|  |  | @ -25,12 +25,17 @@ const earthUI = window.$uia // 获取地图ui对象 | 
			
		
	
		
			
				
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					|  |  |  | //绘画图形初始化
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					|  |  |  | export async function drawInit() { | 
			
		
	
		
			
				
					|  |  |  |     // console.log("sceneId",userStore.userInfo?.sceneId);
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					|  |  |  |     /** | 
			
		
	
		
			
				
					|  |  |  |      * listBySceneId 查询 SceneId以及SceneId为空的列表 | 
			
		
	
		
			
				
					|  |  |  |      */ | 
			
		
	
		
			
				
					|  |  |  |     defHttp.get({ | 
			
		
	
		
			
				
					|  |  |  |         url: '/military/dtMapDraw/list', | 
			
		
	
		
			
				
					|  |  |  |         url: '/military/dtMapDraw/listBySceneId', | 
			
		
	
		
			
				
					|  |  |  |         params: { | 
			
		
	
		
			
				
					|  |  |  |             sceneId: userStore.userInfo?.sceneId | 
			
		
	
		
			
				
					|  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |     }, { isTransformResponse: false }).then((res) => { | 
			
		
	
		
			
				
					|  |  |  |         // console.log("listBySceneId",res);
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					|  |  |  |         res.result.records.forEach((res) => { | 
			
		
	
		
			
				
					|  |  |  |             let item = res; | 
			
		
	
		
			
				
					|  |  |  |             let config = JSON.parse(item.drawData); | 
			
		
	
	
		
			
				
					|  |  | @ -138,10 +143,14 @@ export function drawShow(obj: any, config: any, state: Number) { | 
			
		
	
		
			
				
					|  |  |  |     obj.showProperty = (cancel: Function = () => { }, ok: Function = () => { }, cancelText = "取消", okText = "确认",) => { | 
			
		
	
		
			
				
					|  |  |  |         return popup("属性", [h(basicEditing, { obj: obj, cancel: cancel, ok: ok, cancelText: cancelText, okText: okText })], "basicEditing"); | 
			
		
	
		
			
				
					|  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |     //状态为0,保存
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					|  |  |  |     if (state == 0) { | 
			
		
	
		
			
				
					|  |  |  |         saveInStore(obj) | 
			
		
	
		
			
				
					|  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |     //添加鼠标事件 ,双击结束创建/编辑
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					|  |  |  |     listenMouseHandler(obj) | 
			
		
	
		
			
				
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					|  |  |  |     /** | 
			
		
	
		
			
				
					|  |  |  |      * 由于返回具有 `primitive` 属性的对象,该属性包含场景中特定窗口坐标处的第一个(顶部)图元, | 
			
		
	
		
			
				
					|  |  |  |      * 如果该位置没有任何内容,则返回未定义的对象。其他属性可能会根据基元的类型进行设置,并可用于进一步识别拾取的对象。 | 
			
		
	
	
		
			
				
					|  |  | @ -150,7 +159,7 @@ export function drawShow(obj: any, config: any, state: Number) { | 
			
		
	
		
			
				
					|  |  |  |      */ | 
			
		
	
		
			
				
					|  |  |  |     nextTick(() => { | 
			
		
	
		
			
				
					|  |  |  |         if (obj._polygon) { | 
			
		
	
		
			
				
					|  |  |  |             obj._polygon.customProp = {  | 
			
		
	
		
			
				
					|  |  |  |             obj._polygon.customProp = { | 
			
		
	
		
			
				
					|  |  |  |                 id: obj.id, | 
			
		
	
		
			
				
					|  |  |  |                 drawType: obj.customProp.drawType, | 
			
		
	
		
			
				
					|  |  |  |                 remark: obj.customProp.remark, | 
			
		
	
	
		
			
				
					|  |  | @ -162,12 +171,12 @@ export function drawShow(obj: any, config: any, state: Number) { | 
			
		
	
		
			
				
					|  |  |  |             // Object.assign(obj._polygon, obj)
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					|  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |         if (obj._polyline) { | 
			
		
	
		
			
				
					|  |  |  |             obj._polyline.customProp = {  | 
			
		
	
		
			
				
					|  |  |  |             obj._polyline.customProp = { | 
			
		
	
		
			
				
					|  |  |  |                 id: obj.id, | 
			
		
	
		
			
				
					|  |  |  |                 drawType: obj.customProp.drawType, | 
			
		
	
		
			
				
					|  |  |  |                 remark: obj.customProp.remark, | 
			
		
	
		
			
				
					|  |  |  |                 sceneId: obj.customProp.sceneId | 
			
		
	
		
			
				
					|  |  |  |              } | 
			
		
	
		
			
				
					|  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |             obj._polyline.id = obj.id | 
			
		
	
		
			
				
					|  |  |  |             obj._polyline.name = '绘画' | 
			
		
	
		
			
				
					|  |  |  |             // obj._polyline =  Object.assign({},obj)
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					|  |  | @ -178,6 +187,29 @@ export function drawShow(obj: any, config: any, state: Number) { | 
			
		
	
		
			
				
					|  |  |  |     return obj | 
			
		
	
		
			
				
					|  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  | function listenMouseHandler(obj: any) { | 
			
		
	
		
			
				
					|  |  |  |     //添加鼠标事件 ,双击结束创建/编辑
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					|  |  |  |     let handler = new window.Cesium.ScreenSpaceEventHandler(window.$earth.czm.viewer.scene.canvas); | 
			
		
	
		
			
				
					|  |  |  |     handler.setInputAction(() => { | 
			
		
	
		
			
				
					|  |  |  |         if (obj.creating || obj.editing) { | 
			
		
	
		
			
				
					|  |  |  |             obj.creating = false | 
			
		
	
		
			
				
					|  |  |  |             obj.editing = false | 
			
		
	
		
			
				
					|  |  |  |             console.log("完成", obj); | 
			
		
	
		
			
				
					|  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |     }, window.Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK); //鼠标左键双击事件
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					|  |  |  |     // obj.ondbclick = () => {
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					|  |  |  |     //     obj.creating = false
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					|  |  |  |     //     obj.editing = false
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					|  |  |  |     //     console.log("完成", obj);
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					|  |  |  |     // }
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					|  |  |  |     // obj.onclick = () => {
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					|  |  |  |     //     obj.creating = false
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					|  |  |  |     //     obj.editing = false
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					|  |  |  |     //     console.log("完成222", obj);
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					|  |  |  |     // }
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					|  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  | //区域编辑ui窗体
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					|  |  |  | export function editUI(obj: any, cancel: Function = null, ok: Function = null) { | 
			
		
	
		
			
				
					|  |  |  |     obj.creating = true; | 
			
		
	
	
		
			
				
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