You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
47 lines
622 B
47 lines
622 B
2 years ago
|
/**
|
||
|
* @author alteredq / http://alteredqualia.com/
|
||
|
*
|
||
|
* Full-screen textured quad shader
|
||
|
*/
|
||
|
|
||
|
THREE.CopyShader = {
|
||
|
|
||
|
uniforms: {
|
||
|
|
||
|
"tDiffuse": { value: null },
|
||
|
"opacity": { value: 1.0 }
|
||
|
|
||
|
},
|
||
|
|
||
|
vertexShader: [
|
||
|
|
||
|
"varying vec2 vUv;",
|
||
|
|
||
|
"void main() {",
|
||
|
|
||
|
"vUv = uv;",
|
||
|
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
||
|
|
||
|
"}"
|
||
|
|
||
|
].join( "\n" ),
|
||
|
|
||
|
fragmentShader: [
|
||
|
|
||
|
"uniform float opacity;",
|
||
|
|
||
|
"uniform sampler2D tDiffuse;",
|
||
|
|
||
|
"varying vec2 vUv;",
|
||
|
|
||
|
"void main() {",
|
||
|
|
||
|
"vec4 texel = texture2D( tDiffuse, vUv );",
|
||
|
"gl_FragColor = opacity * texel;",
|
||
|
|
||
|
"}"
|
||
|
|
||
|
].join( "\n" )
|
||
|
|
||
|
};
|