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using System.Collections.Concurrent;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using System.Text;
namespace JiLinApp.Docking.VibrateAlarm;
public class AsyncTcpServer : IDisposable
{
#region Fields
private TcpListener _listener;
private ConcurrentDictionary<string, TcpClientState> _clients;
private bool _disposed = false;
#endregion Fields
#region Ctors
private byte[] inOptionValues;
/// <summary>
/// 异步TCP服务器
/// </summary>
/// <param name="listenPort">监听的端口</param>
public AsyncTcpServer(int listenPort)
: this(IPAddress.Any, listenPort)
{
uint dummy = 0;
inOptionValues = new byte[Marshal.SizeOf(dummy) * 3];
BitConverter.GetBytes((uint)1).CopyTo(inOptionValues, 0);
BitConverter.GetBytes((uint)1000).CopyTo(inOptionValues, Marshal.SizeOf(dummy));
BitConverter.GetBytes((uint)1000).CopyTo(inOptionValues, Marshal.SizeOf(dummy) * 2);
}
/// <summary>
/// 异步TCP服务器
/// </summary>
/// <param name="localEP">监听的终结点</param>
public AsyncTcpServer(IPEndPoint localEP)
: this(localEP.Address, localEP.Port)
{
uint dummy = 0;
inOptionValues = new byte[Marshal.SizeOf(dummy) * 3];
BitConverter.GetBytes((uint)1).CopyTo(inOptionValues, 0);
BitConverter.GetBytes((uint)1000).CopyTo(inOptionValues, Marshal.SizeOf(dummy));
BitConverter.GetBytes((uint)1000).CopyTo(inOptionValues, Marshal.SizeOf(dummy) * 2);
}
/// <summary>
/// 异步TCP服务器
/// </summary>
/// <param name="localIPAddress">监听的IP地址</param>
/// <param name="listenPort">监听的端口</param>
public AsyncTcpServer(IPAddress localIPAddress, int listenPort)
{
uint dummy = 0;
inOptionValues = new byte[Marshal.SizeOf(dummy) * 3];
BitConverter.GetBytes((uint)1).CopyTo(inOptionValues, 0);
BitConverter.GetBytes((uint)1000).CopyTo(inOptionValues, Marshal.SizeOf(dummy));
BitConverter.GetBytes((uint)1000).CopyTo(inOptionValues, Marshal.SizeOf(dummy) * 2);
Address = localIPAddress;
Port = listenPort;
Encoding = Encoding.Default;
_clients = new ConcurrentDictionary<string, TcpClientState>();
_listener = new TcpListener(Address, Port);
_listener.AllowNatTraversal(true);
}
#endregion Ctors
#region Properties
/// <summary>
/// 服务器是否正在运行
/// </summary>
public bool IsRunning { get; private set; }
/// <summary>
/// 监听的IP地址
/// </summary>
public IPAddress Address { get; private set; }
/// <summary>
/// 监听的端口
/// </summary>
public int Port { get; private set; }
/// <summary>
/// 通信使用的编码
/// </summary>
public Encoding Encoding { get; set; }
#endregion Properties
#region Server
/// <summary>
/// 启动服务器
/// </summary>
/// <returns>异步TCP服务器</returns>
public AsyncTcpServer Start()
{
return Start(30);
}
/// <summary>
/// 启动服务器
/// </summary>
/// <param name="backlog">服务器所允许的挂起连接序列的最大长度</param>
/// <returns>异步TCP服务器</returns>
public AsyncTcpServer Start(int backlog)
{
if (IsRunning) return this;
IsRunning = true;
_listener.Start(backlog);
ContinueAcceptTcpClient(_listener);
return this;
}
/// <summary>
/// 停止服务器
/// </summary>
/// <returns>异步TCP服务器</returns>
public AsyncTcpServer Stop()
{
if (!IsRunning) return this;
try
{
_listener.Stop();
foreach (var client in _clients.Values)
{
client.TcpClient.Client.Disconnect(false);
}
_clients.Clear();
}
catch (ObjectDisposedException ex)
{
Console.WriteLine("对象注销错误:" + ex.Message);
}
catch (SocketException ex)
{
Console.WriteLine("socket错误:" + ex.Message);
}
IsRunning = false;
return this;
}
private void ContinueAcceptTcpClient(TcpListener tcpListener)
{
try
{
tcpListener.BeginAcceptTcpClient(new AsyncCallback(HandleTcpClientAccepted), tcpListener);
}
catch (ObjectDisposedException ex)
{
Console.WriteLine("对象注销错误:" + ex.Message);
}
catch (SocketException ex)
{
Console.WriteLine("socket错误:" + ex.Message);
}
}
#endregion Server
#region Receive
private void HandleTcpClientAccepted(IAsyncResult ar)
{
if (!IsRunning) return;
TcpListener tcpListener;
TcpClient tcpClient;
try
{
tcpListener = (TcpListener)ar.AsyncState;
tcpClient = tcpListener.EndAcceptTcpClient(ar);
tcpClient.Client.IOControl(IOControlCode.KeepAliveValues, inOptionValues, null);
}
catch (ObjectDisposedException ex)
{
Console.WriteLine("对象注销错误:" + ex.Message);
return;
}
if (!tcpClient.Connected) return;
byte[] buffer = new byte[tcpClient.ReceiveBufferSize];
TcpClientState internalClient = new TcpClientState(tcpClient, buffer);
// add client connection to cache
string tcpClientKey = internalClient.TcpClient.Client.RemoteEndPoint.ToString();
_clients.AddOrUpdate(tcpClientKey, internalClient, (n, o) => { return internalClient; });
RaiseClientConnected(tcpClient);
// begin to read data
NetworkStream networkStream = internalClient.NetworkStream;
ContinueReadBuffer(internalClient, networkStream);
// keep listening to accept next connection
ContinueAcceptTcpClient(tcpListener);
}
private void HandleDatagramReceived(IAsyncResult ar)
{
if (!IsRunning) return;
try
{
TcpClientState internalClient = (TcpClientState)ar.AsyncState;
if (!internalClient.TcpClient.Connected) return;
NetworkStream networkStream = internalClient.NetworkStream;
int numberOfReadBytes = 0;
try
{
// if the remote host has shutdown its connection,
// read will immediately return with zero bytes.
numberOfReadBytes = networkStream.EndRead(ar);
}
catch (Exception ex)
{
Console.WriteLine("错误:" + ex.Message);
numberOfReadBytes = 0;
}
if (numberOfReadBytes == 0)
{
// connection has been closed
TcpClientState internalClientToBeThrowAway;
string tcpClientKey = internalClient.TcpClient.Client.RemoteEndPoint.ToString();
_clients.TryRemove(tcpClientKey, out internalClientToBeThrowAway);
RaiseClientDisconnected(internalClient.TcpClient);
return;
}
// received byte and trigger event notification
byte[] receivedBytes = new byte[numberOfReadBytes];
Buffer.BlockCopy(internalClient.Buffer, 0, receivedBytes, 0, numberOfReadBytes);
RaiseDatagramReceived(internalClient, receivedBytes);
// continue listening for tcp datagram packets
ContinueReadBuffer(internalClient, networkStream);
}
catch (InvalidOperationException ex)
{
Console.WriteLine("错误:" + ex.Message);
}
}
private void ContinueReadBuffer(TcpClientState internalClient, NetworkStream networkStream)
{
try
{
networkStream.BeginRead(internalClient.Buffer, 0, internalClient.Buffer.Length, HandleDatagramReceived, internalClient);
}
catch (ObjectDisposedException ex)
{
Console.WriteLine("对象注销错误:" + ex.Message);
}
}
#endregion Receive
#region Events
/// <summary>
/// 接收到数据报文事件
/// </summary>
public event EventHandler<TcpDatagramReceivedEventArgs<byte[]>> DatagramReceived;
private void RaiseDatagramReceived(TcpClientState sender, byte[] datagram)
{
if (DatagramReceived != null)
{
DatagramReceived(this, new TcpDatagramReceivedEventArgs<byte[]>(sender, datagram));
}
}
/// <summary>
/// 与客户端的连接已建立事件
/// </summary>
public event EventHandler<TcpClientConnectedEventArgs> ClientConnected;
/// <summary>
/// 与客户端的连接已断开事件
/// </summary>
public event EventHandler<TcpClientDisconnectedEventArgs> ClientDisconnected;
private void RaiseClientConnected(TcpClient tcpClient)
{
if (ClientConnected != null)
{
ClientConnected(this, new TcpClientConnectedEventArgs(tcpClient));
}
}
private void RaiseClientDisconnected(TcpClient tcpClient)
{
if (ClientDisconnected != null)
{
ClientDisconnected(this, new TcpClientDisconnectedEventArgs(tcpClient));
}
}
#endregion Events
#region Send
private void GuardRunning()
{
if (!IsRunning)
throw new InvalidProgramException("This TCP server has not been started yet.");
}
/// <summary>
/// 发送报文至指定的客户端
/// </summary>
/// <param name="tcpClient">客户端</param>
/// <param name="datagram">报文</param>
public void Send(TcpClient tcpClient, byte[] datagram)
{
GuardRunning();
if (tcpClient == null)
throw new ArgumentNullException("tcpClient");
if (datagram == null)
throw new ArgumentNullException("datagram");
try
{
NetworkStream stream = tcpClient.GetStream();
if (stream.CanWrite)
{
stream.BeginWrite(datagram, 0, datagram.Length, HandleDatagramWritten, tcpClient);
}
}
catch (ObjectDisposedException ex)
{
Console.WriteLine("对象注销错误:" + ex.Message);
}
}
/// <summary>
/// 发送报文至指定的客户端
/// </summary>
/// <param name="tcpClient">客户端</param>
/// <param name="datagram">报文</param>
public void Send(TcpClient tcpClient, string datagram)
{
Send(tcpClient, Encoding.GetBytes(datagram));
}
/// <summary>
/// 发送报文至所有客户端
/// </summary>
/// <param name="datagram">报文</param>
public void SendToAll(byte[] datagram)
{
GuardRunning();
foreach (var client in _clients.Values)
{
Send(client.TcpClient, datagram);
}
}
public ICollection<TcpClientState> GetAllClient()
{
return _clients.Values;
}
/// <summary>
/// 发送报文至所有客户端
/// </summary>
/// <param name="datagram">报文</param>
public void SendToAll(string datagram)
{
GuardRunning();
SendToAll(Encoding.GetBytes(datagram));
}
private void HandleDatagramWritten(IAsyncResult ar)
{
try
{
((TcpClient)ar.AsyncState).GetStream().EndWrite(ar);
}
catch (ObjectDisposedException ex)
{
Console.WriteLine("对象注销错误:" + ex.Message);
}
catch (InvalidOperationException ex)
{
Console.WriteLine("错误:" + ex.Message);
}
catch (IOException ex)
{
Console.WriteLine("错误:" + ex.Message);
}
}
/// <summary>
/// 发送报文至指定的客户端
/// </summary>
/// <param name="tcpClient">客户端</param>
/// <param name="datagram">报文</param>
public void SyncSend(TcpClient tcpClient, byte[] datagram)
{
GuardRunning();
if (tcpClient == null)
throw new ArgumentNullException("tcpClient");
if (datagram == null)
throw new ArgumentNullException("datagram");
try
{
NetworkStream stream = tcpClient.GetStream();
if (stream.CanWrite)
{
stream.Write(datagram, 0, datagram.Length);
}
}
catch (ObjectDisposedException ex)
{
Console.WriteLine("对象注销错误:" + ex.Message);
}
}
/// <summary>
/// 发送报文至指定的客户端
/// </summary>
/// <param name="tcpClient">客户端</param>
/// <param name="datagram">报文</param>
public void SyncSend(TcpClient tcpClient, string datagram)
{
SyncSend(tcpClient, Encoding.GetBytes(datagram));
}
/// <summary>
/// 发送报文至所有客户端
/// </summary>
/// <param name="datagram">报文</param>
public void SyncSendToAll(byte[] datagram)
{
GuardRunning();
foreach (var client in _clients.Values)
{
SyncSend(client.TcpClient, datagram);
}
}
/// <summary>
/// 发送报文至所有客户端
/// </summary>
/// <param name="datagram">报文</param>
public void SyncSendToAll(string datagram)
{
GuardRunning();
SyncSendToAll(Encoding.GetBytes(datagram));
}
#endregion Send
#region IDisposable Members
/// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources
/// </summary>
/// <param name="disposing"><c>true</c> to release both managed and unmanaged resources;
/// <c>false</c> to release only unmanaged resources.</param>
protected virtual void Dispose(bool disposing)
{
if (!_disposed)
{
if (disposing)
{
try
{
Stop();
if (_listener != null)
{
_listener = null;
}
}
catch (SocketException ex)
{
Console.WriteLine("socket错误:" + ex.Message);
}
}
_disposed = true;
}
}
#endregion IDisposable Members
}