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414 lines
14 KiB
414 lines
14 KiB
2 years ago
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/**
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* Modules.js是3D库区图显示模型存放的地方
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*
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* @author 谢宁, Created on 2018-06-07
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*/
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/** ***************************************************************** */
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//模型材质信息
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var planeMat, RackMat, RackMat2, CargoMat, LineMat, RollTexture, RollMat;
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//库区信息
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var storageZoneSize = 0, storageZoneList = [];
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//货架信息
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var shelfSize = 0, shelfList = [];
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//货位信息
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var storageUnitSize = 0, storageUnitList = [];
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//货物信息
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var cargoSize = 0, cargoList = [], CargosExist;
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//创建库区对象
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function storageZone(StorageZoneId, StorageZoneName,
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coordinateX, coordinateZ,
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width, length,
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textColor, fontSize, textposition) {
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this.StorageZoneId = StorageZoneId;
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this.StorageZoneName = StorageZoneName;
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this.coordinateX = coordinateX;
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this.coordinateZ = coordinateZ;
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this.width = width;
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this.length = length;
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this.textColor = textColor;
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this.fontSize = fontSize;
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this.textposition = textposition;
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}
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//根据库区编码获取库区对象
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function getStorageZoneById(StorageZoneId) {
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for (var i = 0; i < storageZoneSize; i++) {
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if (storageZoneList[i].StorageZoneId == StorageZoneId) {
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return storageZoneList[i];
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}
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}
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}
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//创建货架对象
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function shelf(storageZoneId, shelfId, shelfName,
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planeLength, planeWidth, planeHeight,
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holderLength, holderWidth, holderHeight,
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positionX, positionY, positionZ,
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layerNum, columnNum) {
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this.storageZoneId = storageZoneId;
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this.shelfId = shelfId;
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this.shelfName = shelfName;
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this.planeLength = planeLength;
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this.planeWidth = planeWidth;
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this.planeHeight = planeHeight;
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this.holderLength = holderLength;
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this.holderWidth = holderWidth;
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this.holderHeight = holderHeight;
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this.positionX = positionX;
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this.positionY = positionY;
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this.positionZ = positionZ;
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this.layerNum = layerNum;
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this.columnNum = columnNum;
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}
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//根据货架编码获取货架对象
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function getShelfById(shelfId) {
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for (var i = 0; i < shelfSize; i++) {
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if (shelfList[i].shelfId == shelfId) {
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return shelfList[i];
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}
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}
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}
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//创建货位对象
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function storageUnit(storageZoneId, shelfId, shelfName,
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inLayerNum, inColumnNum,
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positionX, positionY, positionZ, storageUnitId) {
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this.storageZoneId = storageZoneId;
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this.shelfId = shelfId;
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this.shelfName = shelfName;
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this.inLayerNum = inLayerNum;
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this.inColumnNum = inColumnNum;
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this.positionX = positionX;
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this.positionY = positionY;
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this.positionZ = positionZ;
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this.storageUnitId = storageUnitId;
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}
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//根据货架ID、层数、列数获取货位对象
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function getStorageUnitById(shelfId, inLayerNum, inColumnNum) {
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for (var i = 0; i < storageUnitSize; i++) {
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if (storageUnitList[i].shelfId == shelfId && storageUnitList[i].inLayerNum == inLayerNum && storageUnitList[i].inColumnNum == inColumnNum) {
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return storageUnitList[i];
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}
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}
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}
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//根据库位编码获取货位对象
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function getStorageUnitByUnitId(storageUnitId) {
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for (var i = 0; i < storageUnitSize; i++) {
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if (storageUnitList[i].storageUnitId == storageUnitId) {
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return storageUnitList[i];
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}
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}
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}
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//创建货物对象
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function cargo(batchNo, prodBatchNo, inBatchNo,
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matId, matClassId, matName,
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qty, qtyUom, qty2,
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warehouseId, storageZoneId, storageUnitId,
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positionX, positionY, positionZ,
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length, width, height) {
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this.batchNo = batchNo;
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this.prodBatchNo = prodBatchNo;
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this.inBatchNo = inBatchNo;
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this.matId = matId;
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this.matClassId = matClassId;
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this.matName = matName;
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this.qtyUom = qtyUom;
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this.qty2 = qty2;
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this.warehouseId = warehouseId;
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this.storageZoneId = storageZoneId;
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this.storageUnitId = storageUnitId;
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this.positionX = positionX;
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this.positionY = positionY;
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this.positionZ = positionZ;
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this.length = length;
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this.width = width;
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this.height = height;
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}
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/** 初始化材质信息 */
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function initMat() {
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planeMat = new THREE.MeshLambertMaterial();
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RackMat = new THREE.MeshLambertMaterial();
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RackMat2 = new THREE.MeshPhongMaterial({ color: 0x1C86EE });
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CargoMat = new THREE.MeshLambertMaterial();
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LineMat = new THREE.MeshLambertMaterial();
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RollMat = new THREE.MeshLambertMaterial();
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new THREE.TextureLoader().load('./ThreeJs/images/plane.png', function (map) {
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planeMat.map = map;
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planeMat.transparent = true;
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planeMat.opacity = 0.8;
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planeMat.needsUpdate = true;
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});
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new THREE.TextureLoader().load("./ThreeJs/images/rack.png", function (map) {
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RackMat.map = map;
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RackMat.needsUpdate = true;
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});
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new THREE.TextureLoader().load("./ThreeJs/images/box.png", function (map) {
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CargoMat.map = map;
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CargoMat.needsUpdate = true;
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});
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new THREE.TextureLoader().load("./ThreeJs/images/line.png", function (map) {
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LineMat.map = map;
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LineMat.needsUpdate = true;
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});
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RollTexture = new THREE.TextureLoader().load("./ThreeJs/images/biaoyu.png", function (map) {
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RollMat.map = map;
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RollMat.needsUpdate = true;
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RollMat.transparent = true;
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RollMat.side = THREE.DoubleSide;
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});
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RollTexture.wrapS = THREE.RepeatWrapping;
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RollTexture.wrapT = THREE.RepeatWrapping;
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}
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//region 放置天空盒
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function addSkybox(size, scene) {
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urls = [
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'./ThreeJs/images/skybox/远山_RT.jpg', // right
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'./ThreeJs/images/skybox/远山_LF.jpg', // left
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'./ThreeJs/images/skybox/远山_UP.jpg', // top
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'./ThreeJs/images/skybox/远山_DN.jpg', // bottom
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'./ThreeJs/images/skybox/远山_BK.jpg', // back
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'./ThreeJs/images/skybox/远山_FR.jpg' // front
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];
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var skyboxCubemap = new THREE.CubeTextureLoader().load(urls);
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skyboxCubemap.format = THREE.RGBFormat;
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var skyboxShader = THREE.ShaderLib['cube'];
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skyboxShader.uniforms['tCube'].value = skyboxCubemap;
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var obj = new THREE.Mesh(
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new THREE.BoxGeometry(size, size, size),
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new THREE.ShaderMaterial({
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fragmentShader: skyboxShader.fragmentShader,
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vertexShader: skyboxShader.vertexShader,
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uniforms: skyboxShader.uniforms,
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depthWrite: false,
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side: THREE.BackSide
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})
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);
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scene.add(obj);
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}
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//endregion
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//region 滚动的物体
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function addRollPlane(scene) {
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var geometry = new THREE.PlaneGeometry(400, 20);
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var obj = new THREE.Mesh(geometry, RollMat);
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obj.position.set(0, 150, -690);
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scene.add(obj);
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}
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//endregion
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//region 放置视频面板
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function addVideoPlane1(x, y, z, width, length, videoId) {
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var planeGeometry = new THREE.PlaneGeometry(width, length);
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var material = new THREE.MeshPhongMaterial();
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material.side = THREE.DoubleSide;
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var video = document.getElementById(videoId);
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var texture = new THREE.VideoTexture(video);
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texture.minFilter = THREE.LinearFilter;
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texture.magFilter = THREE.LinearFilter;
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texture.format = THREE.RGBFormat;
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material.map = texture;
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var mesh = new THREE.Mesh(planeGeometry, material);
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mesh.position.set(x, y, z);
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return (mesh);
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}
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function addVideoPlane(x, y, z, width, length, videoId) {
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var planeGeometry = new THREE.PlaneGeometry(width, length);
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var material = new THREE.MeshPhongMaterial();
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material.side = THREE.DoubleSide;
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var video = document.createElement('video')
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video.src = "/assets/video/videoPlane.mp4";
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video.style.width = width + 'px';
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video.style.height = length + 'px';
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video.style.border = '0px';
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video.controls = true;
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video.muted = true;//默认静音
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video.autoplay = true;
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video.loop = true;
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video.play();
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// var video = document.getElementById(videoId);
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var texture = new THREE.VideoTexture(video);
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texture.minFilter = THREE.LinearFilter;
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texture.magFilter = THREE.LinearFilter;
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texture.format = THREE.RGBFormat;
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material.map = texture;
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var mesh = new THREE.Mesh(planeGeometry, material);
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mesh.position.set(x, y, z);
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return (mesh);
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}
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var iframe = document.createElement('iframe')
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iframe.src = url;
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iframe.style.width = w + 'px';
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iframe.style.height = h + 'px';
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iframe.style.border = '0px';
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//endregion
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//region 矩形区域
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function addPlane(x, z, width, length, scene) {
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var lineWidth = 8
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var geometry = new THREE.PlaneGeometry(lineWidth, length);
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var obj = new THREE.Mesh(geometry, LineMat);
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obj.position.set(x, 1.5, z);
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obj.rotation.x = -Math.PI / 2.0;
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var obj2 = obj.clone();
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obj2.translateX(width);
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var geometry2 = new THREE.PlaneGeometry(lineWidth, width);
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var obj3 = new THREE.Mesh(geometry2, LineMat);
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obj3.position.set(x + width / 2, 1.5, z - length / 2 + lineWidth / 2);
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obj3.rotation.x = -Math.PI / 2.0;
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obj3.rotation.z = -Math.PI / 2.0;
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var obj4 = obj3.clone();
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obj4.translateX(length - lineWidth);
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var group = new THREE.Group();
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group.add(obj);
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group.add(obj2);
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group.add(obj3);
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group.add(obj4);
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group.translateX(-width / 2);
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scene.add(group);
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}
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//endregion
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//region 库区
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/** 放置虚线框区域和库区名称 */
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function addArea(x, z, width, length, scene, name, textColor, font_size, textposition) {
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addPlane(x, z, width, length, scene);
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new THREE.FontLoader().load('./ThreeJs/FZYaoTi_Regular.json', function (font) {
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////加入立体文字
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var text = new THREE.TextGeometry(name.split("$")[1], {
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// 设定文字字体
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font: font,
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//尺寸
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size: font_size,
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//厚度
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height: 0.01
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});
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text.computeBoundingBox();
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//3D文字材质
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var m = new THREE.MeshStandardMaterial({ color: "#" + textColor });
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var mesh = new THREE.Mesh(text, m)
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if (textposition == "左对齐") {
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mesh.position.x = x - width / 2 + 10;
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} else if (textposition == "居中") {
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mesh.position.x = x - 15;
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} else if (textposition == "右对齐") {
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mesh.position.x = x + width / 2 - 60;
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}
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mesh.position.y = 1.3;
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mesh.position.z = z + length / 2 - 20;
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mesh.rotation.x = -Math.PI / 2.0;
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scene.add(mesh);
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});
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}
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//endregion
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//region 货架货位
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/** 放置单层货架 */
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/** x,y,z 整个模型在场景中的位置 */
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/** plane_x,plane_y,plane_z 货架板面的长高宽 */
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/** holder_x,holder_y,holder_z 货架支架的长高宽 */
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/** scene,name,num 要添加的场景,货架的名字,单层货架的库位数量 */
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function addRack(x, y, z, plane_x, plane_y, plane_z, holder_x, holder_y, holder_z, scene, name, num) {
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var plane = new THREE.BoxGeometry(plane_x, plane_y, plane_z / num);
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var gz = [];
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for (var i = 0; i < num; i++) {
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gz.push(z + plane_z / num / 2 + (plane_z / num) * i);
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var obj = new THREE.Mesh(plane, RackMat);
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obj.position.set(x, y, gz[i]);
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var msg = name + "$" + (GET_COLUMN_NUM() - i);
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var storageUnitId = msg.split("$")[1] + "$" + msg.split("$")[3] + "$" + msg.split("$")[4];
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//添加货位
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var storageUnit_obj = new storageUnit(msg.split("$")[0],
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msg.split("$")[1],
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msg.split("$")[2],
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msg.split("$")[3],
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msg.split("$")[4],
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x, y, gz[i], storageUnitId);
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storageUnitList.push(storageUnit_obj);
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storageUnitSize++;
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var Unit = getStorageUnitById(msg.split("$")[1], msg.split("$")[3], msg.split("$")[4]);
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obj.name = "货位" + "$" + Unit.storageUnitId;
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scene.add(obj);
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}
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var holder = new THREE.BoxGeometry(holder_x, holder_y, holder_z);
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var obj2 = new THREE.Mesh(holder, RackMat2, 0);
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var obj3 = new THREE.Mesh(holder, RackMat2, 0);
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var obj4 = new THREE.Mesh(holder, RackMat2, 0);
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var obj5 = new THREE.Mesh(holder, RackMat2, 0);
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obj2.position.set(x - plane_x / 2 + holder_x / 2, y - holder_y / 2 - plane_y / 2, z + holder_z / 2);
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obj3.position.set(x + plane_x / 2 - holder_x / 2, y - holder_y / 2 - plane_y / 2, z + holder_z / 2);
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obj4.position.set(x - plane_x / 2 + holder_x / 2, y - holder_y / 2 - plane_y / 2, z + plane_z - holder_z / 2);
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obj5.position.set(x + plane_x / 2 - holder_x / 2, y - holder_y / 2 - plane_y / 2, z + plane_z - holder_z / 2);
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scene.add(obj2); scene.add(obj3); scene.add(obj4); scene.add(obj5);
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}
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/** 放置一叠货架 */
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/** stack_num 货架的叠数 */
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function addStackOfRack(x, y, z, plane_x, plane_y, plane_z, holder_x, holder_y, holder_z, scene, name, num, stack_num) {
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for (var i = 0; i < stack_num; i++) {
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addRack(x, y * (i + 1), z, plane_x, plane_y, plane_z, holder_x, holder_y, holder_z, scene, name + "$" + (i + 1), num);
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}
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}
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/** 根据3D库图货架配置表添加货架 */
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function addShelf(scene) {
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var shelf_list = GET_SHELF_LIST();
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shelfSize = shelf_list.length;
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for (var i = 0; i < shelfSize; i++) {
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var shelf_obj = new shelf(shelf_list[i].StorageZoneId,
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shelf_list[i].shelfId,
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shelf_list[i].shelfName,
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GET_PLANE_LENGTH(), GET_PLANE_WIDTH(), GET_PLANE_HEIGHT(),
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GET_HOLDER_LENGTH(), GET_HOLDER_WIDTH(), GET_HOLDER_HEIGHT(),
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shelf_list[i].x,
|
||
|
shelf_list[i].y,
|
||
|
shelf_list[i].z,
|
||
|
GET_LAYER_NUM(), GET_COLUMN_NUM());
|
||
|
shelfList.push(shelf_obj);
|
||
|
}
|
||
|
|
||
|
for (var i = 0; i < shelfSize; i++) {
|
||
|
addStackOfRack(shelfList[i].positionX, shelfList[i].positionY, shelfList[i].positionZ, shelfList[i].planeLength, shelfList[i].planeHeight, shelfList[i].planeWidth, shelfList[i].holderLength, shelfList[i].holderHeight, shelfList[i].holderWidth, scene, shelfList[i].storageZoneId + "$" + shelfList[i].shelfId + "$" + shelfList[i].shelfName, shelfList[i].columnNum, shelfList[i].layerNum);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//region 货物
|
||
|
/** 放置单个货物 */
|
||
|
function addCargo(x, y, z, box_x, box_y, box_z, scene, name) {
|
||
|
var geometry = new THREE.BoxGeometry(box_x, box_y, box_z);
|
||
|
var obj = new THREE.Mesh(geometry, CargoMat);
|
||
|
obj.position.set(x, y, z);
|
||
|
obj.name = name;
|
||
|
scene.add(obj);
|
||
|
}
|
||
|
|
||
|
/** 添加单个货位上的货物 */
|
||
|
function addOneUnitCargos(shelfId, inLayerNum, inColumnNum, scene) {
|
||
|
var storageUnit = getStorageUnitById(shelfId, inLayerNum, inColumnNum);
|
||
|
var shelf = getShelfById(storageUnit.shelfId);
|
||
|
var storageUnitid = storageUnit.storageUnitId;
|
||
|
var x = storageUnit.positionX;
|
||
|
var y = storageUnit.positionY + GET_BOX_SIZE() / 2 + shelf.planeHeight / 2;
|
||
|
var z = storageUnit.positionZ;
|
||
|
addCargo(x, y, z, GET_BOX_SIZE(), GET_BOX_SIZE(), GET_BOX_SIZE(), scene, "货物" + "$" + storageUnitid)
|
||
|
}
|
||
|
//endregion
|