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修复PeerConnection未释放导致UDP占用持续增长的bug

v4
mqh 5 years ago
parent
commit
0c234bc896
  1. 1
      main.go

1
main.go

@ -140,6 +140,7 @@ func (rtc *WebRTC) Play(streamPath string) bool {
switch connectionState { switch connectionState {
case ICEConnectionStateDisconnected: case ICEConnectionStateDisconnected:
sub.Close() sub.Close()
rtc.Close()
case ICEConnectionStateConnected: case ICEConnectionStateConnected:
//rtc.videoTrack = rtc.GetSenders()[0].Track() //rtc.videoTrack = rtc.GetSenders()[0].Track()

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