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using System.Collections.Generic;
namespace EC.AutoWeightServer.IfManager.Light
{
public class LightManager : ILightManager
{
private LightRelay _lightRelay;
private string _comName;
private int _baudRate;
public LightManager()
{
}
public LightManager(string comName, int baudRate)
{
_comName = comName;
_baudRate = baudRate;
}
#region Start & Stop Server
/// <summary>
/// 开启连接
/// </summary>
/// <returns></returns>
public bool StartServer()
{
_lightRelay = new LightRelay(_comName, _baudRate);
var ret = _lightRelay.StartServer();
return ret;
}
/// <summary>
/// 关闭连接
/// </summary>
/// <returns></returns>
public bool StopServer()
{
_lightRelay?.StopServer();
_lightRelay = null;
return true;
}
public bool IsOpen()
{
return _lightRelay?.IsOpen() ?? false;
}
#endregion Start & Stop Server
#region Control Lights Code
/// <summary>
/// 控制所有灯编码,1 为开启所有灯,2 为关闭所有灯
/// </summary>
private readonly List<string> _ctrlAllLightCodeList = new List<string>() { "", "3301140000000048", "3301130000000047" };
/// <summary>
/// 开启某一路灯编码,不互斥,index 互相对应
/// </summary>
private readonly List<string> _openLightCodeList = new List<string>() { "", "3301120000000147", "3301120000000248", "3301120000000349", "330112000000044A" };
/// <summary>
/// 关闭某一路灯编码,不互斥,index 互相对应
/// </summary>
private readonly List<string> _closeLightCodeList = new List<string>() { "", "3301110000000146", "3301110000000247", "3301110000000348", "3301110000000449" };
/// <summary>
/// 互锁编码,控制只有一路灯亮,index 互相对应
/// </summary>
private readonly List<string> _lockLightOnCodeList = new List<string>() { "", "33011500000E045B", "33011500000D045A", "33011500000B0458", "3301150000070454" };
/// <summary>
/// 互锁编码,控制只有一路灯灭,index 互相对应
/// </summary>
private readonly List<string> _lockLightOffCodeList = new List<string>() { "", "330115000001044E", "330115000002044F", "3301150000040451", "3301150000080455" };
#endregion Control Lights Code
#region Control Lights
/// <summary>
/// 开启所有灯
/// </summary>
/// <returns></returns>
public bool OpenAllLight()
{
var code = _ctrlAllLightCodeList[1];
return _lightRelay.SendHex(code);
}
/// <summary>
/// 关闭所有灯
/// </summary>
/// <returns></returns>
public bool CloseAllLight()
{
var code = _ctrlAllLightCodeList[2];
return _lightRelay.SendHex(code);
}
/// <summary>
/// 开启某一路灯
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
public bool OpenLight(int index)
{
var codeList = _openLightCodeList;
if (!IsIndexValid(codeList, index))
return false;
var code = codeList[index];
return _lightRelay.SendHex(code);
}
/// <summary>
/// 关闭某一路灯
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
public bool CloseLight(int index)
{
var codeList = _closeLightCodeList;
if (!IsIndexValid(codeList, index))
return false;
var code = codeList[index];
return _lightRelay.SendHex(code);
}
/// <summary>
/// 互斥开某一路灯
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
public bool LockLightOn(int index)
{
var codeList = _lockLightOnCodeList;
if (!IsIndexValid(codeList, index))
return false;
var code = codeList[index];
return _lightRelay.SendHex(code);
}
/// <summary>
/// 互斥关某一路灯
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
public bool LockLightOff(int index)
{
var codeList = _lockLightOffCodeList;
if (!IsIndexValid(codeList, index))
return false;
var code = codeList[index];
return _lightRelay.SendHex(code);
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public bool CombineLight()
{
return true;
}
/// <summary>
/// 判断功能码是否可以使用
/// </summary>
/// <param name="codeList"></param>
/// <param name="index"></param>
/// <returns></returns>
public bool IsIndexValid(List<string> codeList, int index)
{
if (codeList == null)
return false;
if (index < 1 || index > codeList.Count - 1)
return false;
return true;
}
#endregion Control Lights
}
}