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54 lines
1.4 KiB
54 lines
1.4 KiB
2 years ago
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( function () {
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class DebugEnvironment extends THREE.Scene {
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constructor() {
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super();
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const geometry = new THREE.BoxGeometry();
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geometry.deleteAttribute( 'uv' );
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const roomMaterial = new THREE.MeshStandardMaterial( {
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metalness: 0,
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side: THREE.BackSide
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} );
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const room = new THREE.Mesh( geometry, roomMaterial );
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room.scale.setScalar( 10 );
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this.add( room );
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const mainLight = new THREE.PointLight( 0xffffff, 50, 0, 2 );
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this.add( mainLight );
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const material1 = new THREE.MeshLambertMaterial( {
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color: 0xff0000,
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emissive: 0xffffff,
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emissiveIntensity: 10
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} );
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const light1 = new THREE.Mesh( geometry, material1 );
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light1.position.set( - 5, 2, 0 );
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light1.scale.set( 0.1, 1, 1 );
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this.add( light1 );
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const material2 = new THREE.MeshLambertMaterial( {
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color: 0x00ff00,
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emissive: 0xffffff,
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emissiveIntensity: 10
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} );
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const light2 = new THREE.Mesh( geometry, material2 );
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light2.position.set( 0, 5, 0 );
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light2.scale.set( 1, 0.1, 1 );
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this.add( light2 );
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const material3 = new THREE.MeshLambertMaterial( {
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color: 0x0000ff,
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emissive: 0xffffff,
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emissiveIntensity: 10
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} );
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const light3 = new THREE.Mesh( geometry, material3 );
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light3.position.set( 2, 1, 5 );
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light3.scale.set( 1.5, 2, 0.1 );
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this.add( light3 );
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}
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}
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THREE.DebugEnvironment = DebugEnvironment;
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} )();
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