DIAMOND
1 year ago
3 changed files with 339 additions and 19 deletions
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/** |
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* 地图相关方法 |
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* 雷达扫描(viewer) |
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* |
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*/ |
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class CircleScan { |
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viewer; |
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lastStageList; |
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constructor(viewer) { |
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this.viewer = viewer |
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this.lastStageList = [] |
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} |
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/** |
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* 雷达扫描 |
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* @param {*} position 扫描中心 如[117.270739,31.84309,32] |
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* @param {*} scanColor 扫描颜色 如"rgba(0,255,0,1)" |
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* @param {*} maxRadius 扫描半径,单位米 如1000米 |
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* @param {*} duration 持续时间,单位毫秒 如4000 |
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*/ |
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add( |
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position, |
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scanColor: any = null, |
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maxRadius, |
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duration |
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) { |
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this.lastStageList.push( |
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this.showRadarScan(position, scanColor, maxRadius, duration) |
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) |
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return this.lastStageList |
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} |
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clear() { |
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this.lastStageList.forEach((ele) => { |
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this.clearScanEffects(ele) |
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}) |
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this.lastStageList = [] |
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} |
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/** |
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* 雷达扫描 |
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* @param {*} position 扫描中心 如[117.270739,31.84309,32] |
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* @param {*} scanColor 扫描颜色 如"rgba(0,255,0,1)" |
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* @param {*} maxRadius 扫描半径,单位米 如1000米 |
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* @param {*} duration 持续时间,单位毫秒 如4000 |
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*/ |
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showRadarScan( |
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position, |
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scanColor = null, |
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maxRadius, |
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duration |
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) { |
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const cartographicCenter = new Cesium.Cartographic( |
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Cesium.Math.toRadians(position[0]), |
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Cesium.Math.toRadians(position[1]), |
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position[2] |
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) |
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scanColor = scanColor ? new Cesium.Color.fromCssColorString(scanColor) : Cesium.Color.LIME |
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const lastStage = this._addRadarScanPostStage( |
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cartographicCenter, |
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maxRadius, |
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scanColor, |
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duration |
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) |
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return lastStage |
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} |
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/** |
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* 添加雷达扫描线 |
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* @param {*} cartographicCenter 扫描中心 |
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* @param {*} maxRadius 扫描半径 |
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* @param {*} scanColor 扫描颜色 |
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* @param {*} duration 持续时间 |
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*/ |
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_addRadarScanPostStage( |
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cartographicCenter, |
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radius, |
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scanColor, |
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duration |
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) { |
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const _Cartesian3Center = |
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Cesium.Cartographic.toCartesian(cartographicCenter) |
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const _Cartesian4Center = new Cesium.Cartesian4( |
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_Cartesian3Center.x, |
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_Cartesian3Center.y, |
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_Cartesian3Center.z, |
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1 |
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) |
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const _CartographicCenter1 = new Cesium.Cartographic( |
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cartographicCenter.longitude, |
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cartographicCenter.latitude, |
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cartographicCenter.height + 500 |
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) |
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const _Cartesian3Center1 = |
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Cesium.Cartographic.toCartesian(_CartographicCenter1) |
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const _Cartesian4Center1 = new Cesium.Cartesian4( |
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_Cartesian3Center1.x, |
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_Cartesian3Center1.y, |
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_Cartesian3Center1.z, |
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1 |
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) |
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const _CartographicCenter2 = new Cesium.Cartographic( |
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cartographicCenter.longitude + Cesium.Math.toRadians(0.001), |
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cartographicCenter.latitude, |
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cartographicCenter.height |
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) |
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const _Cartesian3Center2 = |
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Cesium.Cartographic.toCartesian(_CartographicCenter2) |
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const _Cartesian4Center2 = new Cesium.Cartesian4( |
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_Cartesian3Center2.x, |
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_Cartesian3Center2.y, |
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_Cartesian3Center2.z, |
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1 |
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) |
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const _RotateQ = new Cesium.Quaternion() |
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const _RotateM = new Cesium.Matrix3() |
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const _time = new Date().getTime() |
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const _scratchCartesian4Center = new Cesium.Cartesian4() |
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const _scratchCartesian4Center1 = new Cesium.Cartesian4() |
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const _scratchCartesian4Center2 = new Cesium.Cartesian4() |
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const _scratchCartesian3Normal = new Cesium.Cartesian3() |
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const _scratchCartesian3Normal1 = new Cesium.Cartesian3() |
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const _this = this |
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const ScanPostStage = new Cesium.PostProcessStage({ |
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fragmentShader: this._getRadarScanShader(), |
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uniforms: { |
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u_scanCenterEC: function () { |
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return Cesium.Matrix4.multiplyByVector( |
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_this.viewer.camera._viewMatrix, |
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_Cartesian4Center, |
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_scratchCartesian4Center |
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) |
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}, |
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u_scanPlaneNormalEC: function () { |
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const temp = Cesium.Matrix4.multiplyByVector( |
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_this.viewer.camera._viewMatrix, |
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_Cartesian4Center, |
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_scratchCartesian4Center |
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) |
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const temp1 = Cesium.Matrix4.multiplyByVector( |
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_this.viewer.camera._viewMatrix, |
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_Cartesian4Center1, |
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_scratchCartesian4Center1 |
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) |
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_scratchCartesian3Normal.x = temp1.x - temp.x |
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_scratchCartesian3Normal.y = temp1.y - temp.y |
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_scratchCartesian3Normal.z = temp1.z - temp.z |
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Cesium.Cartesian3.normalize( |
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_scratchCartesian3Normal, |
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_scratchCartesian3Normal |
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) |
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return _scratchCartesian3Normal |
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}, |
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u_radius: radius, |
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u_scanLineNormalEC: function () { |
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const temp = Cesium.Matrix4.multiplyByVector( |
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_this.viewer.camera._viewMatrix, |
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_Cartesian4Center, |
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_scratchCartesian4Center |
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) |
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const temp1 = Cesium.Matrix4.multiplyByVector( |
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_this.viewer.camera._viewMatrix, |
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_Cartesian4Center1, |
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_scratchCartesian4Center1 |
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) |
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const temp2 = Cesium.Matrix4.multiplyByVector( |
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_this.viewer.camera._viewMatrix, |
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_Cartesian4Center2, |
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_scratchCartesian4Center2 |
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) |
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_scratchCartesian3Normal.x = temp1.x - temp.x |
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_scratchCartesian3Normal.y = temp1.y - temp.y |
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_scratchCartesian3Normal.z = temp1.z - temp.z |
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Cesium.Cartesian3.normalize( |
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_scratchCartesian3Normal, |
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_scratchCartesian3Normal |
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) |
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_scratchCartesian3Normal1.x = temp2.x - temp.x |
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_scratchCartesian3Normal1.y = temp2.y - temp.y |
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_scratchCartesian3Normal1.z = temp2.z - temp.z |
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const tempTime = |
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((new Date().getTime() - _time) % duration) / duration |
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Cesium.Quaternion.fromAxisAngle( |
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_scratchCartesian3Normal, |
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tempTime * Cesium.Math.PI * 2, |
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_RotateQ |
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) |
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Cesium.Matrix3.fromQuaternion(_RotateQ, _RotateM) |
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Cesium.Matrix3.multiplyByVector( |
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_RotateM, |
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_scratchCartesian3Normal1, |
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_scratchCartesian3Normal1 |
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) |
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Cesium.Cartesian3.normalize( |
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_scratchCartesian3Normal1, |
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_scratchCartesian3Normal1 |
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) |
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return _scratchCartesian3Normal1 |
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}, |
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u_scanColor: scanColor, |
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}, |
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}) |
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this.viewer.scene.postProcessStages.add(ScanPostStage) |
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return ScanPostStage |
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} |
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/** |
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* 雷达扫描线效果Shader |
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*/ |
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_getRadarScanShader() { |
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const scanSegmentShader = |
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'uniform sampler2D colorTexture;\n' + |
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'uniform sampler2D depthTexture;\n' + |
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'varying vec2 v_textureCoordinates;\n' + |
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'uniform vec4 u_scanCenterEC;\n' + |
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'uniform vec3 u_scanPlaneNormalEC;\n' + |
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'uniform vec3 u_scanLineNormalEC;\n' + |
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'uniform float u_radius;\n' + |
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'uniform vec4 u_scanColor;\n' + |
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'vec4 toEye(in vec2 uv, in float depth)\n' + |
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' {\n' + |
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' vec2 xy = vec2((uv.x * 2.0 - 1.0),(uv.y * 2.0 - 1.0));\n' + |
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' vec4 posInCamera =czm_inverseProjection * vec4(xy, depth, 1.0);\n' + |
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' posInCamera =posInCamera / posInCamera.w;\n' + |
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' return posInCamera;\n' + |
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' }\n' + |
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'bool isPointOnLineRight(in vec3 ptOnLine, in vec3 lineNormal, in vec3 testPt)\n' + |
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'{\n' + |
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'vec3 v01 = testPt - ptOnLine;\n' + |
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'normalize(v01);\n' + |
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'vec3 temp = cross(v01, lineNormal);\n' + |
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'float d = dot(temp, u_scanPlaneNormalEC);\n' + |
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'return d > 0.5;\n' + |
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'}\n' + |
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'vec3 pointProjectOnPlane(in vec3 planeNormal, in vec3 planeOrigin, in vec3 point)\n' + |
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'{\n' + |
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'vec3 v01 = point -planeOrigin;\n' + |
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'float d = dot(planeNormal, v01) ;\n' + |
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'return (point - planeNormal * d);\n' + |
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'}\n' + |
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'float distancePointToLine(in vec3 ptOnLine, in vec3 lineNormal, in vec3 testPt)\n' + |
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'{\n' + |
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'vec3 tempPt = pointProjectOnPlane(lineNormal, ptOnLine, testPt);\n' + |
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'return length(tempPt - ptOnLine);\n' + |
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'}\n' + |
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'float getDepth(in vec4 depth)\n' + |
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'{\n' + |
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'float z_window = czm_unpackDepth(depth);\n' + |
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'z_window = czm_reverseLogDepth(z_window);\n' + |
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'float n_range = czm_depthRange.near;\n' + |
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'float f_range = czm_depthRange.far;\n' + |
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'return (2.0 * z_window - n_range - f_range) / (f_range - n_range);\n' + |
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'}\n' + |
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'void main()\n' + |
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'{\n' + |
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'gl_FragColor = texture2D(colorTexture, v_textureCoordinates);\n' + |
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'float depth = getDepth( texture2D(depthTexture, v_textureCoordinates));\n' + |
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'vec4 viewPos = toEye(v_textureCoordinates, depth);\n' + |
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'vec3 prjOnPlane = pointProjectOnPlane(u_scanPlaneNormalEC.xyz, u_scanCenterEC.xyz, viewPos.xyz);\n' + |
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'float dis = length(prjOnPlane.xyz - u_scanCenterEC.xyz);\n' + |
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'float twou_radius = u_radius * 2.0;\n' + |
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'if(dis < u_radius)\n' + |
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'{\n' + |
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'float f0 = 1.0 -abs(u_radius - dis) / u_radius;\n' + |
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'f0 = pow(f0, 64.0);\n' + |
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'vec3 lineEndPt = vec3(u_scanCenterEC.xyz) + u_scanLineNormalEC * u_radius;\n' + |
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'float f = 0.0;\n' + |
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'if(isPointOnLineRight(u_scanCenterEC.xyz, u_scanLineNormalEC.xyz, prjOnPlane.xyz))\n' + |
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'{\n' + |
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'float dis1= length(prjOnPlane.xyz - lineEndPt);\n' + |
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'f = abs(twou_radius -dis1) / twou_radius;\n' + |
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'f = pow(f, 3.0);\n' + |
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'}\n' + |
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'gl_FragColor = mix(gl_FragColor, u_scanColor, f + f0);\n' + |
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'}\n' + |
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'}\n' |
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return scanSegmentShader |
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} |
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/** |
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* 清除特效对象 |
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* @param {*} lastStage 特效对象 |
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*/ |
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clearScanEffects(lastStage) { |
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this.viewer.scene.postProcessStages.remove(lastStage) |
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} |
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} |
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export { |
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CircleScan |
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} |
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