAMTYPE = 1,
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RGBE_VALID_FORMAT = 2,
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RGBE_VALID_DIMENSIONS = 4,
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NEWLINE = '\n',
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fgets = function ( buffer, lineLimit, consume ) {
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const chunkSize = 128;
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lineLimit = ! lineLimit ? 1024 : lineLimit;
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let p = buffer.pos,
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i = - 1,
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len = 0,
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s = '',
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chunk = String.fromCharCode.apply( null, new Uint16Array( buffer.subarray( p, p + chunkSize ) ) );
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while ( 0 > ( i = chunk.indexOf( NEWLINE ) ) && len < lineLimit && p < buffer.byteLength ) {
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s += chunk;
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len += chunk.length;
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p += chunkSize;
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chunk += String.fromCharCode.apply( null, new Uint16Array( buffer.subarray( p, p + chunkSize ) ) );
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}
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if ( - 1 < i ) {
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/*for (i=l-1; i>=0; i--) {
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byteCode = m.charCodeAt(i);
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if (byteCode > 0x7f && byteCode <= 0x7ff) byteLen++;
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else if (byteCode > 0x7ff && byteCode <= 0xffff) byteLen += 2;
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if (byteCode >= 0xDC00 && byteCode <= 0xDFFF) i--; //trail surrogate
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}*/
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if ( false !== consume ) buffer.pos += len + i + 1;
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return s + chunk.slice( 0, i );
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}
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return false;
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},
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/* minimal header reading. modify if you want to parse more information */
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RGBE_ReadHeader = function ( buffer ) {
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// regexes to parse header info fields
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const magic_token_re = /^#\?(\S+)/,
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gamma_re = /^\s*GAMMA\s*=\s*(\d+(\.\d+)?)\s*$/,
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exposure_re = /^\s*EXPOSURE\s*=\s*(\d+(\.\d+)?)\s*$/,
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format_re = /^\s*FORMAT=(\S+)\s*$/,
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dimensions_re = /^\s*\-Y\s+(\d+)\s+\+X\s+(\d+)\s*$/,
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// RGBE format header struct
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header = {
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valid: 0,
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/* indicate which fields are valid */
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string: '',
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/* the actual header string */
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comments: '',
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/* comments found in header */
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programtype: 'RGBE',
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/* listed at beginning of file to identify it after "#?". defaults to "RGBE" */
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format: '',
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/* RGBE format, default 32-bit_rle_rgbe */
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gamma: 1.0,
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/* image has already been gamma corrected with given gamma. defaults to 1.0 (no correction) */
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exposure: 1.0,
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/* a value of 1.0 in an image corresponds to <exposure> watts/steradian/m^2. defaults to 1.0 */
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width: 0,
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height: 0
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/* image dimensions, width/height */
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};
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let line, match;
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if ( buffer.pos >= buffer.byteLength || ! ( line = fgets( buffer ) ) ) {
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return rgbe_error( rgbe_read_error, 'no header found' );
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}
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/* if you want to require the magic token then uncomment the next line */
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if ( ! ( match = line.match( magic_token_re ) ) ) {
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return rgbe_error( rgbe_format_error, 'bad initial token' );
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}
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header.valid |= RGBE_VALID_PROGRAMTYPE;
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header.programtype = match[ 1 ];
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header.string += line + '\n';
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while ( true ) {
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line = fgets( buffer );
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if ( false === line ) break;
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header.string += line + '\n';
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if ( '#' === line.charAt( 0 ) ) {
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header.comments += line + '\n';
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continue; // comment line
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}
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if ( match = line.match( gamma_re ) ) {
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header.gamma = parseFloat( match[ 1 ], 10 );
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}
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if ( match = line.match( exposure_re ) ) {
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header.exposure = parseFloat( match[ 1 ], 10 );
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}
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if ( match = line.match( format_re ) ) {
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header.valid |= RGBE_VALID_FORMAT;
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header.format = match[ 1 ]; //'32-bit_rle_rgbe';
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}
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if ( match = line.match( dimensions_re ) ) {
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header.valid |= RGBE_VALID_DIMENSIONS;
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header.height = parseInt( match[ 1 ], 10 );
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header.width = parseInt( match[ 2 ], 10 );
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}
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if ( header.valid & RGBE_VALID_FORMAT && header.valid & RGBE_VALID_DIMENSIONS ) break;
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}
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if ( ! ( header.valid & RGBE_VALID_FORMAT ) ) {
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return rgbe_error( rgbe_format_error, 'missing format specifier' );
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}
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if ( ! ( header.valid & RGBE_VALID_DIMENSIONS ) ) {
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return rgbe_error( rgbe_format_error, 'missing image size specifier' );
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}
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return header;
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},
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RGBE_ReadPixels_RLE = function ( buffer, w, h ) {
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const scanline_width = w;
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if ( // run length encoding is not allowed so read flat
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scanline_width < 8 || scanline_width > 0x7fff || // this file is not run length encoded
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2 !== buffer[ 0 ] || 2 !== buffer[ 1 ] || buffer[ 2 ] & 0x80 ) {
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// return the flat buffer
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return new Uint8Array( buffer );
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}
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if ( scanline_width !== ( buffer[ 2 ] << 8 | buffer[ 3 ] ) ) {
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return rgbe_error( rgbe_format_error, 'wrong scanline width' );
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}
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const data_rgba = new Uint8Array( 4 * w * h );
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if ( ! data_rgba.length ) {
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return rgbe_error( rgbe_memory_error, 'unable to allocate buffer space' );
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}
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let offset = 0,
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pos = 0;
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const ptr_end = 4 * scanline_width;
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const rgbeStart = new Uint8Array( 4 );
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const scanline_buffer = new Uint8Array( ptr_end );
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let num_scanlines = h; // read in each successive scanline
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while ( num_scanlines > 0 && pos < buffer.byteLength ) {
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if ( pos + 4 > buffer.byteLength ) {
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return rgbe_error( rgbe_read_error );
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}
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rgbeStart[ 0 ] = buffer[ pos ++ ];
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rgbeStart[ 1 ] = buffer[ pos ++ ];
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rgbeStart[ 2 ] = buffer[ pos ++ ];
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rgbeStart[ 3 ] = buffer[ pos ++ ];
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if ( 2 != rgbeStart[ 0 ] || 2 != rgbeStart[ 1 ] || ( rgbeStart[ 2 ] << 8 | rgbeStart[ 3 ] ) != scanline_width ) {
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return rgbe_error( rgbe_format_error, 'bad rgbe scanline format' );
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} // read each of the four channels for the scanline into the buffer
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// first red, then green, then blue, then exponent
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let ptr = 0,
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count;
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while ( ptr < ptr_end && pos < buffer.byteLength ) {
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count = buffer[ pos ++ ];
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const isEncodedRun = count > 128;
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if ( isEncodedRun ) count -= 128;
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if ( 0 === count || ptr + count > ptr_end ) {
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return rgbe_error( rgbe_format_error, 'bad scanline data' );
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}
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if ( isEncodedRun ) {
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// a (encoded) run of the same value
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const byteValue = buffer[ pos ++ ];
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for ( let i = 0; i < count; i ++ ) {
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scanline_buffer[ ptr ++ ] = byteValue;
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} //ptr += count;
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} else {
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// a literal-run
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scanline_buffer.set( buffer.subarray( pos, pos + count ), ptr );
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ptr += count;
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pos += count;
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}
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} // now convert data from buffer into rgba
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// first red, then green, then blue, then exponent (alpha)
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const l = scanline_width; //scanline_buffer.byteLength;
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for ( let i = 0; i < l; i ++ ) {
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let off = 0;
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data_rgba[ offset ] = scanline_buffer[ i + off ];
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off += scanline_width; //1;
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data_rgba[ offset + 1 ] = scanline_buffer[ i + off ];
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off += scanline_width; //1;
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data_rgba[ offset + 2 ] = scanline_buffer[ i + off ];
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off += scanline_width; //1;
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data_rgba[ offset + 3 ] = scanline_buffer[ i + off ];
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offset += 4;
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}
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num_scanlines --;
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}
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return data_rgba;
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};
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const RGBEByteToRGBFloat = function ( sourceArray, sourceOffset, destArray, destOffset ) {
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const e = sourceArray[ sourceOffset + 3 ];
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const scale = Math.pow( 2.0, e - 128.0 ) / 255.0;
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destArray[ destOffset + 0 ] = sourceArray[ sourceOffset + 0 ] * scale;
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destArray[ destOffset + 1 ] = sourceArray[ sourceOffset + 1 ] * scale;
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destArray[ destOffset + 2 ] = sourceArray[ sourceOffset + 2 ] * scale;
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};
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const RGBEByteToRGBHalf = function ( sourceArray, sourceOffset, destArray, destOffset ) {
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const e = sourceArray[ sourceOffset + 3 ];
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const scale = Math.pow( 2.0, e - 128.0 ) / 255.0;
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destArray[ destOffset + 0 ] = THREE.DataUtils.toHalfFloat( sourceArray[ sourceOffset + 0 ] * scale );
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destArray[ destOffset + 1 ] = THREE.DataUtils.toHalfFloat( sourceArray[ sourceOffset + 1 ] * scale );
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destArray[ destOffset + 2 ] = THREE.DataUtils.toHalfFloat( sourceArray[ sourceOffset + 2 ] * scale );
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};
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const byteArray = new Uint8Array( buffer );
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byteArray.pos = 0;
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const rgbe_header_info = RGBE_ReadHeader( byteArray );
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if ( RGBE_RETURN_FAILURE !== rgbe_header_info ) {
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const w = rgbe_header_info.width,
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h = rgbe_header_info.height,
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image_rgba_data = RGBE_ReadPixels_RLE( byteArray.subarray( byteArray.pos ), w, h );
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if ( RGBE_RETURN_FAILURE !== image_rgba_data ) {
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let data, format, type;
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let numElements;
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switch ( this.type ) {
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case THREE.UnsignedByteType:
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data = image_rgba_data;
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format = THREE.RGBEFormat; // handled as THREE.RGBAFormat in shaders
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type = THREE.UnsignedByteType;
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break;
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case THREE.FloatType:
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numElements = image_rgba_data.length / 4 * 3;
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const floatArray = new Float32Array( numElements );
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for ( let j = 0; j < numElements; j ++ ) {
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RGBEByteToRGBFloat( image_rgba_data, j * 4, floatArray, j * 3 );
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}
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data = floatArray;
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format = THREE.RGBFormat;
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type = THREE.FloatType;
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break;
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case THREE.HalfFloatType:
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numElements = image_rgba_data.length / 4 * 3;
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const halfArray = new Uint16Array( numElements );
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for ( let j = 0; j < numElements; j ++ ) {
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RGBEByteToRGBHalf( image_rgba_data, j * 4, halfArray, j * 3 );
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}
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data = halfArray;
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format = THREE.RGBFormat;
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type = THREE.HalfFloatType;
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break;
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default:
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console.error( 'THREE.RGBELoader: unsupported type: ', this.type );
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break;
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}
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return {
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width: w,
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height: h,
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data: data,
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header: rgbe_header_info.string,
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gamma: rgbe_header_info.gamma,
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exposure: rgbe_header_info.exposure,
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format: format,
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type: type
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};
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}
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}
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return null;
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}
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setDataType( value ) {
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this.type = value;
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return this;
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}
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load( url, onLoad, onProgress, onError ) {
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function onLoadCallback( texture, texData ) {
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switch ( texture.type ) {
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case THREE.UnsignedByteType:
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texture.encoding = THREE.RGBEEncoding;
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texture.minFilter = THREE.NearestFilter;
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texture.magFilter = THREE.NearestFilter;
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texture.generateMipmaps = false;
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texture.flipY = true;
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break;
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case THREE.FloatType:
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texture.encoding = THREE.LinearEncoding;
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texture.minFilter = THREE.LinearFilter;
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texture.magFilter = THREE.LinearFilter;
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texture.generateMipmaps = false;
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texture.flipY = true;
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break;
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case THREE.HalfFloatType:
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texture.encoding = THREE.LinearEncoding;
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texture.minFilter = THREE.LinearFilter;
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texture.magFilter = THREE.LinearFilter;
|
||
|
texture.generateMipmaps = false;
|
||
|
texture.flipY = true;
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( onLoad ) onLoad( texture, texData );
|
||
|
|
||
|
}
|
||
|
|
||
|
return super.load( url, onLoadCallback, onProgress, onError );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
THREE.RGBELoader = RGBELoader;
|
||
|
|
||
|
} )();
|