var CHUNK_SIZE = 4096; // var file; // var filePos = 0; var audioContext; var audioSource; var audiobuffer = []; var audioEl; var mediaSource; var sourceBuffer; var isMSEStart = false; var audioDecoder = 0;//0 - audio context; 1 - media source extention var scriptBuffer; var scriptPos = 0; const DECODER_WEBAUDIO = 0; const DECODER_MSE = 1; function setAudioDecoder(decoder) { audioDecoder = decoder } // function handleAudioFiles(files) { // var file_list = files; // var file_idx = 0; // loadFile(file_list, file_idx); // } function initWebAudio() { console.log('Init audio context') audioContext = new (window.AudioContext || window.webkitAudioContext)(); } function initMSE() { mediaSource = new MediaSource(); mediaSource.addEventListener('sourceopen', sourceOpenCallback, false); mediaSource.addEventListener('webkitsourceopen', sourceOpenCallback, false); mediaSource.addEventListener('sourceclose', sourceCloseCallback, false); mediaSource.addEventListener('webkitsourceclose', sourceCloseCallback, false); mediaSource.addEventListener('sourceended', sourceEndedCallback, false); mediaSource.addEventListener('webkitsourceended', sourceEndedCallback, false); audioEl = document.createElement('audio'); audioEl.src = window.URL.createObjectURL(mediaSource); initWebAudio(); var source = audioContext.createMediaElementSource(audioEl); source.connect(audioContext.destination); } function sourceOpenCallback() { console.log('Media Source Ready') sourceBuffer = mediaSource.addSourceBuffer('audio/ogg');//'audio/aac') sourceBuffer.addEventListener('updateend', updateEndCallback, false) loadNextChunk(); } function sourceCloseCallback() { console.log('Media Source closed') } function sourceEndedCallback() { console.log('Media Source ended') } function updateEndCallback() { console.log('load next buffer in update end') loadNextBuffer() } function loadFile(file_list, file_idx) { if (file_idx >= file_list.length) return; file = file_list[file_idx]; CHUNK_SIZE = file.size } function showCurrentTime() { console.log(new Date(), audioContext.currentTime) } function playAudio() { setInterval(showCurrentTime, 1000) if (audioDecoder === DECODER_WEBAUDIO ) { loadNextChunk() } else if (audioDecoder === DECODER_MSE ) { initMSE() } } function fastForword() { console.log('fast forward') scriptPos += 50000 } function webAudioCallback() { audiobuffer.push(this.result) var audioBuffer = mergeBuffer(audiobuffer, filePos) console.log('File buffer size = ', audioBuffer.byteLength) if(!audioContext) { initWebAudio(); } audioContext.decodeAudioData(audioBuffer, buffer => { console.log(buffer) playAudioBuffer(buffer); }); setTimeout(function() { loadNextChunk() }, 100); } function scriptNodeCallback(data,len) { audiobuffer.push(data) var audioBuffer = mergeBuffer(data, len) console.log('File buffer size = ', audioBuffer.byteLength) if(!audioContext) { initWebAudio(); let bufferSize = 16384 let node = audioContext.createScriptProcessor(bufferSize, 2, 2); // audioSource = audioContext.createBufferSource(); node.onaudioprocess = audioProcessingEvent=> { // let left = event.outputBuffer.getChannelData(0); // let right = event.outputBuffer.getChannelData(1); // if(scriptBuffer) { // event.outputBuffer.copyToChannel(scriptBuffer.getChannelData(0), 0, 0) // event.outputBuffer.copyToChannel(scriptBuffer.getChannelData(1), 1, 0) // } if(scriptBuffer) { var inputBuffer = scriptBuffer; var outputBuffer = audioProcessingEvent.outputBuffer; var lastLength = scriptBuffer.length - scriptPos var currentPos = scriptPos let copyLength = Math.min(lastLength, outputBuffer.length) scriptPos += copyLength for (var channel = 0; channel < outputBuffer.numberOfChannels; channel++) { var inputData = inputBuffer.getChannelData(channel); var outputData = outputBuffer.getChannelData(channel); for (var sample = 0; sample < copyLength; sample++) { outputData[sample] = inputData[sample + currentPos]; } } } } // audioSource.connect(node) node.connect(audioContext.destination) // audioSource.start() } audioContext.decodeAudioData(audioBuffer, buffer => { console.log(buffer) scriptBuffer = buffer // playAudioBuffer(buffer); }); setTimeout(function() { loadNextChunk() }, 100); } function mseCallback(data) { audiobuffer.push(data) if(!sourceBuffer.updating) { console.log('load next buffer in mse call back') loadNextBuffer() } if(!isMSEStart) { isMSEStart = true startMSEPlay() } setTimeout(function() { loadNextChunk() }, 100); } function loadNextBuffer() { if (audiobuffer.length) { sourceBuffer.appendBuffer(audiobuffer.shift()); } if (filePos === file.size && !sourceBuffer.updating) { // else close the stream console.log('End Media Source') mediaSource.endOfStream(); } } function startMSEPlay() { if (audioEl.paused) { audioEl.play(); } } function loadNextChunk() { // var reader = new FileReader(); // reader.onload = audioDecoder === DECODER_WEBAUDIO ? scriptNodeCallback : mseCallback // var i_stream_size = read_file_slice(reader, file, filePos, CHUNK_SIZE); // filePos += i_stream_size; // console.log('Load file size', i_stream_size) } function appendBuffer(buffer1, buffer2) { var result = buffer2 if(buffer1) { var tmp = new Uint8Array(buffer1.byteLength + buffer2.byteLength); var buff1 = new Uint8Array(buffer1); var buff2 = new Uint8Array(buffer2); tmp.set(buff1, 0); tmp.set(buff2, buffer1.byteLength); result = tmp.buffer; } return result } function mergeBuffer(arr, size) { var res = new Uint8Array(size) var pos = 0; for(let i=0; i< arr.length; i++) { var tmp = new Uint8Array(arr[i]) res.set(tmp, pos) pos += tmp.byteLength } return res.buffer } function playAudioBuffer(audioBuffer) { // Adding a bit of scheduling so that we won't have single digit milisecond overlaps. // Thanks to Chris Wilson for his suggestion. var scheduledTime = 0.015; if(audioSource) { audioSource.stop(scheduledTime); } audioSource = audioContext.createBufferSource(); audioSource.buffer = audioBuffer; audioSource.connect(audioContext.destination); var currentTime = audioContext.currentTime + 0.010 || 0; var startTime = scheduledTime - 0.005; var offset = currentTime; var duration = audioBuffer.duration - currentTime console.log(startTime, offset, duration) audioSource.start(startTime, offset); // audioSource.playbackRate.value = 1; }