three 基础库
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2 years ago
( function () {
class DebugEnvironment extends THREE.Scene {
constructor() {
super();
const geometry = new THREE.BoxGeometry();
geometry.deleteAttribute( 'uv' );
const roomMaterial = new THREE.MeshStandardMaterial( {
metalness: 0,
side: THREE.BackSide
} );
const room = new THREE.Mesh( geometry, roomMaterial );
room.scale.setScalar( 10 );
this.add( room );
const mainLight = new THREE.PointLight( 0xffffff, 50, 0, 2 );
this.add( mainLight );
const material1 = new THREE.MeshLambertMaterial( {
color: 0xff0000,
emissive: 0xffffff,
emissiveIntensity: 10
} );
const light1 = new THREE.Mesh( geometry, material1 );
light1.position.set( - 5, 2, 0 );
light1.scale.set( 0.1, 1, 1 );
this.add( light1 );
const material2 = new THREE.MeshLambertMaterial( {
color: 0x00ff00,
emissive: 0xffffff,
emissiveIntensity: 10
} );
const light2 = new THREE.Mesh( geometry, material2 );
light2.position.set( 0, 5, 0 );
light2.scale.set( 1, 0.1, 1 );
this.add( light2 );
const material3 = new THREE.MeshLambertMaterial( {
color: 0x0000ff,
emissive: 0xffffff,
emissiveIntensity: 10
} );
const light3 = new THREE.Mesh( geometry, material3 );
light3.position.set( 2, 1, 5 );
light3.scale.set( 1.5, 2, 0.1 );
this.add( light3 );
}
}
THREE.DebugEnvironment = DebugEnvironment;
} )();