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49 lines
1.1 KiB
49 lines
1.1 KiB
2 years ago
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( function () {
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class ConvexGeometry extends THREE.BufferGeometry {
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constructor( points ) {
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super(); // buffers
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const vertices = [];
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const normals = [];
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if ( THREE.ConvexHull === undefined ) {
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console.error( 'THREE.ConvexBufferGeometry: ConvexBufferGeometry relies on THREE.ConvexHull' );
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}
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const convexHull = new THREE.ConvexHull().setFromPoints( points ); // generate vertices and normals
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const faces = convexHull.faces;
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for ( let i = 0; i < faces.length; i ++ ) {
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const face = faces[ i ];
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let edge = face.edge; // we move along a doubly-connected edge list to access all face points (see HalfEdge docs)
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do {
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const point = edge.head().point;
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vertices.push( point.x, point.y, point.z );
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normals.push( face.normal.x, face.normal.y, face.normal.z );
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edge = edge.next;
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} while ( edge !== face.edge );
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} // build geometry
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this.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
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this.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
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}
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}
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THREE.ConvexGeometry = ConvexGeometry;
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} )();
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