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					@ -13,7 +13,7 @@ import { handleNodeType } from '@/utils/earthMap/handleNodeType'; | 
				
			
			
		
	
		
			
				
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					import setIconByRef from '@/utils/earthMap/setIconByRef'; | 
				
			
			
		
	
		
			
				
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					import { createVNode, nextTick, render } from 'vue'; | 
				
			
			
		
	
		
			
				
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					import seneIdTreeSelect from '/@/components/earthMap/components/seneIdTreeSelect.vue'; | 
				
			
			
		
	
		
			
				
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					import _ from 'lodash'; | 
				
			
			
		
	
		
			
				
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					import _, { reject } from 'lodash'; | 
				
			
			
		
	
		
			
				
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					import $mitt from '@/utils/earthMap/mitt'; | 
				
			
			
		
	
		
			
				
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					import $ from 'jquery'; | 
				
			
			
		
	
		
			
				
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					@ -546,7 +546,7 @@ export default function sceneTreePopContextMenu({ item, vueObject }, earthUI, th | 
				
			
			
		
	
		
			
				
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					                    let tempData = sn.czmObject.toAllJSON(); | 
				
			
			
		
	
		
			
				
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					                    // 设置属性面板的确定按钮方法
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					                    // 显示属性面板
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					                    console.log("sn", sn); | 
				
			
			
		
	
		
			
				
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					                    // console.log("sn", sn);
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					                    earthUI.showPropertyWindow(sn.czmObject); | 
				
			
			
		
	
		
			
				
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					                    nextTick(() => { | 
				
			
			
		
	
	
		
			
				
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					@ -555,7 +555,7 @@ export default function sceneTreePopContextMenu({ item, vueObject }, earthUI, th | 
				
			
			
		
	
		
			
				
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					                        // 找到该模型设置属性窗口
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					                        const modelToolKey = windowsAttrList.filter((f) => f.indexOf(sn.czmObject.guid || sn.guid) > -1)[0]; | 
				
			
			
		
	
		
			
				
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					                        const modelTool = mainUI.$refs[modelToolKey][0]; | 
				
			
			
		
	
		
			
				
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					                        console.log("modelTool",modelTool); | 
				
			
			
		
	
		
			
				
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					                        // console.log("modelTool",modelTool);
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					                        // 对应处理方法
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					                        handleNodeType(sn) | 
				
			
			
		
	
	
		
			
				
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					@ -584,7 +584,7 @@ export default function sceneTreePopContextMenu({ item, vueObject }, earthUI, th | 
				
			
			
		
	
		
			
				
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					                                let instance: ReturnType<typeof createVNode> | null = null; | 
				
			
			
		
	
		
			
				
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					                                // 创建虚拟节点,传入模型的数据
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					                                // let currentModel = window.$earth.getObject(sn.czmObject.xbsjGuid);
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					                                console.log("currentModel",sn.czmObject); | 
				
			
			
		
	
		
			
				
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					                                // console.log("currentModel",sn.czmObject);
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					                                instance = createVNode(seneIdTreeSelect, { currentModel: sn.czmObject}); | 
				
			
			
		
	
		
			
				
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					                                // 渲染
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					                                render(instance, divCustom); | 
				
			
			
		
	
	
		
			
				
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					@ -668,7 +668,7 @@ export function handlerModelDelete(url, params) { | 
				
			
			
		
	
		
			
				
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					                createMessage.success('删除成功'); | 
				
			
			
		
	
		
			
				
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					            } else { | 
				
			
			
		
	
		
			
				
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					                createMessage.error('删除失败'); | 
				
			
			
		
	
		
			
				
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					                console.log('asdasdasd'); | 
				
			
			
		
	
		
			
				
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					                // console.log('asdasdasd');
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					            } | 
				
			
			
		
	
		
			
				
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					        }); | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
	
		
			
				
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					@ -934,29 +934,94 @@ export function propertiesWindowConfirm(propertiesWindow, sn, index) { | 
				
			
			
		
	
		
			
				
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					                    // material.XbsjODLineMaterial.totoalFrameCount = data.cycleFrame
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					                    break; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            console.log("submitData",submitData); | 
				
			
			
		
	
		
			
				
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					            console.log("modelData",modelData); | 
				
			
			
		
	
		
			
				
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					            // defHttp
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					            //     .put(
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					            //         {
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					            //             url: earthMapUrl.updateMapLine,
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					            //             params: submitData,
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					            //         },
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					            //         { isTransformResponse: false }
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					            //     )
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					            //     .then((res) => {
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					            //         if (res.success) {
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					            //             createMessage.success('修改成功!', 2);
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					            //             sn.title = submitData.name;
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					            //             window.$earth.sceneTree.$refs['node_' + sn.ref].title = submitData.name;
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					            //         } else {
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					            //             createMessage.error('修改失败', 2);
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					            //         }
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					            //     })
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					            //     .catch((error) => {
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					            //         createMessage.error('修改失败', 2);
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					            //     });
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					            // console.log("submitData",submitData);
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					            // console.log("modelData",modelData);
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					            defHttp.put( | 
				
			
			
		
	
		
			
				
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					                    { | 
				
			
			
		
	
		
			
				
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					                        url: earthMapUrl.updateMapLine, | 
				
			
			
		
	
		
			
				
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					                        params: submitData, | 
				
			
			
		
	
		
			
				
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					                    }, | 
				
			
			
		
	
		
			
				
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					                    { isTransformResponse: false } | 
				
			
			
		
	
		
			
				
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					                ) | 
				
			
			
		
	
		
			
				
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					                .then((res) => { | 
				
			
			
		
	
		
			
				
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					                    if (res.success) { | 
				
			
			
		
	
		
			
				
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					                        createMessage.success('正在修改防区!请稍等', 2); | 
				
			
			
		
	
		
			
				
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					                        // plan 2
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					                        // 直接刷新页面
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					                        setTimeout(() => { | 
				
			
			
		
	
		
			
				
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					                            location.reload(); | 
				
			
			
		
	
		
			
				
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					                        }, 500); | 
				
			
			
		
	
		
			
				
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					                        sn.title = submitData.name; | 
				
			
			
		
	
		
			
				
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					                        window.$earth.sceneTree.$refs['node_' + sn.ref].title = '<防区>'+ submitData.name; | 
				
			
			
		
	
		
			
				
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					                        return sn | 
				
			
			
		
	
		
			
				
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					                    } else { | 
				
			
			
		
	
		
			
				
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					                        // createMessage.error('修改失败', 2);
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					                        reject("修改失败") | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                }) | 
				
			
			
		
	
		
			
				
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					                .then((res)=>{ | 
				
			
			
		
	
		
			
				
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					                    console.log("修改成功!",sn); | 
				
			
			
		
	
		
			
				
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					                    // plan 1
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					                    // try{
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					                    // const currentNode = sn;
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					                    // // 目标
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					                    // const parent = window.$earth.sceneTree.$refs[currentNode.czmObject.sceneId];
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					                    // // console.log("parent",parent);
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					                    // console.log("parent.children",parent.children);
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					                    // // currentNode.cloneTo(parent.children, index);
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					                    // /** 
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					                    //  * 移动在树上的节点,此为虚假的节点
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					                    //  * 关联关系为ref一个为 node_ref 一个为ref
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					                    //  * Maximum call stack size exceeded
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					                    //  * 对象太多 
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					                    //  * */ 
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					                    // let vNode = window.$earth.sceneTree.$refs['node_'+ currentNode.czmObject.id];
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					                    // let copyVNode = {
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					                    //     ref: vNode.ref,
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					                    //     title: vNode.title,
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					                    //     expand: vNode.expand,
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					                    //     children: [
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					                    //       {
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					                    //         expand: vNode.children[0].expand,
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					                    //         title: vNode.children[0].title,
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					                    //         ref: vNode.children[0].ref,
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					                    //         children: vNode.children[0].children,
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					                    //       },
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					                    //       {
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					                    //         expand: vNode.children[1].expand,
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					                    //         title: vNode.children[1].title,
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					                    //         ref: vNode.children[1].ref,
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					                    //         children: vNode.children[1].children,
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					                    //       },
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					                    //       {
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					                    //         expand: vNode.children[2].expand,
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					                    //         title: vNode.children[2].title,
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					                    //         ref: vNode.children[2].ref,
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					                    //         children: vNode.children[2].children,
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					                    //       },
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					                    //     ],
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					                    //   };
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					                    // console.log("vNode",vNode);
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					                    // console.log("copyVNode",copyVNode);
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					                    // // const node = window.$earth.sceneTree.$refs[nodeRef];
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					                    // // const childList = vNode.parent.children;
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					                    // // childList.splice(childList.indexOf(vNode), 1);
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					                    // // vNode.destroy();
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					                    // parent.children.push(copyVNode);
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					                    // }
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					                    // catch(e){
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					                    //     console.error(e);
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					                    // }
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					                }) | 
				
			
			
		
	
		
			
				
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					                .catch((error) => { | 
				
			
			
		
	
		
			
				
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					                    createMessage.error(error, 2); | 
				
			
			
		
	
		
			
				
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					                }); | 
				
			
			
		
	
		
			
				
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					        }) | 
				
			
			
		
	
		
			
				
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					        .run(); | 
				
			
			
		
	
		
			
				
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					} |