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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title></title>
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<meta charset="utf-8">
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<meta name="generator" content="Three.js Editor">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: sans-serif;
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font-size: 11px;
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background-color: #000;
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margin: 0px;
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}
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canvas {
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display: block;
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}
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.info {
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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z-index: 100;
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display: block;
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color: brown;
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font-size: 40px;
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}
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.label {
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color: #ff000f;
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font-family: sans-serif;
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padding: 40px;
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background: rgba(149, 140, 140, 0.6);
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}
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.btn {
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color: #ff000f;
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font-family: sans-serif;
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padding: 20px;
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background: rgba(149, 140, 140, 0.6);
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}
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.label1 {
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color: #ffffff;
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font-family: sans-serif;
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padding: 2px;
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background: rgba(0, 0, 0, .6);
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}
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.container {
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width: 100%;
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height: 100%;
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}
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</style>
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<script type="importmap">
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{
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"imports": {
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"three": "./libs/three/three.module.js",
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"jsm/": "./libs/three/jsm/"
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}
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}
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</script>
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<script async src="./libs/layui/layui.js"></script>
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<script async src="./libs/mqtt/mqtt.min.js"></script>
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</head>
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<body ontouchstart="">
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<div class="info">2D数据表格显示 不旋转 厌氧系统 <button onclick="btnclick()">全开</button></div>
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<script type="module">
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import * as THREE from 'three';
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import { APP } from './js/app.js';
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import { OrbitControls } from 'jsm/controls/OrbitControls.js';
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import { GLTFLoader } from 'jsm/loaders/GLTFLoader.js';
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import { CSS3DRenderer, CSS3DObject } from 'jsm/renderers/CSS3DRenderer.js';
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import { Water } from 'jsm/objects/Water.js';
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import modellabel from './js/units/modellabel.js'
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import css2dlabel from './js/units/css3dlabel.js'
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import config from './js/config.js'
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window.THREE = THREE; // Used by APP Scripts.
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var mqttclient = null;
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var player = new APP.Player();
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//水泵列表
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var PUMP_MODEL_ARR = []
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var bigLabelArr = []
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//红色标签
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// const labArr = [{ name: "水泵M_1", text: "水泵1" }, { name: "水泵M_2", text: "水泵002" }
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// , { name: "水泵M_3", text: "水泵003" }, { name: "水泵M_4", text: "水泵4" }, { name: "水泵M_5", text: "水泵5" }
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// , { name: "OilTank001", text: "PT桶1" }, { name: "OilTank002", text: "PT桶2" }, { name: "OilTank003", text: "PT桶3" },
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// ]
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const labArr = [{ name: "水泵M_1", text: "水泵M_1", position: { x: 2.86, y: -0.34, z: -3.13 }, rotation: { x: 0, y: Math.PI, z: 0 } },
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{ name: "水泵M_2", text: "水泵M_2", position: { x: 1.22, y: -0.59, z: -3.34 }, rotation: { x: 0, y: Math.PI, z: 0 } },
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{ name: "水泵M_3", text: "水泵M_3", position: { x: -0.60, y: -0.31, z: -3.26 }, rotation: { x: 0, y: Math.PI, z: 0 } },
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{ name: "水泵M_4", text: "水泵M_4", position: { x: -1.66, y: -0.62, z: -3.26 }, rotation: { x: 0, y: Math.PI, z: 0 } },
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{ name: "水泵M_5", text: "水泵M_51", position: { x: -2.55, y: -0.3, z: -3.36 }, rotation: { x: 0, y: Math.PI, z: 0 } },
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{ name: "OilTank001", text: "罐1", position: { x: 0.61, y: 2.44, z: 3.78 }, rotation: { x: 0, y: Math.PI, z: 0 } },
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{ name: "OilTank002", text: "罐2", position: { x: -0.57, y: 2.47, z: 3.78 }, rotation: { x: 0, y: Math.PI, z: 0 } },
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{ name: "OilTank003", text: "罐3", position: { x: 0.07, y: 2.58, z: 5.39 }, rotation: { x: 0, y: Math.PI, z: 0 } }
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]
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//模型标签
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const remarkLabArr = [{ name: "221", text: "USAB进水", x: 2.0501311208405713, y: -0.7778027560129786, z: -5.4, ry: 360 }
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, { name: "211", text: "USAB进水", x: 0.1740166304621844, y: -0.7760432883855322, z: -5.4, ry: 360 },
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{ name: "491", text: "至污泥浓缩池", x: -2.105188770141037, y: -0.7901334936138524, z: -5.4, ry: 360 }]
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//大标签
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const bigLabArr = [{ name: "建筑_11", text: "建筑_1", x: 0.10, y: 0.16, z: -1.48, rx: 0, ry: 360, rz: 0 }]
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init();
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function init() {
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player.play();
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player.setSize(window.innerWidth, window.innerHeight);
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window.addEventListener('resize', function () {
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player.setSize(window.innerWidth, window.innerHeight);
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});
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//设置背景颜色
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player.setClearColor(0x34495E);
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initModel()
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addRemarkLabels();
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mqttInit();
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updateLabel();
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// for (var i = 0; i < 1; i++) {
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// player.create3dPage(
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// 1020, 680,
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// new THREE.Vector3(-2 - i, 2 + i / 3, -4.2 + i),
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// new THREE.Vector3(0, Math.PI, 0),
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// 'https://zuoben.blog.csdn.net/');
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// }
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}
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// document.body.appendChild(player.dom);
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function initModel() {
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var loader = new THREE.FileLoader();
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loader.load('uasb3.json', function (text) {
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let json = JSON.parse(text);
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let objloader = new THREE.ObjectLoader();
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let scene = objloader.parse(json.scene)
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player.addModels(scene);//.children[3]);
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setModel(scene, player);
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// AddWaters(player);
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// addRemarkLabels();
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});
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}
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function initModel1() {
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var loader = new GLTFLoader();
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loader.load('assets/models/uasb2.glb', function (gltf) {
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// gltf.scene.traverse(function (child) {
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// switch (child.name) {
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// case 'walls':
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// initWalls(child)
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// break
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// case 'stairs':
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// initStairs(child)
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// break
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// }
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// //设置展画边框贴图
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// if (child.name.includes('paint')) {
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// initFrames(child)
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// }
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// //设置展画图片贴图
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// if (child.name.includes('draw')) {
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// initDraws(child)
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// }
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// })
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let tmpmodel = gltf.scene//.children[1];
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tmpmodel.rotation.set(0, 2, -0.2)
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player.addModels(tmpmodel);
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setModel(tmpmodel, player);
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});
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}
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var x = 0;
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// 设置标签
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function setModel(scene, player) {
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scene.castShadow = true; // 开启阴影
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scene.receiveShadow = true; // 接受阴影
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scene.children.forEach((item, index) => {
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console.log("x=", x, "--------item ==", index, "name=", item.name, "type=", item.type);
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if (item.name.indexOf('OilTank00') > -1) {
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addLabel(item, 0, 0.4, 0)
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}
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else if (item.name.indexOf('水泵M_') > -1) { // 水泵
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x = x + 1;
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PUMP_MODEL_ARR.push(item);
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//debugger
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if (item.name === '水泵001') {
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item.material.color.set(0x00f);
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} else {
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item.material.color.set(0x006600);
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}
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addStateLabel(item, x / 2, 2 + x / 2, x / 2)
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}
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if (item.type === 'Object3D' || item.type === 'Group') { // 有下一级
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setModel(item, player);
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}
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})
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console.log('pumpModelArr=', PUMP_MODEL_ARR)
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}
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// 设置标签
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function setModel1(scene, player) {
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// scene.castShadow = true; // 开启阴影
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// scene.receiveShadow = true; // 接受阴影
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scene.children.forEach((item, index) => {
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console.log("--------item ==", index, "name=", item.name, "type=", item.type);
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if (item.name.indexOf('OilTank00') > -1) {
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addLabel(item, 0, 0.4, 0)
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}
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else if (item.name == "水泵001") {
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item.material.color.set(0xff0);
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}
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else if (item.name == "水泵_2") {
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item.material.color.set(0xff0000);
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}
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else if (item.name.indexOf('水泵M_') > -1 && item.type == "Mesh") { // 水泵
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pumpModelArr.push(item);
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// }
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if (item.name === '水泵M_1') {
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item.material.color.set(0xff0000);
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} else {
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item.material.color.set(0x006600);
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}
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addStateLabel(item, 0, 3, 0)
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}
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if (item.type === 'Object3D' || item.type === 'Group') { // 有下一级
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setModel(item, player);
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}
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})
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console.log('pumpModelArr=', pumpModelArr)
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}
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//添加这个就可以用鼠标拖动
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var raycaster = new THREE.Raycaster()
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var mouse = new THREE.Vector2()
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//点击模型
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// window.addEventListener('click', onMouseClick);
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window.addEventListener('dblclick', onDBMouseClick);
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function onMouseClick(event) {
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//将鼠标点击位置的屏幕坐标转换成threejs中的标准坐标
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mouse.x = (event.clientX / window.innerWidth) * 2 - 1
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mouse.y = -((event.clientY / window.innerHeight) * 2 - 1)
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//console.log("mouse:"+mouse.x+","+mouse.y)
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// 通过鼠标点的位置和当前相机的矩阵计算出raycaster
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raycaster.setFromCamera(mouse, window.camera);
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// 获取raycaster直线和所有模型相交的数组集合
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var intersects = raycaster.intersectObjects(scene.children, true);
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console.log(intersects);
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//debugger
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//将所有的相交的模型的颜色设置为红色
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for (var i = 0; i < intersects.length; i++) {
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let obj = intersects[i];
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if (obj.object) {
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if (obj.object.name == "视频监控1") {
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obj.object.material.color.set(0xff6666);
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alert("视频");
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} else {
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obj.object.material.color.set(0xff0000);
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}
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}
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}
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}
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function onDBMouseClick(event) {
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//将鼠标点击位置的屏幕坐标转换成threejs中的标准坐标
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mouse.x = (event.clientX / window.innerWidth) * 2 - 1
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mouse.y = -((event.clientY / window.innerHeight) * 2 - 1)
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//console.log("mouse:"+mouse.x+","+mouse.y)
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// 通过鼠标点的位置和当前相机的矩阵计算出raycaster
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raycaster.setFromCamera(mouse, window.camera);
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// 获取raycaster直线和所有模型相交的数组集合
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// debugger
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var intersects = raycaster.intersectObjects(scene.children, true);
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console.log("onclick ", intersects);
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//debugger
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//将所有的相交的模型的颜色设置为红色
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for (var i = 0; i < intersects.length; i++) {
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let obj = intersects[i];
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if (obj.object) {
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let tmpobj = obj.object;
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console.log(tmpobj)
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//输出 增加标签 位置
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console.log('{name:"' + tmpobj.name + '",text:"' + tmpobj.name + '",position:{x:' + obj.point.x.toFixed(2) + ',y:' + obj.point.y.toFixed(2) + ',z:' + obj.point.z.toFixed(2) + '},rotation:{x:0,y: Math.PI,z:0}}');
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// console.log('{name:"' + tmpobj.name + '1",text:"' + tmpobj.name + '",x:' + obj.point.x.toFixed(2) + ',y:' + obj.point.y.toFixed(2) + ',z:' + obj.point.z.toFixed(2) + ',rx:0,ry:0,rz:0}');
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if (tmpobj.name.indexOf('水泵') > -1) { // 水泵
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|
|
|
|
|
|
|
openDialog(tmpobj)
|
|
|
|
//alert(tmpobj.name, "双击");
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//添加 模型标签
|
|
|
|
function addRemarkLabels() {
|
|
|
|
remarkLabArr.forEach((item, index) => {
|
|
|
|
|
|
|
|
let labelMesh = modellabel.createRemarkLabel(item.text, item.x, item.y, item.z);
|
|
|
|
labelMesh.scale.set(0.005, 0.005, 0.005);
|
|
|
|
labelMesh.rotation.y = Math.PI * (item.ry / 360);
|
|
|
|
labelMesh.rotation.x = Math.PI * (30 / 360);;
|
|
|
|
// labelMesh.rotation.x= rz;
|
|
|
|
window.scene.add(labelMesh);
|
|
|
|
|
|
|
|
})
|
|
|
|
bigLabArr.forEach((item, index) => {
|
|
|
|
|
|
|
|
let labelMesh = modellabel.createRemarkLabel(item.text, item.x, item.y, item.z);
|
|
|
|
labelMesh.scale.set(0.01, 0.01, 0.01);
|
|
|
|
labelMesh.rotation.y = Math.PI * (item.ry / 360);
|
|
|
|
// labelMesh.rotation.x = Math.PI * (30 / 360);;
|
|
|
|
// labelMesh.rotation.x= rz;
|
|
|
|
window.scene.add(labelMesh);
|
|
|
|
bigLabelArr.push(labelMesh);
|
|
|
|
|
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//通过 模型名称获取标签名称
|
|
|
|
async function getlabel(name) {
|
|
|
|
let result;
|
|
|
|
labArr.forEach((item, index) => {
|
|
|
|
if (item.name === name) {
|
|
|
|
result = item;
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
})
|
|
|
|
return result
|
|
|
|
}
|
|
|
|
//普通标签
|
|
|
|
async function addLabel(parent, x = 0, y = 0, z = 0, className = 'label') {
|
|
|
|
|
|
|
|
if (!parent.name) {
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
console.log("parent.name2=", parent.name)
|
|
|
|
let item = await getlabel(parent.name);
|
|
|
|
// debugger
|
|
|
|
if (item) {
|
|
|
|
|
|
|
|
player.create3dLabel(parent, item.text,
|
|
|
|
1020, 680,
|
|
|
|
item.position,
|
|
|
|
item.rotation,
|
|
|
|
);
|
|
|
|
// player.create3dLabel(parent, item.text,
|
|
|
|
// 1020, 680,
|
|
|
|
// new THREE.Vector3(x, y, z),
|
|
|
|
// new THREE.Vector3(0, Math.PI, 0),
|
|
|
|
// );
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//状态标签
|
|
|
|
async function addStateLabel(parent, x = 0, y = 0, z = 0, className = 'label') {
|
|
|
|
|
|
|
|
if (!parent.name) {
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
console.log("parent.name2=", parent.name)
|
|
|
|
let item = await getlabel(parent.name);
|
|
|
|
if (item) {
|
|
|
|
|
|
|
|
|
|
|
|
player.create3dLabel(parent, item.text,
|
|
|
|
1020, 680,
|
|
|
|
item.position,
|
|
|
|
item.rotation,
|
|
|
|
);
|
|
|
|
// player.create3dButton(parent, item.text,
|
|
|
|
// 1020, 680,
|
|
|
|
// new THREE.Vector3(x, y, z),
|
|
|
|
// new THREE.Vector3(0, Math.PI, 0),
|
|
|
|
// updateLabel()
|
|
|
|
// );
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
//添加动态水
|
|
|
|
function AddWaters(player) {
|
|
|
|
let water1 = {}
|
|
|
|
water1.position = { x: 0, y: 1, z: 0 }
|
|
|
|
water1.scale = { x: 4, y: 2.6 }
|
|
|
|
AddWater(water1, player)
|
|
|
|
let water2 = {}
|
|
|
|
water2.position = { x: 0, y: 1, z: 5 }
|
|
|
|
water2.scale = { x: 7.5, y: 8 }
|
|
|
|
AddWater(water2, player)
|
|
|
|
}
|
|
|
|
function AddWater(water, player) {
|
|
|
|
|
|
|
|
const waterGeometry = new THREE.PlaneGeometry(water.scale.x, water.scale.y);
|
|
|
|
|
|
|
|
let waterobj = new Water(
|
|
|
|
waterGeometry,
|
|
|
|
{
|
|
|
|
textureWidth: 255,
|
|
|
|
textureHeight: 255,
|
|
|
|
waterNormals: new THREE.TextureLoader().load('./assets/textures/waternormals.jpg', function (texture) {
|
|
|
|
|
|
|
|
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
|
|
|
|
|
|
|
|
}),
|
|
|
|
sunDirection: new THREE.Vector3(),
|
|
|
|
sunColor: 0xffffff,
|
|
|
|
waterColor: 0x3498DB,
|
|
|
|
distortionScale: 0.5,//波浪大小
|
|
|
|
fog: true// scene.fog !== undefined
|
|
|
|
}
|
|
|
|
);
|
|
|
|
waterobj.position.set(water.position.x, water.position.y, water.position.z)
|
|
|
|
waterobj.rotation.x = - Math.PI / 2;
|
|
|
|
|
|
|
|
scene.add(waterobj);
|
|
|
|
player.addWater(waterobj);
|
|
|
|
|
|
|
|
}
|
|
|
|
//测试用
|
|
|
|
let clickindex = false;
|
|
|
|
//全开全关 测试
|
|
|
|
window.btnclick = function () {
|
|
|
|
|
|
|
|
pumpModelArr.forEach((item, index) => {
|
|
|
|
if (clickindex) {
|
|
|
|
item.material.color.set(0x00ff00);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
item.material.color.set(0x666666);
|
|
|
|
|
|
|
|
}
|
|
|
|
clickindex = !clickindex;
|
|
|
|
|
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
function mqttInit() {
|
|
|
|
var that = this;
|
|
|
|
// 连接选项
|
|
|
|
//
|
|
|
|
const options = {
|
|
|
|
connectTimeout: 4000, // 超时时间
|
|
|
|
// 认证信息
|
|
|
|
clientId: 'brower_' + parseInt(Math.random() / 31.1 * 10000000000),
|
|
|
|
username: config.mqttUserName,
|
|
|
|
password: config.mqttPassword,
|
|
|
|
}
|
|
|
|
mqttclient = mqtt.connect('ws://127.0.0.1:8083/mqtt', options);
|
|
|
|
mqttclient.on('reconnect', function (error) {
|
|
|
|
console.log("reconnect");
|
|
|
|
})
|
|
|
|
mqttclient.on('error', function (error) {
|
|
|
|
console.log('连接失败:', error)
|
|
|
|
})
|
|
|
|
mqttclient.on('message', function (topic, message, s) {
|
|
|
|
console.log(topic, message.toString());
|
|
|
|
if (message.toString() == '1') {
|
|
|
|
// if (that.lastTime + 2 * 1000 < new Date().getTime()) {
|
|
|
|
// that.lastTime = new Date().getTime();
|
|
|
|
|
|
|
|
// }
|
|
|
|
}
|
|
|
|
})
|
|
|
|
mqttclient.subscribe("/scene/update/*", (err) => {
|
|
|
|
if (!err) {
|
|
|
|
console.log(`订阅/scene/update/* 成功`);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
mqttclient.subscribe("RTData", (err) => {
|
|
|
|
if (!err) {
|
|
|
|
console.log(`订阅 RTData 成功`);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
mqttclient.publish('/sys/update/scene', 'scene');
|
|
|
|
}
|
|
|
|
//打开对话框
|
|
|
|
function openDialog(tmpobj) {
|
|
|
|
layer.open({
|
|
|
|
type: 1
|
|
|
|
, offset: 1 //具体配置参考:http://doc/modules/layer.html#offset
|
|
|
|
, id: 'layerDemo' + 1 //防止重复弹出
|
|
|
|
, content: '<div style="padding: 20px 100px;">' + tmpobj.name + '</div>'
|
|
|
|
, btn: '关闭'
|
|
|
|
, btnAlign: 'c' //按钮居中
|
|
|
|
, shade: 0 //不显示遮罩
|
|
|
|
, yes: function () {
|
|
|
|
layer.closeAll();
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
function updateLabel() {
|
|
|
|
return
|
|
|
|
// debugger
|
|
|
|
setTimeout(updateLabel, 1000); //5秒后执行
|
|
|
|
let date = new Date();
|
|
|
|
let m = date.getSeconds();
|
|
|
|
player.updateLabel("", m);
|
|
|
|
}
|
|
|
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</body>
|
|
|
|
|
|
|
|
</html>
|