<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta name="viewport" content="width=device-width, initial-scale=1"> <title>Model - XbsjEarth Documentation</title> <!--[if lt IE 9]> <script src="javascript/html5.js"></script> <![endif]--> <link href="styles/jsdoc-default.css" rel="stylesheet"> <link href="styles/prism.css" rel="stylesheet"> </head> <body> <div id="main"> <h1 class="page-title"> <!-- <a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a> --> <a href="index.html">EarthSDK</a> Model <div class="titleCenterer"></div> </h1> <section> <header> <div class="class-description">模型(gltf加载)</div> </header> <article> <div class="container-overview"> <div class="nameContainer"> <h4 class="name" id="Model"> <a href="#Model" class="doc-link"></a> new Model<span class="signature">()</span> <div class="source-link rightLinks"> </div> </h4> </div> <dl class="details"> </dl> </div> <h3 class="subsection-title">Extends</h3> <ul> <li><a href="XbsjCzmObj.html">XbsjCzmObj</a></li> </ul> <h3 class="subsection-title">Members</h3> <div class="nameContainer"> <h4 class="name" id=".xbsjEnvirement"> <a href="#.xbsjEnvirement" class="doc-link"></a> <span class="type-signature attribute-static">static</span>Obj.Model.xbsjEnvirement<span class="type-signature"></span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 一个内置的环境贴图,可以设置给属性specularEnvironmentMaps。 </div> <dl class="details"> </dl> <div class="nameContainer"> <h4 class="name" id="allowPicking"> <a href="#allowPicking" class="doc-link"></a> allowPicking<span class="type-signature"> : boolean</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> When <code>true</code>, each glTF mesh and primitive is pickable with <code>Scene#pick</code>. </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">true</code> </dl> <div class="nameContainer"> <h4 class="name" id="asynchronous"> <a href="#asynchronous" class="doc-link"></a> asynchronous<span class="type-signature"> : boolean</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> Determines if model WebGL resource creation will be spread out over several frames or block until completion once all glTF files are loaded. </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">true</code> </dl> <div class="nameContainer"> <h4 class="name" id="attachedPathGuid"> <a href="#attachedPathGuid" class="doc-link"></a> attachedPathGuid<span class="type-signature"> : string</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 绑定的路径的guid </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">''</code> </dl> <div class="nameContainer"> <h4 class="name" id="basePath"> <a href="#basePath" class="doc-link"></a> basePath<span class="type-signature"> : string</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> The base path that paths in the glTF JSON are relative to. </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">''</code> </dl> <div class="nameContainer"> <h4 class="name" id="cameraAttachedOffsetPosition"> <a href="#cameraAttachedOffsetPosition" class="doc-link"></a> cameraAttachedOffsetPosition<span class="type-signature"> : Array.<number></span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 相机绑定后的位置偏移 </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">[0, 0, 0]</code> </dl> <div class="nameContainer"> <h4 class="name" id="cameraAttachedOffsetRotation"> <a href="#cameraAttachedOffsetRotation" class="doc-link"></a> cameraAttachedOffsetRotation<span class="type-signature"> : Array.<number></span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 相机绑定后的姿态偏移 </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">[0, -Math.PI/3, 0]</code> </dl> <div class="nameContainer"> <h4 class="name" id="clampAnimations"> <a href="#clampAnimations" class="doc-link"></a> clampAnimations<span class="type-signature"> : boolean</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> Determines if the model's animations should hold a pose over frames where no keyframes are specified. </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">true</code> </dl> <div class="nameContainer"> <h4 class="name" id="color"> <a href="#color" class="doc-link"></a> color<span class="type-signature"> : Array.<number></span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 颜色叠加 </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">[1, 1, 1, 1]</code> </dl> <div class="nameContainer"> <h4 class="name" id="colorBlendAmount"> <a href="#colorBlendAmount" class="doc-link"></a> colorBlendAmount<span class="type-signature"> : number</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> Value used to determine the color strength when the <code>colorBlendMode</code> is <code>MIX</code>. A value of 0.0 results in the model's rendered color while a value of 1.0 results in a solid color, with any value in-between resulting in a mix of the two. </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">0.5,</code> </dl> <div class="nameContainer"> <h4 class="name" id="colorBlendMode"> <a href="#colorBlendMode" class="doc-link"></a> colorBlendMode<span class="type-signature"> : string</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> Defines how the color blends with the mode. mode: ColorBlendMode.HIGHLIGHT, ColorBlendMode.REPLACE, ColorBlendMode.MIX </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">'ColorBlendMode.HIGHLIGHT'</code> </dl> <div class="nameContainer"> <h4 class="name" id="customProp"> <a href="#customProp" class="doc-link"></a> customProp<span class="type-signature"> : string</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 用来临时存储客户需要的一些信息,方便使用<br/> </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="XbsjCzmObj.html#customProp">XbsjCzmObj#customProp</a> </li></dd> <span class="details-header">Default Value:</span> <code class="language-javascript">''</code> </dl> <div class="nameContainer"> <h4 class="name" id="debugShowBoundingVolume"> <a href="#debugShowBoundingVolume" class="doc-link"></a> debugShowBoundingVolume<span class="type-signature"> : boolean</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> For debugging only. Draws the bounding sphere for each <code>DrawCommand</code> in the model. </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">false</code> </dl> <div class="nameContainer"> <h4 class="name" id="debugWireframe"> <a href="#debugWireframe" class="doc-link"></a> debugWireframe<span class="type-signature"> : boolean</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> For debugging only. Draws the model in wireframe. </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">false</code> </dl> <div class="nameContainer"> <h4 class="name" id="destroyEvalString"> <a href="#destroyEvalString" class="doc-link"></a> destroyEvalString<span class="type-signature"> : string</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 销毁时的执行语句,只有在对象销毁时才会执行,方便用来清理随该对象创建时附带创建的资源<br/> 有一个内置变量p,表示当前对象。 注意对象的销毁除了使用destroyEvalString,还可以使用 <a href="XbsjBase.html#disposers"><code>disposers</code></a> 属性来销毁。 </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="XbsjCzmObj.html#destroyEvalString">XbsjCzmObj#destroyEvalString</a> </li></dd> <span class="details-header">Default Value:</span> <code class="language-javascript">''</code> <h5>See:</h5> <ul class="see-list"> <li><a href="XbsjCzmObj.html#evalString">XbsjCzmObj#evalString</a></li> <li><a href="XbsjCzmObj.html#preUpdateEvalString">XbsjCzmObj#preUpdateEvalString</a></li> </ul> </dl> <div class="nameContainer"> <h4 class="name" id="disposers"> <a href="#disposers" class="doc-link"></a> disposers<span class="type-signature"></span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 用来收集资源销毁函数,并在析构时自动调用! </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="XbsjBase.html#disposers">XbsjBase#disposers</a> </li></dd> <h5>Example:</h5> <pre><code class="language-javascript">// 示例1: myObject.disposers.push(() => { // 此处执行需要销毁的资源 }); // 示例2: // XE.MVVM.bind的返回值是一个函数,作用是用来解除双向绑定, // 把它的返回值放到disposer中,那么对象销毁时就会执行解绑操作。 myObject.disposers.push(XE.MVVM.bind(xxx)); // 示例3: // XE.MVVM.watch的返回值是一个函数,作用是用来取消监视, // 把它的返回值放到disposer中,那么对象销毁时就会执行取消监视的操作。 myObject.disposers.push(XE.MVVM.watch(xxx));</code></pre> </dl> <div class="nameContainer"> <h4 class="name" id="distanceDisplayCondition"> <a href="#distanceDisplayCondition" class="doc-link"></a> distanceDisplayCondition<span class="type-signature"> : Array.<number>|undefined</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 模型视距范围,两个元素的数组,分别表示near和far。形式如:[200.0, 3000.0] </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">undefined</code> </dl> <div class="nameContainer"> <h4 class="name" id="earth"> <a href="#earth" class="doc-link"></a> <span class="type-signature attribute-readonly">readonly</span>earth<span class="type-signature"> : <a href="Earth.html">Earth</a></span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 返回该对象的所属earth实例 </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="XbsjObject.html#earth">XbsjObject#earth</a> </li></dd> </dl> <div class="nameContainer"> <h4 class="name" id="enabled"> <a href="#enabled" class="doc-link"></a> enabled<span class="type-signature"> : boolean</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 是否启用 </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="XbsjObject.html#enabled">XbsjObject#enabled</a> </li></dd> </dl> <div class="nameContainer"> <h4 class="name" id="evalString"> <a href="#evalString" class="doc-link"></a> evalString<span class="type-signature"> : string</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 设置执行语句,<br/> 内部有一个内置的变量p,用来指示当前对象。<br/> 注意evalString每次进行属性设置都会执行一遍,如果evalString中有创建资源,资源需要记录,避免再次执行后销毁不了。<br/> </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="XbsjCzmObj.html#evalString">XbsjCzmObj#evalString</a> </li></dd> <span class="details-header">Default Value:</span> <code class="language-javascript">''</code> <h5>Example:</h5> <pre><code class="language-javascript">myObject.evalString = ` // 技巧1:p是一个内置变量,可以直接使用 if (p._div) { // 技巧2:evalString有可能执行多次,这个地方的判断是避免div重复创建! return; } // 创建div const div = document.createElement('div'); p._div = div; // 技巧3:可以通过p.earth来获取earth变量 const earth = p.earth; `;</code></pre> <h5>See:</h5> <ul class="see-list"> <li><a href="XbsjCzmObj.html#preUpdateEvalString">XbsjCzmObj#preUpdateEvalString</a></li> <li><a href="XbsjCzmObj.html#destroyEvalString">XbsjCzmObj#destroyEvalString</a></li> </ul> </dl> <div class="nameContainer"> <h4 class="name" id="guid"> <a href="#guid" class="doc-link"></a> <span class="type-signature attribute-readonly">readonly</span>guid<span class="type-signature"> : string</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 对象的唯一标识符<br/> 注意,对象一旦创建,guid不可更改! </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="XbsjObject.html#guid">XbsjObject#guid</a> </li></dd> </dl> <div class="nameContainer"> <h4 class="name" id="heightReference"> <a href="#heightReference" class="doc-link"></a> heightReference<span class="type-signature"> : string</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> Determines how the model is drawn relative to terrain. 值如下:HeightReference.NONE, HeightReference.CLAMP_TO_GROUND, HeightReference.RELATIVE_TO_GROUND, </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">'HeightReference.NONE'</code> </dl> <div class="nameContainer"> <h4 class="name" id="incrementallyLoadTextures"> <a href="#incrementallyLoadTextures" class="doc-link"></a> incrementallyLoadTextures<span class="type-signature"> : boolean</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> Determine if textures may continue to stream in after the model is loaded. </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">true</code> </dl> <div class="nameContainer"> <h4 class="name" id="luminanceAtZenith"> <a href="#luminanceAtZenith" class="doc-link"></a> luminanceAtZenith<span class="type-signature"> : number</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 材质底色 Cesium 1.61以后默认值为0.2,之前为0.5 </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">0.2</code> </dl> <div class="nameContainer"> <h4 class="name" id="maximumScale"> <a href="#maximumScale" class="doc-link"></a> maximumScale<span class="type-signature"> : number|undefined</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> The maximum scale for the model. </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">undefined</code> </dl> <div class="nameContainer"> <h4 class="name" id="minimumPixelSize"> <a href="#minimumPixelSize" class="doc-link"></a> minimumPixelSize<span class="type-signature"> : number</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> The approximate minimum pixel size of the model regardless of zoom. </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">0.0</code> </dl> <div class="nameContainer"> <h4 class="name" id="preUpdateEvalString"> <a href="#preUpdateEvalString" class="doc-link"></a> preUpdateEvalString<span class="type-signature"> : string</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 设置每帧执行语句,和evalString的作用类似 <br/> 它有三个内置变量,分别是p, scene, time,分别表示当前对象,Cesium的场景对象scene,Cesium的当前帧的时间time 需要注意的是它会每帧执行一次。 </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="XbsjCzmObj.html#preUpdateEvalString">XbsjCzmObj#preUpdateEvalString</a> </li></dd> <span class="details-header">Default Value:</span> <code class="language-javascript">‘’</code> <h5>Example:</h5> <pre><code class="language-javascript">myObject.preUpdateEvalString = ` // 技巧1:p是一个内置变量,可以直接使用,还有scene,time都可以直接使用 p._angle += 1; if (p._angle > 360.0) { p._angle = 0.0; } const angle = p._angle; // drawCanvas时使用angle来改变图像内容 // ... `;</code></pre> <h5>See:</h5> <ul class="see-list"> <li><a href="XbsjCzmObj.html#preUpdateEvalString">XbsjCzmObj#preUpdateEvalString</a></li> <li><a href="XbsjCzmObj.html#destroyEvalString">XbsjCzmObj#destroyEvalString</a></li> </ul> </dl> <div class="nameContainer"> <h4 class="name" id="scale"> <a href="#scale" class="doc-link"></a> scale<span class="type-signature"> : boolean</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> A uniform scale applied to this model. </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">1.0</code> </dl> <div class="nameContainer"> <h4 class="name" id="shadows"> <a href="#shadows" class="doc-link"></a> shadows<span class="type-signature"> : string</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> Determines whether the model casts or receives shadows from each light source. mode: ShadowMode.CAST_ONLY, ShadowMode.DISABLED, ShadowMode.ENABLED, ShadowMode.RECEIVE_ONLY </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">'ShadowMode.ENABLED'</code> </dl> <div class="nameContainer"> <h4 class="name" id="show"> <a href="#show" class="doc-link"></a> show<span class="type-signature"> : boolean</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 是否在三维窗口中显示 </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">true</code> </dl> <div class="nameContainer"> <h4 class="name" id="silhouetteColor"> <a href="#silhouetteColor" class="doc-link"></a> silhouetteColor<span class="type-signature"> : Array.<number></span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> The silhouette color. If more than 256 models have silhouettes enabled, there is a small chance that overlapping models will have minor artifacts. </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">[1.0, 0.0, 0.0, 1.0]</code> </dl> <div class="nameContainer"> <h4 class="name" id="silhouetteSize"> <a href="#silhouetteSize" class="doc-link"></a> silhouetteSize<span class="type-signature"> : number</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> The size of the silhouette in pixels. </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">0.0</code> </dl> <div class="nameContainer"> <h4 class="name" id="specularEnvironmentMaps"> <a href="#specularEnvironmentMaps" class="doc-link"></a> specularEnvironmentMaps<span class="type-signature"> : string|undefined</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 环境贴图 </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">undefined</code> </dl> <div class="nameContainer"> <h4 class="name" id="url"> <a href="#url" class="doc-link"></a> url<span class="type-signature"> : string</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 资源URL路径 The url to the .gltf file. </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">''</code> </dl> <div class="nameContainer"> <h4 class="name" id="viewDistance"> <a href="#viewDistance" class="doc-link"></a> viewDistance<span class="type-signature"> : number</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 相机飞入时的视距设定,即调用flyTo后,相机距离物体多远处停下来 </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">50.0</code> </dl> <div class="nameContainer"> <h4 class="name" id="xbsjGuid"> <a href="#xbsjGuid" class="doc-link"></a> xbsjGuid<span class="type-signature"> : string|undefined</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 对象的唯一标识符 <br/> 警告:该属性已废弃,请不要使用属性,且禁止修改此属性。<br/> 如果需要获取guid,请通过<a href="XbsjObject.html#guid"><code>guid</code></a>属性来获取。<br/> </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="XbsjObject.html#xbsjGuid">XbsjObject#xbsjGuid</a> </li></dd> <p> <span class="details-header important">Deprecated:</span> <span>true</span> </p> </dl> <div class="nameContainer"> <h4 class="name" id="xbsjPosition"> <a href="#xbsjPosition" class="doc-link"></a> xbsjPosition<span class="type-signature"> : Array.<number></span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 位置数组 [经度、纬度、高度] <br/> </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">[0, 0, 0]</code> </dl> <div class="nameContainer"> <h4 class="name" id="xbsjRotation"> <a href="#xbsjRotation" class="doc-link"></a> xbsjRotation<span class="type-signature"> : Array.<number></span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 姿态数组 [偏航角、俯仰角、翻转角] </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">[0, 0, 0]</code> </dl> <div class="nameContainer"> <h4 class="name" id="xbsjScale"> <a href="#xbsjScale" class="doc-link"></a> xbsjScale<span class="type-signature"> : Array.<number></span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 缩放数组 [x向缩放、y向缩放、z向缩放] </div> <dl class="details"> <span class="details-header">Default Value:</span> <code class="language-javascript">[1, 1, 1]</code> </dl> <div class="nameContainer"> <h4 class="name" id="xbsjType"> <a href="#xbsjType" class="doc-link"></a> <span class="type-signature attribute-readonly">readonly</span>xbsjType<span class="type-signature"> : string</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 获取对象的类型信息 </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="XbsjObject.html#xbsjType">XbsjObject#xbsjType</a> </li></dd> </dl> <h3 class="subsection-title">Methods</h3> <div class="nameContainer"> <h4 class="name" id="destroy"> <a href="#destroy" class="doc-link"></a> destroy<span class="signature">()</span> → <span class="type-signature returnType">undefined</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 销毁对象<br/> 警告:对象一旦销毁不可再次使用!<br/> 警告:挂在场景树上的对象禁止调用destroy方法,只要通过数组函数将其从场景树中移除,就会自动销毁!<br/> </div> <h5>Returns:</h5> <div class="param-desc"> 返回undefined </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="XbsjBase.html#destroy">XbsjBase#destroy</a> </li></dd> <h5>Example:</h5> <pre><code class="language-javascript">// 使用范例 // 这样写的好处是,一旦对象销毁,会同时将引用该对象的变量同时置为undefined,防止再次使用。 this._myObject = this._myObject && this._myObject.destroy();</code></pre> </dl> <div class="nameContainer"> <h4 class="name" id="flyTo"> <a href="#flyTo" class="doc-link"></a> flyTo<span class="signature">()</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 飞入该对象 </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="XbsjCzmObj.html#flyTo">XbsjCzmObj#flyTo</a> </li></dd> </dl> <div class="nameContainer"> <h4 class="name" id="isDestroyed"> <a href="#isDestroyed" class="doc-link"></a> isDestroyed<span class="signature">()</span> → <span class="type-signature returnType">boolean</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 检查对象是否已被销毁<br/> 警告:对象一旦销毁不可再次使用!仅此函数可以调用!<br/> </div> <h5>Returns:</h5> <div class="param-desc"> 对象是否已销毁 </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="XbsjBase.html#isDestroyed">XbsjBase#isDestroyed</a> </li></dd> </dl> <div class="nameContainer"> <h4 class="name" id="nativeModel"> <a href="#nativeModel" class="doc-link"></a> nativeModel<span class="signature">()</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 获取Cesium原始模型信息,注意有可能因获取不到而返回undefined </div> <dl class="details"> </dl> <div class="nameContainer"> <h4 class="name" id="toAllJSON"> <a href="#toAllJSON" class="doc-link"></a> toAllJSON<span class="signature">()</span> → <span class="type-signature returnType">object</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 数据整个JSOn对象,包括默认值 </div> <h5>Returns:</h5> <div class="param-desc"> 创建的JSON数据对象 </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="XbsjBase.html#toAllJSON">XbsjBase#toAllJSON</a> </li></dd> </dl> <div class="nameContainer"> <h4 class="name" id="toAllJSONStr"> <a href="#toAllJSONStr" class="doc-link"></a> toAllJSONStr<span class="signature">()</span> → <span class="type-signature returnType">string</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 转化成JSON字符串,输出全部元素 </div> <h5>Returns:</h5> <div class="param-desc"> JSON格式化好的字符串 </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="XbsjBase.html#toAllJSONStr">XbsjBase#toAllJSONStr</a> </li></dd> </dl> <div class="nameContainer"> <h4 class="name" id="toJSON"> <a href="#toJSON" class="doc-link"></a> toJSON<span class="signature">()</span> → <span class="type-signature returnType">object</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 转化成一个JSON数据对象 <br/> 注意:每次都会创建一个新对象! </div> <h5>Returns:</h5> <div class="param-desc"> 创建的JSON数据对象 </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="XbsjBase.html#toJSON">XbsjBase#toJSON</a> </li></dd> </dl> <div class="nameContainer"> <h4 class="name" id="toJSONStr"> <a href="#toJSONStr" class="doc-link"></a> toJSONStr<span class="signature">()</span> → <span class="type-signature returnType">string</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 转化成JSON字符串,默认元素不输出 </div> <h5>Returns:</h5> <div class="param-desc"> JSON格式化好的字符串 </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="XbsjBase.html#toJSONStr">XbsjBase#toJSONStr</a> </li></dd> </dl> <div class="nameContainer"> <h4 class="name" id="xbsjFromJSON"> <a href="#xbsjFromJSON" class="doc-link"></a> xbsjFromJSON<span class="signature">(jsonObject)</span> <div class="source-link rightLinks"> </div> </h4> </div> <div class="description"> 通过JSON数据对象来设置属性 </div> <table class="params"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>jsonObject</code></td> <td class="type"> <span class="param-type">*</span> </td> <td class="description last"> </td> </tr> </tbody> </table> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="XbsjBase.html#xbsjFromJSON">XbsjBase#xbsjFromJSON</a> </li></dd> <h5>Example:</h5> <pre><code class="language-javascript">// 创建一个pin对象 const objConfig = { "name": 'Pin1', "xbsjType": "Pin", "position": [1.9017005694855162, 0.5972477268978722, 488.7695178987821], "near": 300, "show": false, evalString, }; const pin = new XE.Obj.Pin(earth); pin.xbsjFromJSON(objConfig);</code></pre> </dl> </article> </section> <footer> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.6.2</a> </footer> </div> <div class="nav"> <div class="menu"> <input type="text" class="classFilter" id="ClassFilter" placeholder="Search"> <ul id="ClassList"><li data-name="AmbientOcclusionStage"><a href="AmbientOcclusionStage.html">AmbientOcclusionStage</a></li><li data-name="Analyzation"><a href="Analyzation.html">Analyzation</a></li><li data-name="CutFillComputing"><a href="Analyzation.CutFillComputing.html">CutFillComputing</a></li><li data-name="Measurement"><a href="Analyzation.Measurement.html">Measurement</a></li><li data-name="BlackAndWhiteStage"><a href="BlackAndWhiteStage.html">BlackAndWhiteStage</a></li><li data-name="BloomStage"><a href="BloomStage.html">BloomStage</a></li><li data-name="BrightnessStage"><a href="BrightnessStage.html">BrightnessStage</a></li><li data-name="Camera"><a href="Camera.html">Camera</a></li><li data-name="Immersion"><a href="Camera.Immersion.html">Immersion</a></li><li data-name="Interaction"><a href="Camera.Interaction.html">Interaction</a></li><li data-name="Navigator"><a href="Camera.Navigator.html">Navigator</a></li><li data-name="Viewport"><a href="Camera.Viewport.html">Viewport</a></li><li data-name="CameraFlight"><a href="CameraFlight.html">CameraFlight</a></li><li data-name="CameraTrack"><a href="CameraFlight.CameraTrack.html">CameraTrack</a></li><li data-name="CameraView"><a href="CameraView.html">CameraView</a></li><li data-name="Manager"><a href="CameraView.Manager.html">Manager</a></li><li data-name="Status"><a href="CameraView.Status.html">Status</a></li><li data-name="View"><a href="CameraView.View.html">View</a></li><li data-name="DepthOfFieldStage"><a href="DepthOfFieldStage.html">DepthOfFieldStage</a></li><li data-name="Earth"><a href="Earth.html">Earth</a></li><li data-name="Effect"><a href="Effect.html">Effect</a></li><li data-name="ForceSunPos"><a href="Effect.ForceSunPos.html">ForceSunPos</a></li><li data-name="Shadow"><a href="Effect.Shadow.html">Shadow</a></li><li data-name="HTML"><a href="HTML.html">HTML</a></li><li data-name="LensFlareStage"><a href="LensFlareStage.html">LensFlareStage</a></li><li data-name="MapVLayer"><a href="MapVLayer.MapVLayer.html">MapVLayer</a></li><li data-name="MapVRenderer"><a href="MapVRenderer.MapVRenderer.html">MapVRenderer</a></li><li data-name="Misc"><a href="Misc.html">Misc</a></li><li data-name="Debug"><a href="Misc.Debug.html">Debug</a></li><li data-name="MosaicStage"><a href="MosaicStage.html">MosaicStage</a></li><li data-name="MVVM"><a href="MVVM.html">MVVM</a></li><li data-name="NightVisionStage"><a href="NightVisionStage.html">NightVisionStage</a></li><li data-name="Obj"><a href="Obj.html">Obj</a></li><li data-name="CameraVideo"><a href="Obj.CameraVideo.html">CameraVideo</a></li><li data-name="ClassificationPolygon"><a href="Obj.ClassificationPolygon.html">ClassificationPolygon</a></li><li data-name="Outline"><a href="Obj.ClassificationPolygon.Outline.html">Outline</a></li><li data-name="ClippingPlane"><a href="Obj.ClippingPlane.html">ClippingPlane</a></li><li data-name="CustomGroundRectangle"><a href="Obj.CustomGroundRectangle.html">CustomGroundRectangle</a></li><li data-name="CustomPrimitive"><a href="Obj.CustomPrimitive.html">CustomPrimitive</a></li><li data-name="Geometry"><a href="Obj.CustomPrimitive.Geometry.html">Geometry</a></li><li data-name="CutSurface"><a href="Obj.CutSurface.html">CutSurface</a></li><li data-name="FlattenedPolygonCollection"><a href="Obj.FlattenedPolygonCollection.html">FlattenedPolygonCollection</a></li><li data-name="FlattenedPolygon"><a href="Obj.FlattenedPolygonCollection.FlattenedPolygon.html">FlattenedPolygon</a></li><li data-name="Forest"><a href="Obj.Forest.html">Forest</a></li><li data-name="GroundImage"><a href="Obj.GroundImage.html">GroundImage</a></li><li data-name="HeatMap"><a href="Obj.HeatMap.html">HeatMap</a></li><li data-name="Imagery"><a href="Obj.Imagery.html">Imagery</a></li><li data-name="ImageryProvider"><a href="Obj.Imagery.ImageryProvider.html">ImageryProvider</a></li><li data-name="ArcGisMapServerImageryProvider"><a href="Obj.Imagery.ImageryProvider.ArcGisMapServerImageryProvider.html">ArcGisMapServerImageryProvider</a></li><li data-name="GoogleEarthEnterpriseImageryProvider"><a href="Obj.Imagery.ImageryProvider.GoogleEarthEnterpriseImageryProvider.html">GoogleEarthEnterpriseImageryProvider</a></li><li data-name="TileMapServiceImageryProvider"><a href="Obj.Imagery.ImageryProvider.TileMapServiceImageryProvider.html">TileMapServiceImageryProvider</a></li><li data-name="UrlTemplateImageryProvider"><a href="Obj.Imagery.ImageryProvider.UrlTemplateImageryProvider.html">UrlTemplateImageryProvider</a></li><li data-name="WebMapServiceImageryProvider"><a href="Obj.Imagery.ImageryProvider.WebMapServiceImageryProvider.html">WebMapServiceImageryProvider</a></li><li data-name="WebMapTileServiceImageryProvider"><a href="Obj.Imagery.ImageryProvider.WebMapTileServiceImageryProvider.html">WebMapTileServiceImageryProvider</a></li><li data-name="XbsjImageryProvider"><a href="Obj.Imagery.ImageryProvider.XbsjImageryProvider.html">XbsjImageryProvider</a></li><li data-name="Model"><a href="Obj.Model.html">Model</a></li><li data-name="ODLines"><a href="Obj.ODLines.html">ODLines</a></li><li data-name="Path"><a href="Obj.Path.html">Path</a></li><li data-name="Pin"><a href="Obj.Pin.html">Pin</a></li><li data-name="PinBuilder"><a href="Obj.Pin.PinBuilder.html">PinBuilder</a></li><li data-name="PlotBase"><a href="Obj.PlotBase.html">PlotBase</a></li><li data-name="Polygon"><a href="Obj.Polygon.html">Polygon</a></li><li data-name="Outline"><a href="Obj.Polygon.Outline.html">Outline</a></li><li data-name="Polyline"><a href="Obj.Polyline.html">Polyline</a></li><li data-name="Material"><a href="Obj.Polyline.Material.html">Material</a></li><li data-name="Color"><a href="Obj.Polyline.Material.Color.html">Color</a></li><li data-name="PolylineArrow"><a href="Obj.Polyline.Material.PolylineArrow.html">PolylineArrow</a></li><li data-name="PolylineDash"><a href="Obj.Polyline.Material.PolylineDash.html">PolylineDash</a></li><li data-name="PolylineGlow"><a href="Obj.Polyline.Material.PolylineGlow.html">PolylineGlow</a></li><li data-name="PolylineOutline"><a href="Obj.Polyline.Material.PolylineOutline.html">PolylineOutline</a></li><li data-name="XbsjODLine"><a href="Obj.Polyline.Material.XbsjODLine.html">XbsjODLine</a></li><li data-name="Road"><a href="Obj.Road.html">Road</a></li><li data-name="Scanline"><a href="Obj.Scanline.html">Scanline</a></li><li data-name="Surface"><a href="Obj.Surface.html">Surface</a></li><li data-name="Terrain"><a href="Obj.Terrain.html">Terrain</a></li><li data-name="TerrainProvider"><a href="Obj.Terrain.TerrainProvider.html">TerrainProvider</a></li><li data-name="GoogleEarthEnterpriseTerrainProvider"><a href="Obj.Terrain.TerrainProvider.GoogleEarthEnterpriseTerrainProvider.html">GoogleEarthEnterpriseTerrainProvider</a></li><li data-name="XbsjCesiumTerrainProvider"><a href="Obj.Terrain.TerrainProvider.XbsjCesiumTerrainProvider.html">XbsjCesiumTerrainProvider</a></li><li data-name="XbsjEllipsoidTerrainProvider"><a href="Obj.Terrain.TerrainProvider.XbsjEllipsoidTerrainProvider.html">XbsjEllipsoidTerrainProvider</a></li><li data-name="Tileset"><a href="Obj.Tileset.html">Tileset</a></li><li data-name="Viewshed"><a href="Obj.Viewshed.html">Viewshed</a></li><li data-name="Wall"><a href="Obj.Wall.html">Wall</a></li><li data-name="Water"><a href="Obj.Water.html">Water</a></li><li data-name="Picking"><a href="Picking.html">Picking</a></li><li data-name="PolylineVolumeGeometry"><a href="PolylineVolumeGeometry.html">PolylineVolumeGeometry</a></li><li data-name="PostProcess"><a href="PostProcess.html">PostProcess</a></li><li data-name="RotateCenter"><a href="RotateCenter.html">RotateCenter</a></li><li data-name="SceneTree"><a href="SceneTree.html">SceneTree</a></li><li data-name="Group"><a href="SceneTree.Group.html">Group</a></li><li data-name="Leaf"><a href="SceneTree.Leaf.html">Leaf</a></li><li data-name="Node"><a href="SceneTree.Node.html">Node</a></li><li data-name="Tree"><a href="SceneTree.Tree.html">Tree</a></li><li data-name="TerrainEffect"><a href="TerrainEffect.html">TerrainEffect</a></li><li data-name="AspectRamp"><a href="TerrainEffect.AspectRamp.html">AspectRamp</a></li><li data-name="Contour"><a href="TerrainEffect.Contour.html">Contour</a></li><li data-name="ElevationRamp"><a href="TerrainEffect.ElevationRamp.html">ElevationRamp</a></li><li data-name="GlobeTranslucency"><a href="TerrainEffect.GlobeTranslucency.html">GlobeTranslucency</a></li><li data-name="Restrict"><a href="TerrainEffect.Restrict.html">Restrict</a></li><li data-name="SlopeRamp"><a href="TerrainEffect.SlopeRamp.html">SlopeRamp</a></li><li data-name="Weather"><a href="Weather.html">Weather</a></li><li data-name="Atmosphere"><a href="Weather.Atmosphere.html">Atmosphere</a></li><li data-name="Fog"><a href="Weather.Fog.html">Fog</a></li><li data-name="FogPostProcess"><a href="Weather.FogPostProcess.html">FogPostProcess</a></li><li data-name="Moon"><a href="Weather.Moon.html">Moon</a></li><li data-name="Rain"><a href="Weather.Rain.html">Rain</a></li><li data-name="RainPostProcess"><a href="Weather.RainPostProcess.html">RainPostProcess</a></li><li data-name="SkyBox"><a href="Weather.SkyBox.html">SkyBox</a></li><li data-name="Snow"><a href="Weather.Snow.html">Snow</a></li><li data-name="SnowPostProcess"><a href="Weather.SnowPostProcess.html">SnowPostProcess</a></li><li data-name="Sun"><a href="Weather.Sun.html">Sun</a></li><li data-name="WorldCloud"><a href="Weather.WorldCloud.html">WorldCloud</a></li><li data-name="XbsjBase"><a href="XbsjBase.html">XbsjBase</a></li><li data-name="XbsjCzmObj"><a href="XbsjCzmObj.html">XbsjCzmObj</a></li><li data-name="XbsjInteraction"><a href="XbsjInteraction.html">XbsjInteraction</a></li><li data-name="XbsjObject"><a href="XbsjObject.html">XbsjObject</a></li><li data-name="XbsSilhouetteStage"><a href="XbsSilhouetteStage.html">XbsSilhouetteStage</a></li><li data-name="XE"><a href="XE.html">XE</a></li></ul> </div> </div> <script> if (window.frameElement) { document.body.className = 'embedded'; var ele = document.createElement('a'); ele.className = 'popout'; ele.target = '_blank'; ele.href = window.location.href; ele.title = 'Pop out'; document.getElementById('main').appendChild(ele); } // Set targets on external links. Sandcastle and GitHub shouldn't be embedded in any iframe. Array.prototype.forEach.call(document.getElementsByTagName('a'), function(a) { if (/^https?:/i.test(a.getAttribute('href'))) { a.target='_blank'; } }); </script> <script src="javascript/prism.js"></script> <script src="javascript/cesiumDoc.js"></script> </body> </html>