/* * H.265 video codec. * Copyright (c) 2013-2014 struktur AG, Dirk Farin * * This file is part of libde265. * * libde265 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * libde265 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with libde265. If not, see . */ #ifndef DE265_THREADS_H #define DE265_THREADS_H #include "libde265/de265.h" #ifdef HAVE_CONFIG_H #include "config.h" #endif #ifdef HAVE_STDBOOL_H #include #endif #include #include #include #ifndef _WIN32 #include typedef pthread_t de265_thread; typedef pthread_mutex_t de265_mutex; typedef pthread_cond_t de265_cond; #else // _WIN32 #if !defined(NOMINMAX) #define NOMINMAX 1 #endif #include #include "../extra/win32cond.h" #if _MSC_VER > 1310 #include #endif typedef HANDLE de265_thread; typedef HANDLE de265_mutex; typedef win32_cond_t de265_cond; #endif // _WIN32 #ifndef _WIN32 int de265_thread_create(de265_thread* t, void *(*start_routine) (void *), void *arg); #else int de265_thread_create(de265_thread* t, LPTHREAD_START_ROUTINE start_routine, void *arg); #endif void de265_thread_join(de265_thread t); void de265_thread_destroy(de265_thread* t); void de265_mutex_init(de265_mutex* m); void de265_mutex_destroy(de265_mutex* m); void de265_mutex_lock(de265_mutex* m); void de265_mutex_unlock(de265_mutex* m); void de265_cond_init(de265_cond* c); void de265_cond_destroy(de265_cond* c); void de265_cond_broadcast(de265_cond* c, de265_mutex* m); void de265_cond_wait(de265_cond* c,de265_mutex* m); void de265_cond_signal(de265_cond* c); class de265_progress_lock { public: de265_progress_lock(); ~de265_progress_lock(); void wait_for_progress(int progress); void set_progress(int progress); void increase_progress(int progress); int get_progress() const; void reset(int value=0) { mProgress=value; } private: int mProgress; // private data de265_mutex mutex; de265_cond cond; }; class thread_task { public: thread_task() : state(Queued) { } virtual ~thread_task() { } enum { Queued, Running, Blocked, Finished } state; virtual void work() = 0; virtual std::string name() const { return "noname"; } }; #define MAX_THREADS 32 /* TODO NOTE: When unblocking a task, we have to check first if there are threads waiting because of the run-count limit. If there are higher-priority tasks, those should be run instead of the just unblocked task. */ class thread_pool { public: bool stopped; std::deque tasks; // we are not the owner de265_thread thread[MAX_THREADS]; int num_threads; int num_threads_working; int ctbx[MAX_THREADS]; // the CTB the thread is working on int ctby[MAX_THREADS]; de265_mutex mutex; de265_cond cond_var; }; de265_error start_thread_pool(thread_pool* pool, int num_threads); void stop_thread_pool(thread_pool* pool); // do not process remaining tasks void add_task(thread_pool* pool, thread_task* task); // TOCO: can make thread_task const #endif