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185 lines
4.4 KiB
185 lines
4.4 KiB
using System.Collections.Generic;
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namespace EC.AutoWeightServer.IfManager.Light
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{
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public class LightManager : ILightManager
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{
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private LightRelay _lightRelay;
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private string _comName;
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private int _baudRate;
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public LightManager()
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{
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}
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public LightManager(string comName, int baudRate)
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{
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_comName = comName;
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_baudRate = baudRate;
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}
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#region Start & Stop Server
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/// <summary>
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/// 开启连接
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/// </summary>
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/// <returns></returns>
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public bool StartServer()
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{
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_lightRelay = new LightRelay(_comName, _baudRate);
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var ret = _lightRelay.StartServer();
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return ret;
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}
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/// <summary>
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/// 关闭连接
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/// </summary>
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/// <returns></returns>
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public bool StopServer()
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{
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_lightRelay?.StopServer();
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_lightRelay = null;
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return true;
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}
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public bool IsOpen()
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{
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return _lightRelay?.IsOpen() ?? false;
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}
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#endregion Start & Stop Server
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#region Control Lights Code
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/// <summary>
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/// 控制所有灯编码,1 为开启所有灯,2 为关闭所有灯
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/// </summary>
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private readonly List<string> _ctrlAllLightCodeList = new List<string>() { "", "3301140000000048", "3301130000000047" };
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/// <summary>
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/// 开启某一路灯编码,不互斥,index 互相对应
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/// </summary>
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private readonly List<string> _openLightCodeList = new List<string>() { "", "3301120000000147", "3301120000000248", "3301120000000349", "330112000000044A" };
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/// <summary>
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/// 关闭某一路灯编码,不互斥,index 互相对应
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/// </summary>
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private readonly List<string> _closeLightCodeList = new List<string>() { "", "3301110000000146", "3301110000000247", "3301110000000348", "3301110000000449" };
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/// <summary>
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/// 互锁编码,控制只有一路灯亮,index 互相对应
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/// </summary>
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private readonly List<string> _lockLightOnCodeList = new List<string>() { "", "33011500000E045B", "33011500000D045A", "33011500000B0458", "3301150000070454" };
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/// <summary>
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/// 互锁编码,控制只有一路灯灭,index 互相对应
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/// </summary>
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private readonly List<string> _lockLightOffCodeList = new List<string>() { "", "330115000001044E", "330115000002044F", "3301150000040451", "3301150000080455" };
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#endregion Control Lights Code
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#region Control Lights
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/// <summary>
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/// 开启所有灯
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/// </summary>
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/// <returns></returns>
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public bool OpenAllLight()
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{
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var code = _ctrlAllLightCodeList[1];
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return _lightRelay.SendHex(code);
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}
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/// <summary>
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/// 关闭所有灯
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/// </summary>
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/// <returns></returns>
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public bool CloseAllLight()
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{
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var code = _ctrlAllLightCodeList[2];
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return _lightRelay.SendHex(code);
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}
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/// <summary>
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/// 开启某一路灯
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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public bool OpenLight(int index)
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{
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var codeList = _openLightCodeList;
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if (!IsIndexValid(codeList, index))
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return false;
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var code = codeList[index];
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return _lightRelay.SendHex(code);
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}
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/// <summary>
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/// 关闭某一路灯
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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public bool CloseLight(int index)
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{
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var codeList = _closeLightCodeList;
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if (!IsIndexValid(codeList, index))
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return false;
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var code = codeList[index];
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return _lightRelay.SendHex(code);
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}
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/// <summary>
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/// 互斥开某一路灯
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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public bool LockLightOn(int index)
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{
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var codeList = _lockLightOnCodeList;
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if (!IsIndexValid(codeList, index))
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return false;
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var code = codeList[index];
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return _lightRelay.SendHex(code);
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}
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/// <summary>
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/// 互斥关某一路灯
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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public bool LockLightOff(int index)
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{
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var codeList = _lockLightOffCodeList;
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if (!IsIndexValid(codeList, index))
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return false;
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var code = codeList[index];
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return _lightRelay.SendHex(code);
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public bool CombineLight()
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{
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return true;
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}
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/// <summary>
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/// 判断功能码是否可以使用
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/// </summary>
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/// <param name="codeList"></param>
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/// <param name="index"></param>
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/// <returns></returns>
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public bool IsIndexValid(List<string> codeList, int index)
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{
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if (codeList == null)
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return false;
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if (index < 1 || index > codeList.Count - 1)
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return false;
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return true;
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}
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#endregion Control Lights
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}
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}
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