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158 lines
6.4 KiB
158 lines
6.4 KiB
using System.Collections.Concurrent;
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namespace JiLinApp.Docking.FenceAlarm;
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public class UdpAlarmHost
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{
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public int DeviceId { get; set; }
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public string Ip { get; set; }
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public int Port { get; set; }
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public int GroupId { get; set; }//分组号,报警主机可划入不同组
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public int UserId { get; set; }//用户ID,指主机名称,有多台主机可以通过此名称区分
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/// <summary>
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/// 0x00: 撤防状态
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/// 0x01: 外出布防(普通布防最常用)
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/// 0x02: 即时布防(所有防区没有延时)
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/// 0x04: 在家布防(留守布防有些防区可能是在旁路状态)
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/// 0x08: 即时留守布防(有些防区可能旁路, 但是没有旁路防区没有延时)
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/// 0x09: 部分防区布防部分防区撤防
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/// </summary>
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public int DefenceState { get; set; }//主机布撤状态
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public string DefenceStateStr
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{
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get
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{
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return DefenceState switch
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{
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0x00 => "撤防状态",
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0x01 => "外出布防",
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0x02 => "即时布防",
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0x04 => "在家布防",
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0x08 => "即时留守布防",
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0x09 => "部分防区布防",
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_ => "未知状态号:" + DefenceState,
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};
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}
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}
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/// <summary>
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/// 0x00:此设备处于常规工作状态,正常报警
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/// 0x01:工作在设置模式,不会处理报警,用户这进行设置,设置完一般很快退出
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/// 0x02:用户正在查询当前报警信息
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/// 0x03:用户正在设置时钟
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/// 0x04:工作在用户密码修改模式下
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/// </summary>
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public int WorkState { get; set; }//设备工作状态
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public string WorkStateStr
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{
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get
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{
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return DefenceState switch
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{
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0x00 => "常规工作状态",
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0x01 => "在设置模式",
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0x02 => "用户正在查询报警",
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0x03 => "用户正在设置时钟",
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0x04 => "用户密码修改模式",
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_ => "未知状态号:" + WorkState,
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};
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}
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}
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public int CellState { get; set; }//电池状态 1=电池故障 0=电池正常
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public int ElectricityState { get; set; }//交流状态 1=交流掉电 0=交流正常
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public int FuseState { get; set; }//警保险丝状态 1=外接警号断了0=正常
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public int SectorState { get; set; }//有线防区触发了 1=其中有线防区触发了 0=所有有线防区准备好
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public int CellTestState { get; set; }//正在电池载能测试 1=主机正在进行电池载能测试 0=无(主机会降低电压到电池12V以下,来测试电池负载特性需要2分钟)
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public int DeviceElectricityState { get; set; }//设备交流电状态1=交流掉电,目前电池供电0=正常 这是即时状态
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public int SoundState { get; set; }//设备声音输出状态(=0关闭声音) =1 输出声音) 用于布防和报警延时
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public int TestState { get; set; }//主机本地测试状态1=主机在本地测试(用于测试探测好坏是没有报警记录的)0=无
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public int CriticalAlarmState { get; set; }//软防区紧急报警状态1=有紧急报警(用户通过手动按下主机自带装置报警) 0=无
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public int FireAlarmState { get; set; }//软防区火警报警状态1=有火警报警(用户通过手动按下主机自带装置报警) 0=无
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public int StealAlarmState { get; set; }//软防区盗警报警状态1=有盗警报警(用户通过手动按下主机自带装置报警) 0=无
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public int DeviceFireAlarmState { get; set; }//设备中有火警报警状态 1=其中有火警防区触发了 0=无 整体状态
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public int DeviceAlarmState { get; set; }//设备有报警发生 1=指设备有报警状态,任一一种0=无报警
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public int DeviceBywayState { get; set; }//设备有旁路防区1=指设备某些防区有旁路了(这时软件可以要求上传具体旁路的防区) 2=无防区旁路
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public int BusOfflineState { get; set; }//有总线防区掉线状态1=指某些总线防区掉线了0=无
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public int NetOfflineState { get; set; }//有网络防区掉线状态1=指某些网络防区掉线了0=无
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/// <summary>
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/// 00: 通用设备兼容没有设置或未知设备
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/// 01: EH508报警主机
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/// 02: EH508NP网络模块
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/// 03: NETLINKBOARD32路网络模块
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/// 04: EH508NETCILENT网络终端
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/// 05: EH8008路光纤主机
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/// 06: EH508NP_UDP私有服务器网络模块
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/// 07: EH508CILENT_UDP私有服务器接警终端
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/// 08: EH508SEVER_UDP私有服务器主机
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/// 09: EH508MAP_UDP私有服务器电子地图
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/// 0A: EH508_UDP私有服务器用EH508主机
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/// 0x32: H768_IP系列网络模块
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/// 0x33: D238C_IP网络模块
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/// 0x34: H778S+系列报警主机
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/// 0x35: H778S系列报警主机
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/// 0x36: N201N202网络模块
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/// </summary>
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public int DevideType { get; set; }//设备类型:区分不同的设备类型 增强可控,防止混乱,具体的设备类型见附加说明表格
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public int SignalIntensity { get; set; }//31:信号最强,如果设备类型不是这种不需要显示 指主要带有GPRS模块设备跟据设备类型来的
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//-------------------------------防区信息-----------------------------//
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public int SectorTotal { get; set; }//分区总数量
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public ConcurrentDictionary<int, SectorState> SectorDict { get; }
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public bool SectorsEmpty
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{
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get
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{
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return SectorDict == null || SectorDict.IsEmpty;
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}
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}
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public ReaderWriterLockSlim SectorsLock { get; } = new();
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public int OnlineState { get; set; }//设备在线状态
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public int KeepLive { get; set; }//设备在线状态
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public UdpAlarmHost()
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{
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DeviceId = 0;
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GroupId = 0;
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UserId = 0;
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DefenceState = 0;
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WorkState = 0;
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CellState = 0;
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ElectricityState = 0;
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FuseState = 0;
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SectorState = 0;
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CellTestState = 0;
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DeviceElectricityState = 0;
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SoundState = 0;
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TestState = 0;
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CriticalAlarmState = 0;
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FireAlarmState = 0;
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StealAlarmState = 0;
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DeviceFireAlarmState = 0;
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DeviceAlarmState = 0;
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DeviceBywayState = 0;
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BusOfflineState = 0;
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NetOfflineState = 0;
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DevideType = 0;
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SignalIntensity = 0;
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SectorTotal = 0;
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OnlineState = 0;
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SectorDict = new();
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}
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}
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