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using System.ComponentModel;
using System.Net;
using System.Net.Sockets;
namespace JiLinApp.Docking.FenceAlarm;
public class Udp
{
private BackgroundWorker back = null;
/// <summary>
/// 用于UDP发送的网络服务类
/// </summary>
private UdpClient udpcSend = null;
/// <summary>
/// 用于UDP接收的网络服务类
/// </summary>
private UdpClient udpcRecv;
public delegate void UDPReceive(string IP, byte[] str);//
public event UDPReceive myUDPReceive;//
public Udp(string ip, int port)
{
IPEndPoint localIpep = new IPEndPoint(
IPAddress.Parse(ip), port); // 本机IP和监听端口号
udpcRecv = new UdpClient(localIpep);
udpcSend = new UdpClient();
back = new BackgroundWorker();
back.WorkerSupportsCancellation = true;
back.DoWork += back_DoWork;
back.RunWorkerAsync();
}
~Udp()
{
Stop();
}
public void Stop()
{
if (back != null)
{
back.CancelAsync();
back = null;
}
if (udpcRecv != null)
{
udpcRecv.Close();
udpcRecv = null;
}
if (udpcSend != null)
{
udpcSend.Close();
udpcSend = null;
}
}
public bool SendMessage(byte[] sendbytes, string IP, int port)
{
IPEndPoint remoteIpep = new IPEndPoint(
IPAddress.Parse(IP), port); // 发送到的IP地址和端口号
int result = udpcSend.Send(sendbytes, sendbytes.Length, remoteIpep);
return result >= sendbytes.Length;
}
private void back_DoWork(object sender, DoWorkEventArgs e)
{
IPEndPoint remoteIpep = new IPEndPoint(IPAddress.Any, 0);
while (!back.CancellationPending)
{
try
{
byte[] bytRecv = udpcRecv.Receive(ref remoteIpep);
myUDPReceive(remoteIpep.Address.ToString(), bytRecv);
}
catch
{
}
}
}
}