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1125 lines
26 KiB
1125 lines
26 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Camera - XbsjEarth Documentation</title>
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<!--[if lt IE 9]>
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<script src="javascript/html5.js"></script>
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<![endif]-->
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<link href="styles/jsdoc-default.css" rel="stylesheet">
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<link href="styles/prism.css" rel="stylesheet">
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</head>
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<body>
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<div id="main">
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<h1 class="page-title">
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<!-- <a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a> -->
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<a href="index.html">EarthSDK</a>
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Camera
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<div class="titleCenterer"></div>
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</h1>
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<section>
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<header>
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<div class="class-description">相机管理类</div>
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</header>
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<article>
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<div class="container-overview">
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<div class="nameContainer">
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<h4 class="name" id="Camera">
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<a href="#Camera" class="doc-link"></a>
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new Camera<span class="signature">()</span>
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<div class="source-link rightLinks">
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</div>
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</h4>
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</div>
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<dl class="details">
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</dl>
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</div>
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<h3 class="subsection-title">Classes</h3>
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<dl>
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<dt><a href="Camera.Immersion.html">Immersion</a></dt>
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<dd></dd>
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<dt><a href="Camera.Interaction.html">Interaction</a></dt>
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<dd></dd>
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<dt><a href="Camera.Navigator.html">Navigator</a></dt>
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<dd></dd>
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<dt><a href="Camera.Viewport.html">Viewport</a></dt>
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<dd></dd>
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</dl>
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<h3 class="subsection-title">Members</h3>
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<div class="nameContainer">
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<h4 class="name" id="flying">
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<a href="#flying" class="doc-link"></a>
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<span class="type-signature attribute-readonly">readonly</span>flying<span class="type-signature"> : boolean</span>
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<div class="source-link rightLinks">
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</div>
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</h4>
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</div>
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<div class="description">
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是否正在飞行
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</div>
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<dl class="details">
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="immersion">
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<a href="#immersion" class="doc-link"></a>
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<span class="type-signature attribute-readonly">readonly</span>immersion<span class="type-signature"> : <a href="Camera.Immersion.html">Camera.Immersion</a></span>
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<div class="source-link rightLinks">
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</div>
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</h4>
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</div>
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<div class="description">
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沉浸式管理
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</div>
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<dl class="details">
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="interaction">
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<a href="#interaction" class="doc-link"></a>
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<span class="type-signature attribute-readonly">readonly</span>interaction<span class="type-signature"> : <a href="Camera.Interaction.html">Camera.Interaction</a></span>
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<div class="source-link rightLinks">
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</div>
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</h4>
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</div>
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<div class="description">
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交互类
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</div>
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<dl class="details">
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="navigator">
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<a href="#navigator" class="doc-link"></a>
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<span class="type-signature attribute-readonly">readonly</span>navigator<span class="type-signature"> : <a href="Camera.Navigator.html">Camera.Navigator</a></span>
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<div class="source-link rightLinks">
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</div>
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</h4>
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</div>
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<div class="description">
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指北针管理
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</div>
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<dl class="details">
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="position">
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<a href="#position" class="doc-link"></a>
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position<span class="type-signature"> : Array.<number></span>
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<div class="source-link rightLinks">
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</div>
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</h4>
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</div>
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<div class="description">
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位置 [经度,纬度,高度]
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">[0, 0, 0]</code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="rotation">
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<a href="#rotation" class="doc-link"></a>
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rotation<span class="type-signature"> : Array.<number></span>
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<div class="source-link rightLinks">
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</div>
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</h4>
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</div>
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<div class="description">
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姿态 [偏航角,俯仰角,翻转角]
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</div>
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<dl class="details">
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<span class="details-header">Default Value:</span>
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<code class="language-javascript">[0, 0, 0]</code>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="viewport">
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<a href="#viewport" class="doc-link"></a>
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<span class="type-signature attribute-readonly">readonly</span>viewport<span class="type-signature"> : <a href="Camera.Viewport.html">Camera.Viewport</a></span>
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<div class="source-link rightLinks">
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</div>
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</h4>
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</div>
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<div class="description">
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视口管理
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</div>
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<dl class="details">
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</dl>
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<h3 class="subsection-title">Methods</h3>
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<div class="nameContainer">
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<h4 class="name" id="flyAround">
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<a href="#flyAround" class="doc-link"></a>
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flyAround<span class="signature">(position, <span class="optional">viewDistance</span>, <span class="optional">rotation</span>, <span class="optional">flyToDuration</span>, <span class="optional">aroundSpeed</span>)</span>
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<div class="source-link rightLinks">
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</div>
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</h4>
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</div>
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<div class="description">
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相机环绕飞行
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</div>
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<table class="params">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Default</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>position</code></td>
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<td class="type">
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<span class="param-type">Array.<number></span>
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</td>
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<td class="default">
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</td>
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<td class="description last">
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目标位置, 形式如:[经度, 纬度, 高度] 其中经纬度的单位是弧度,高度的单位是米。</td>
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</tr>
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<tr>
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<td class="name"><code>viewDistance</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="default">
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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环绕距离,默认为当前相机到目标点距离, 单位是米。</td>
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</tr>
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<tr>
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<td class="name"><code>rotation</code></td>
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<td class="type">
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<span class="param-type">Array.<number></span>
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</td>
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<td class="default">
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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相机飞入后的姿态控制,从什么角度观察目标,形式如: [偏航角, 俯仰角, 翻转角], 单位是弧度。</td>
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</tr>
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<tr>
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<td class="name"><code>flyToDuration</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="default">
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<code class="language-javascript">3</code>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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环绕飞行之前飞向目标代理的时间,如果是0,则直接跳转,默认为3秒</td>
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</tr>
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<tr>
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<td class="name"><code>aroundSpeed</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="default">
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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环绕速度,单位是弧度/秒</td>
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</tr>
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</tbody>
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</table>
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<dl class="details">
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="flyTo">
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<a href="#flyTo" class="doc-link"></a>
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flyTo<span class="signature">(position, <span class="optional">viewDistance</span>, <span class="optional">rotation</span>, <span class="optional">duration</span>)</span>
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<div class="source-link rightLinks">
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</div>
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</h4>
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</div>
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<div class="description">
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相机飞入
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</div>
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<table class="params">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>position</code></td>
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<td class="type">
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<span class="param-type">Array.<number></span>
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</td>
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<td class="description last">
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目标位置, 形式如:[经度, 纬度, 高度] 其中经纬度的单位是弧度,高度的单位是米。</td>
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</tr>
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<tr>
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<td class="name"><code>viewDistance</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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距离目标多远距离时停下,默认为0,即直接飞到目标点处,单位是米。</td>
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</tr>
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<tr>
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<td class="name"><code>rotation</code></td>
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<td class="type">
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<span class="param-type">Array.<number></span>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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相机飞入后的姿态控制,从什么角度观察目标,形式如: [偏航角, 俯仰角, 翻转角], 单位是弧度。</td>
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</tr>
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<tr>
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<td class="name"><code>duration</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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飞行持续时间,如果是0,则直接跳转,单位是秒。</td>
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</tr>
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</tbody>
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</table>
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<dl class="details">
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<h5>Example:</h5>
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<pre><code class="language-javascript">// 示例1
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// 相机直接飞入北京(116.39, 39.9)的位置,高度100米。相机位于目标点上。
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earth.camera.flyTo([116.39*Math.PI/180, 39.9*Math.PI/180, 100])
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// 示例2
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// 相机直接飞向北京(116.39, 39.9)的位置,高度100米的目标,再距离目标点1000米的距离停下来,此时目标点刚好位置屏幕中心位置。
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earth.camera.flyTo([116.39*Math.PI/180, 39.9*Math.PI/180, 100], 1000);
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// 示例3
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// 相机直接飞向北京(116.39, 39.9)的位置,高度100米的目标,再距离目标点1000米的距离停下来,此时目标点刚好位置屏幕中心位置。
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// 同时相机的方向是正东向,向下倾斜30度。
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// 相机方向是这样的 朝北是0度,朝东是90度,朝南是180度,朝西是270度。抬头看天的俯仰角是90度,俯视地面是-90度。
|
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earth.camera.flyTo([116.39*Math.PI/180, 39.9*Math.PI/180, 100], 1000, [90*Math.PI/180, -30*Math.PI/180, 0]);
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// 特别说明:
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// 注意示例中使用度数是方便理解,实际使用时,需要转换成弧度(乘上Math.PI/180)
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// 为了和Cesium保持一致(Cartographic,Cartesian),EarthSDK里面凡是涉及到角度的单位一律用弧度,凡是使用长度的单位一律用米。
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// 实际上计算机地层中关于角度的计算都是使用弧度的,比如JS中的Math.cos/Math.sin等所有的角度计算操作。</code></pre>
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</dl>
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