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							|  |  |  | <html lang="en"> | 
					
						
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							|  |  |  | 			.btn { | 
					
						
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							|  |  |  | 		</style> | 
					
						
							|  |  |  | 		<script type="importmap"> | 
					
						
							|  |  |  | 					{ | 
					
						
							|  |  |  | 						"imports": { | 
					
						
							|  |  |  | 							"three": "./libs/three/three.module.js", | 
					
						
							|  |  |  | 							"jsm/": "./libs/three/jsm/" | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				</script> | 
					
						
							|  |  |  | 		<script async src="./libs/layui/layui.js"></script> | 
					
						
							|  |  |  | 		<script async src="./libs/mqtt/mqtt.min.js"></script> | 
					
						
							|  |  |  | 	</head> | 
					
						
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							|  |  |  | 	<body ontouchstart=""> | 
					
						
							|  |  |  | 		<div class="info">2D数据表格显示 不旋转 厌氧系统 <button onclick="btnclick()">全开</button></div> | 
					
						
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							|  |  |  | 		<script type="module"> | 
					
						
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							|  |  |  | 			import * as THREE from 'three'; | 
					
						
							|  |  |  | 			import { APP } from './js/app.js'; | 
					
						
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							|  |  |  | 			import { OrbitControls } from 'jsm/controls/OrbitControls.js'; | 
					
						
							|  |  |  | 			import { GLTFLoader } from 'jsm/loaders/GLTFLoader.js'; | 
					
						
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							|  |  |  | 			import { CSS3DRenderer, CSS3DObject } from 'jsm/renderers/CSS3DRenderer.js'; | 
					
						
							|  |  |  | 			import { Water } from 'jsm/objects/Water.js'; | 
					
						
							|  |  |  | 			import modellabel from './js/units/modellabel.js' | 
					
						
							|  |  |  | 			import css2dlabel from './js/units/css3dlabel.js' | 
					
						
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							|  |  |  | 			import config from './js/config.js' | 
					
						
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							|  |  |  | 			window.THREE = THREE; // Used by APP Scripts. | 
					
						
							|  |  |  | 			var mqttclient = null; | 
					
						
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							|  |  |  | 			var player = new APP.Player(); | 
					
						
							|  |  |  | 			//水泵列表 | 
					
						
							|  |  |  | 			var PUMP_MODEL_ARR = [] | 
					
						
							|  |  |  | 			var bigLabelArr = [] | 
					
						
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							|  |  |  | 			//红色标签 | 
					
						
							|  |  |  | 			// const labArr = [{ name: "水泵M_1", text: "水泵1" }, { name: "水泵M_2", text: "水泵002" } | 
					
						
							|  |  |  | 			// 	, { name: "水泵M_3", text: "水泵003" }, { name: "水泵M_4", text: "水泵4" }, { name: "水泵M_5", text: "水泵5" } | 
					
						
							|  |  |  | 			// 	, { name: "OilTank001", text: "PT桶1" }, { name: "OilTank002", text: "PT桶2" }, { name: "OilTank003", text: "PT桶3" }, | 
					
						
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							|  |  |  | 			// ] | 
					
						
							|  |  |  | 			const labArr = [{ name: "水泵M_1", text: "水泵M_1", position: { x: 2.86, y: -0.34, z: -3.13 }, rotation: { x: 0, y: Math.PI, z: 0 } }, | 
					
						
							|  |  |  | 			{ name: "水泵M_2", text: "水泵M_2", position: { x: 1.22, y: -0.59, z: -3.34 }, rotation: { x: 0, y: Math.PI, z: 0 } }, | 
					
						
							|  |  |  | 			{ name: "水泵M_3", text: "水泵M_3", position: { x: -0.60, y: -0.31, z: -3.26 }, rotation: { x: 0, y: Math.PI, z: 0 } }, | 
					
						
							|  |  |  | 			{ name: "水泵M_4", text: "水泵M_4", position: { x: -1.66, y: -0.62, z: -3.26 }, rotation: { x: 0, y: Math.PI, z: 0 } }, | 
					
						
							|  |  |  | 			{ name: "水泵M_5", text: "水泵M_51", position: { x: -2.55, y: -0.3, z: -3.36 }, rotation: { x: 0, y: Math.PI, z: 0 } }, | 
					
						
							|  |  |  | 			{ name: "OilTank001", text: "罐1", position: { x: 0.61, y: 2.44, z: 3.78 }, rotation: { x: 0, y: Math.PI, z: 0 } }, | 
					
						
							|  |  |  | 			{ name: "OilTank002", text: "罐2", position: { x: -0.57, y: 2.47, z: 3.78 }, rotation: { x: 0, y: Math.PI, z: 0 } }, | 
					
						
							|  |  |  | 			{ name: "OilTank003", text: "罐3", position: { x: 0.07, y: 2.58, z: 5.39 }, rotation: { x: 0, y: Math.PI, z: 0 } } | 
					
						
							|  |  |  | 			] | 
					
						
							|  |  |  | 			//模型标签 | 
					
						
							|  |  |  | 			const remarkLabArr = [{ name: "221", text: "USAB进水", x: 2.0501311208405713, y: -0.7778027560129786, z: -5.4, ry: 360 } | 
					
						
							|  |  |  | 				, { name: "211", text: "USAB进水", x: 0.1740166304621844, y: -0.7760432883855322, z: -5.4, ry: 360 }, | 
					
						
							|  |  |  | 			{ name: "491", text: "至污泥浓缩池", x: -2.105188770141037, y: -0.7901334936138524, z: -5.4, ry: 360 }] | 
					
						
							|  |  |  | 			//大标签 | 
					
						
							|  |  |  | 			const bigLabArr = [{ name: "建筑_11", text: "建筑_1", x: 0.10, y: 0.16, z: -1.48, rx: 0, ry: 360, rz: 0 }] | 
					
						
							|  |  |  | 			init(); | 
					
						
							|  |  |  | 			function init() { | 
					
						
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							|  |  |  | 				player.play(); | 
					
						
							|  |  |  | 				player.setSize(window.innerWidth, window.innerHeight); | 
					
						
							|  |  |  | 				window.addEventListener('resize', function () { | 
					
						
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							|  |  |  | 					player.setSize(window.innerWidth, window.innerHeight); | 
					
						
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							|  |  |  | 				}); | 
					
						
							|  |  |  | 				//设置背景颜色 | 
					
						
							|  |  |  | 				player.setClearColor(0x34495E); | 
					
						
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							|  |  |  | 				initModel() | 
					
						
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							|  |  |  | 				addRemarkLabels(); | 
					
						
							|  |  |  | 				mqttInit(); | 
					
						
							|  |  |  | 				updateLabel(); | 
					
						
							|  |  |  | 				// for (var i = 0; i < 1; i++) { | 
					
						
							|  |  |  | 				// 	player.create3dPage( | 
					
						
							|  |  |  | 				// 		1020, 680, | 
					
						
							|  |  |  | 				// 		new THREE.Vector3(-2 - i, 2 + i / 3, -4.2 + i), | 
					
						
							|  |  |  | 				// 		new THREE.Vector3(0, Math.PI, 0), | 
					
						
							|  |  |  | 				// 		'https://zuoben.blog.csdn.net/'); | 
					
						
							|  |  |  | 				// } | 
					
						
							|  |  |  | 			} | 
					
						
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							|  |  |  | 			// document.body.appendChild(player.dom); | 
					
						
							|  |  |  | 			function initModel() { | 
					
						
							|  |  |  | 				var loader = new THREE.FileLoader(); | 
					
						
							|  |  |  | 				loader.load('uasb3.json', function (text) { | 
					
						
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							|  |  |  | 					let json = JSON.parse(text); | 
					
						
							|  |  |  | 					let objloader = new THREE.ObjectLoader(); | 
					
						
							|  |  |  | 					let scene = objloader.parse(json.scene) | 
					
						
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							|  |  |  | 					player.addModels(scene);//.children[3]); | 
					
						
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							|  |  |  | 					setModel(scene, player); | 
					
						
							|  |  |  | 					// AddWaters(player); | 
					
						
							|  |  |  | 					// addRemarkLabels(); | 
					
						
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							|  |  |  | 				}); | 
					
						
							|  |  |  | 			} | 
					
						
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							|  |  |  | 			function initModel1() { | 
					
						
							|  |  |  | 				var loader = new GLTFLoader(); | 
					
						
							|  |  |  | 				loader.load('assets/models/uasb2.glb', function (gltf) { | 
					
						
							|  |  |  | 					// gltf.scene.traverse(function (child) { | 
					
						
							|  |  |  | 					// 	switch (child.name) { | 
					
						
							|  |  |  | 					// 		case 'walls': | 
					
						
							|  |  |  | 					// 			initWalls(child) | 
					
						
							|  |  |  | 					// 			break | 
					
						
							|  |  |  | 					// 		case 'stairs': | 
					
						
							|  |  |  | 					// 			initStairs(child) | 
					
						
							|  |  |  | 					// 			break | 
					
						
							|  |  |  | 					// 	} | 
					
						
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							|  |  |  | 					// 	//设置展画边框贴图 | 
					
						
							|  |  |  | 					// 	if (child.name.includes('paint')) { | 
					
						
							|  |  |  | 					// 		initFrames(child) | 
					
						
							|  |  |  | 					// 	} | 
					
						
							|  |  |  | 					// 	//设置展画图片贴图 | 
					
						
							|  |  |  | 					// 	if (child.name.includes('draw')) { | 
					
						
							|  |  |  | 					// 		initDraws(child) | 
					
						
							|  |  |  | 					// 	} | 
					
						
							|  |  |  | 					// }) | 
					
						
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							|  |  |  | 					let tmpmodel = gltf.scene//.children[1]; | 
					
						
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							|  |  |  | 					tmpmodel.rotation.set(0, 2, -0.2) | 
					
						
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							|  |  |  | 					player.addModels(tmpmodel); | 
					
						
							|  |  |  | 					setModel(tmpmodel, player); | 
					
						
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							|  |  |  | 				}); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			var x = 0; | 
					
						
							|  |  |  | 			// 设置标签 | 
					
						
							|  |  |  | 			function setModel(scene, player) { | 
					
						
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							|  |  |  | 				scene.castShadow = true; // 开启阴影 | 
					
						
							|  |  |  | 				scene.receiveShadow = true; // 接受阴影 | 
					
						
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							|  |  |  | 				scene.children.forEach((item, index) => { | 
					
						
							|  |  |  | 					console.log("x=", x, "--------item ==", index, "name=", item.name, "type=", item.type); | 
					
						
							|  |  |  | 					if (item.name.indexOf('OilTank00') > -1) { | 
					
						
							|  |  |  | 						addLabel(item, 0, 0.4, 0) | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					else if (item.name.indexOf('水泵M_') > -1) { // 水泵 | 
					
						
							|  |  |  | 						x = x + 1; | 
					
						
							|  |  |  | 						PUMP_MODEL_ARR.push(item); | 
					
						
							|  |  |  | 						//debugger | 
					
						
							|  |  |  | 						if (item.name === '水泵001') { | 
					
						
							|  |  |  | 							item.material.color.set(0x00f); | 
					
						
							|  |  |  | 						} else { | 
					
						
							|  |  |  | 							item.material.color.set(0x006600); | 
					
						
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							|  |  |  | 						} | 
					
						
							|  |  |  | 						addStateLabel(item, x / 2, 2 + x / 2, x / 2) | 
					
						
							|  |  |  | 					} | 
					
						
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							|  |  |  | 					if (item.type === 'Object3D' || item.type === 'Group') { // 有下一级 | 
					
						
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							|  |  |  | 						setModel(item, player); | 
					
						
							|  |  |  | 					} | 
					
						
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							|  |  |  | 				}) | 
					
						
							|  |  |  | 				console.log('pumpModelArr=', PUMP_MODEL_ARR) | 
					
						
							|  |  |  | 			} | 
					
						
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							|  |  |  | 			// 设置标签 | 
					
						
							|  |  |  | 			function setModel1(scene, player) { | 
					
						
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							|  |  |  | 				// scene.castShadow = true; // 开启阴影 | 
					
						
							|  |  |  | 				// scene.receiveShadow = true; // 接受阴影 | 
					
						
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							|  |  |  | 				scene.children.forEach((item, index) => { | 
					
						
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							|  |  |  | 					console.log("--------item ==", index, "name=", item.name, "type=", item.type); | 
					
						
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							|  |  |  | 					if (item.name.indexOf('OilTank00') > -1) { | 
					
						
							|  |  |  | 						addLabel(item, 0, 0.4, 0) | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					else if (item.name == "水泵001") { | 
					
						
							|  |  |  | 						item.material.color.set(0xff0); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					else if (item.name == "水泵_2") { | 
					
						
							|  |  |  | 						item.material.color.set(0xff0000); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					else if (item.name.indexOf('水泵M_') > -1 && item.type == "Mesh") { // 水泵 | 
					
						
							|  |  |  | 						pumpModelArr.push(item); | 
					
						
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							|  |  |  | 						// } | 
					
						
							|  |  |  | 						if (item.name === '水泵M_1') { | 
					
						
							|  |  |  | 							item.material.color.set(0xff0000); | 
					
						
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							|  |  |  | 						} else { | 
					
						
							|  |  |  | 							item.material.color.set(0x006600); | 
					
						
							|  |  |  | 						} | 
					
						
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							|  |  |  | 						addStateLabel(item, 0, 3, 0) | 
					
						
							|  |  |  | 					} | 
					
						
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							|  |  |  | 					if (item.type === 'Object3D' || item.type === 'Group') { // 有下一级 | 
					
						
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							|  |  |  | 						setModel(item, player); | 
					
						
							|  |  |  | 					} | 
					
						
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							|  |  |  | 				}) | 
					
						
							|  |  |  | 				console.log('pumpModelArr=', pumpModelArr) | 
					
						
							|  |  |  | 			} | 
					
						
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							|  |  |  | 			//添加这个就可以用鼠标拖动 | 
					
						
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							|  |  |  | 			var raycaster = new THREE.Raycaster() | 
					
						
							|  |  |  | 			var mouse = new THREE.Vector2() | 
					
						
							|  |  |  | 			//点击模型 | 
					
						
							|  |  |  | 			// window.addEventListener('click', onMouseClick); | 
					
						
							|  |  |  | 			window.addEventListener('dblclick', onDBMouseClick); | 
					
						
							|  |  |  | 			function onMouseClick(event) { | 
					
						
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							|  |  |  | 				//将鼠标点击位置的屏幕坐标转换成threejs中的标准坐标 | 
					
						
							|  |  |  | 				mouse.x = (event.clientX / window.innerWidth) * 2 - 1 | 
					
						
							|  |  |  | 				mouse.y = -((event.clientY / window.innerHeight) * 2 - 1) | 
					
						
							|  |  |  | 				//console.log("mouse:"+mouse.x+","+mouse.y) | 
					
						
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							|  |  |  | 				// 通过鼠标点的位置和当前相机的矩阵计算出raycaster | 
					
						
							|  |  |  | 				raycaster.setFromCamera(mouse, window.camera); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// 获取raycaster直线和所有模型相交的数组集合 | 
					
						
							|  |  |  | 				var intersects = raycaster.intersectObjects(scene.children, true); | 
					
						
							|  |  |  | 				console.log(intersects); | 
					
						
							|  |  |  | 				//debugger | 
					
						
							|  |  |  | 				//将所有的相交的模型的颜色设置为红色 | 
					
						
							|  |  |  | 				for (var i = 0; i < intersects.length; i++) { | 
					
						
							|  |  |  | 					let obj = intersects[i]; | 
					
						
							|  |  |  | 					if (obj.object) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						if (obj.object.name == "视频监控1") { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							obj.object.material.color.set(0xff6666); | 
					
						
							|  |  |  | 							alert("视频"); | 
					
						
							|  |  |  | 						} else { | 
					
						
							|  |  |  | 							obj.object.material.color.set(0xff0000); | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			function onDBMouseClick(event) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				//将鼠标点击位置的屏幕坐标转换成threejs中的标准坐标 | 
					
						
							|  |  |  | 				mouse.x = (event.clientX / window.innerWidth) * 2 - 1 | 
					
						
							|  |  |  | 				mouse.y = -((event.clientY / window.innerHeight) * 2 - 1) | 
					
						
							|  |  |  | 				//console.log("mouse:"+mouse.x+","+mouse.y) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// 通过鼠标点的位置和当前相机的矩阵计算出raycaster | 
					
						
							|  |  |  | 				raycaster.setFromCamera(mouse, window.camera); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// 获取raycaster直线和所有模型相交的数组集合 | 
					
						
							|  |  |  | 				// debugger | 
					
						
							|  |  |  | 				var intersects = raycaster.intersectObjects(scene.children, true); | 
					
						
							|  |  |  | 				console.log("onclick ", intersects); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				//debugger | 
					
						
							|  |  |  | 				//将所有的相交的模型的颜色设置为红色 | 
					
						
							|  |  |  | 				for (var i = 0; i < intersects.length; i++) { | 
					
						
							|  |  |  | 					let obj = intersects[i]; | 
					
						
							|  |  |  | 					if (obj.object) { | 
					
						
							|  |  |  | 						let tmpobj = obj.object; | 
					
						
							|  |  |  | 						console.log(tmpobj) | 
					
						
							|  |  |  | 						//输出 增加标签 位置 | 
					
						
							|  |  |  | 						console.log('{name:"' + tmpobj.name + '",text:"' + tmpobj.name + '",position:{x:' + obj.point.x.toFixed(2) + ',y:' + obj.point.y.toFixed(2) + ',z:' + obj.point.z.toFixed(2) + '},rotation:{x:0,y: Math.PI,z:0}}'); | 
					
						
							|  |  |  | 						// console.log('{name:"' + tmpobj.name + '1",text:"' + tmpobj.name + '",x:' + obj.point.x.toFixed(2) + ',y:' + obj.point.y.toFixed(2) + ',z:' + obj.point.z.toFixed(2) + ',rx:0,ry:0,rz:0}'); | 
					
						
							|  |  |  | 						if (tmpobj.name.indexOf('水泵') > -1) { // 水泵 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							openDialog(tmpobj) | 
					
						
							|  |  |  | 							//alert(tmpobj.name, "双击"); | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 						break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			//添加 模型标签 | 
					
						
							|  |  |  | 			function addRemarkLabels() { | 
					
						
							|  |  |  | 				remarkLabArr.forEach((item, index) => { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					let labelMesh = modellabel.createRemarkLabel(item.text, item.x, item.y, item.z); | 
					
						
							|  |  |  | 					labelMesh.scale.set(0.005, 0.005, 0.005); | 
					
						
							|  |  |  | 					labelMesh.rotation.y = Math.PI * (item.ry / 360); | 
					
						
							|  |  |  | 					labelMesh.rotation.x = Math.PI * (30 / 360);; | 
					
						
							|  |  |  | 					// labelMesh.rotation.x= rz; | 
					
						
							|  |  |  | 					window.scene.add(labelMesh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				}) | 
					
						
							|  |  |  | 				bigLabArr.forEach((item, index) => { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					let labelMesh = modellabel.createRemarkLabel(item.text, item.x, item.y, item.z); | 
					
						
							|  |  |  | 					labelMesh.scale.set(0.01, 0.01, 0.01); | 
					
						
							|  |  |  | 					labelMesh.rotation.y = Math.PI * (item.ry / 360); | 
					
						
							|  |  |  | 					// labelMesh.rotation.x = Math.PI * (30 / 360);; | 
					
						
							|  |  |  | 					// labelMesh.rotation.x= rz; | 
					
						
							|  |  |  | 					window.scene.add(labelMesh); | 
					
						
							|  |  |  | 					bigLabelArr.push(labelMesh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				}) | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			//通过 模型名称获取标签名称 | 
					
						
							|  |  |  | 			async function getlabel(name) { | 
					
						
							|  |  |  | 				let result; | 
					
						
							|  |  |  | 				labArr.forEach((item, index) => { | 
					
						
							|  |  |  | 					if (item.name === name) { | 
					
						
							|  |  |  | 						result = item; | 
					
						
							|  |  |  | 						return null; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				}) | 
					
						
							|  |  |  | 				return result | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			//普通标签 | 
					
						
							|  |  |  | 			async function addLabel(parent, x = 0, y = 0, z = 0, className = 'label') { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (!parent.name) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					return; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				console.log("parent.name2=", parent.name) | 
					
						
							|  |  |  | 				let item = await getlabel(parent.name); | 
					
						
							|  |  |  | 				// debugger | 
					
						
							|  |  |  | 				if (item) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					player.create3dLabel(parent, item.text, | 
					
						
							|  |  |  | 						1020, 680, | 
					
						
							|  |  |  | 						item.position, | 
					
						
							|  |  |  | 						item.rotation, | 
					
						
							|  |  |  | 					); | 
					
						
							|  |  |  | 					// player.create3dLabel(parent, item.text, | 
					
						
							|  |  |  | 					// 	1020, 680, | 
					
						
							|  |  |  | 					// 	new THREE.Vector3(x, y, z), | 
					
						
							|  |  |  | 					// 	new THREE.Vector3(0, Math.PI, 0), | 
					
						
							|  |  |  | 					// ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			//状态标签 | 
					
						
							|  |  |  | 			async function addStateLabel(parent, x = 0, y = 0, z = 0, className = 'label') { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (!parent.name) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					return; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				console.log("parent.name2=", parent.name) | 
					
						
							|  |  |  | 				let item = await getlabel(parent.name); | 
					
						
							|  |  |  | 				if (item) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					player.create3dLabel(parent, item.text, | 
					
						
							|  |  |  | 						1020, 680, | 
					
						
							|  |  |  | 						item.position, | 
					
						
							|  |  |  | 						item.rotation, | 
					
						
							|  |  |  | 					); | 
					
						
							|  |  |  | 					// player.create3dButton(parent, item.text, | 
					
						
							|  |  |  | 					// 	1020, 680, | 
					
						
							|  |  |  | 					// 	new THREE.Vector3(x, y, z), | 
					
						
							|  |  |  | 					// 	new THREE.Vector3(0, Math.PI, 0),  | 
					
						
							|  |  |  | 					// 	updateLabel() | 
					
						
							|  |  |  | 					// ); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			//添加动态水 | 
					
						
							|  |  |  | 			function AddWaters(player) { | 
					
						
							|  |  |  | 				let water1 = {} | 
					
						
							|  |  |  | 				water1.position = { x: 0, y: 1, z: 0 } | 
					
						
							|  |  |  | 				water1.scale = { x: 4, y: 2.6 } | 
					
						
							|  |  |  | 				AddWater(water1, player) | 
					
						
							|  |  |  | 				let water2 = {} | 
					
						
							|  |  |  | 				water2.position = { x: 0, y: 1, z: 5 } | 
					
						
							|  |  |  | 				water2.scale = { x: 7.5, y: 8 } | 
					
						
							|  |  |  | 				AddWater(water2, player) | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			function AddWater(water, player) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				const waterGeometry = new THREE.PlaneGeometry(water.scale.x, water.scale.y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				let waterobj = new Water( | 
					
						
							|  |  |  | 					waterGeometry, | 
					
						
							|  |  |  | 					{ | 
					
						
							|  |  |  | 						textureWidth: 255, | 
					
						
							|  |  |  | 						textureHeight: 255, | 
					
						
							|  |  |  | 						waterNormals: new THREE.TextureLoader().load('./assets/textures/waternormals.jpg', function (texture) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							texture.wrapS = texture.wrapT = THREE.RepeatWrapping; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						}), | 
					
						
							|  |  |  | 						sunDirection: new THREE.Vector3(), | 
					
						
							|  |  |  | 						sunColor: 0xffffff, | 
					
						
							|  |  |  | 						waterColor: 0x3498DB, | 
					
						
							|  |  |  | 						distortionScale: 0.5,//波浪大小 | 
					
						
							|  |  |  | 						fog: true// scene.fog !== undefined | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				); | 
					
						
							|  |  |  | 				waterobj.position.set(water.position.x, water.position.y, water.position.z) | 
					
						
							|  |  |  | 				waterobj.rotation.x = - Math.PI / 2; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				scene.add(waterobj); | 
					
						
							|  |  |  | 				player.addWater(waterobj); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			//测试用 | 
					
						
							|  |  |  | 			let clickindex = false; | 
					
						
							|  |  |  | 			//全开全关 测试 | 
					
						
							|  |  |  | 			window.btnclick = function () { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				pumpModelArr.forEach((item, index) => { | 
					
						
							|  |  |  | 					if (clickindex) { | 
					
						
							|  |  |  | 						item.material.color.set(0x00ff00); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						item.material.color.set(0x666666); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					clickindex = !clickindex; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				}) | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			function mqttInit() { | 
					
						
							|  |  |  | 				var that = this; | 
					
						
							|  |  |  | 				// 连接选项 | 
					
						
							|  |  |  | 				// | 
					
						
							|  |  |  | 				const options = { | 
					
						
							|  |  |  | 					connectTimeout: 4000, // 超时时间 | 
					
						
							|  |  |  | 					// 认证信息 | 
					
						
							|  |  |  | 					clientId: 'brower_' + parseInt(Math.random() / 31.1 * 10000000000), | 
					
						
							|  |  |  | 					username: config.mqttUserName, | 
					
						
							|  |  |  | 					password: config.mqttPassword, | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				mqttclient = mqtt.connect('ws://127.0.0.1:8083/mqtt', options); | 
					
						
							|  |  |  | 				mqttclient.on('reconnect', function (error) { | 
					
						
							|  |  |  | 					console.log("reconnect"); | 
					
						
							|  |  |  | 				}) | 
					
						
							|  |  |  | 				mqttclient.on('error', function (error) { | 
					
						
							|  |  |  | 					console.log('连接失败:', error) | 
					
						
							|  |  |  | 				}) | 
					
						
							|  |  |  | 				mqttclient.on('message', function (topic, message, s) { | 
					
						
							|  |  |  | 					console.log(topic, message.toString()); | 
					
						
							|  |  |  | 					if (message.toString() == '1') { | 
					
						
							|  |  |  | 						// if (that.lastTime + 2 * 1000 < new Date().getTime()) { | 
					
						
							|  |  |  | 						// 	that.lastTime = new Date().getTime(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						// } | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				}) | 
					
						
							|  |  |  | 				mqttclient.subscribe("/scene/update/*", (err) => { | 
					
						
							|  |  |  | 					if (!err) { | 
					
						
							|  |  |  | 						console.log(`订阅/scene/update/* 成功`); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				}); | 
					
						
							|  |  |  | 				mqttclient.subscribe("RTData", (err) => { | 
					
						
							|  |  |  | 					if (!err) { | 
					
						
							|  |  |  | 						console.log(`订阅 RTData 成功`); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				}); | 
					
						
							|  |  |  | 				mqttclient.publish('/sys/update/scene', 'scene'); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			//打开对话框 | 
					
						
							|  |  |  | 			function openDialog(tmpobj) { | 
					
						
							|  |  |  | 				layer.open({ | 
					
						
							|  |  |  | 					type: 1 | 
					
						
							|  |  |  | 					, offset: 1 //具体配置参考:http://doc/modules/layer.html#offset | 
					
						
							|  |  |  | 					, id: 'layerDemo' + 1 //防止重复弹出 | 
					
						
							|  |  |  | 					, content: '<div style="padding: 20px 100px;">' + tmpobj.name + '</div>' | 
					
						
							|  |  |  | 					, btn: '关闭' | 
					
						
							|  |  |  | 					, btnAlign: 'c' //按钮居中 | 
					
						
							|  |  |  | 					, shade: 0 //不显示遮罩 | 
					
						
							|  |  |  | 					, yes: function () { | 
					
						
							|  |  |  | 						layer.closeAll(); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				}); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			function updateLabel() { | 
					
						
							|  |  |  | 				return | 
					
						
							|  |  |  | 				//    debugger | 
					
						
							|  |  |  | 				setTimeout(updateLabel, 1000); //5秒后执行 | 
					
						
							|  |  |  | 				let date = new Date(); | 
					
						
							|  |  |  | 				let m = date.getSeconds(); | 
					
						
							|  |  |  | 				player.updateLabel("", m); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		</script> | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	</body> | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | </html> |