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提交earthObj

master
Fuyuu 12 months ago
parent
commit
3dfea5cd50
  1. 492
      src/utils/earthMap/earthObj.ts

492
src/utils/earthMap/earthObj.ts

@ -1,7 +1,7 @@
/**
*
*/
import earthUtils from "@/utils/earthMap/earth"
import earthUtils from '@/utils/earthMap/earth';
// 位置
interface Position {
@ -19,33 +19,33 @@ interface Position {
* @param name
* @param customProp (JSON)
*/
export const addMonitorPin = (pos: number[], name = "0", customProp = ""): unknown => {
export const addMonitorPin = (pos: number[], name = '0', customProp = ''): unknown => {
const pin = new window.XE.Obj.Pin(window.$earth);
const objConfig = {
xbsjType: "Pin",
xbsjType: 'Pin',
name: `jkd_${name}`,
position: pos,
customProp: customProp,
// imageUrl: "./assets/image/camera.png",
imageUrl: " ",
imageUrl: ' ',
far: 2000, //最远可视距离
near: 1,
pinBuilder: {
// extText: "相机名称",
extText: JSON.parse(customProp).labelName,
extTextFont: "34px 楷体",
extTextFont: '34px 楷体',
extTextPixelOffset: [20, -45],
fillColor: [1, 1, 1, 0.9],
outlineColor: [0, 0, 0, 0.9]
}
outlineColor: [0, 0, 0, 0.9],
},
};
pin.xbsjFromJSON(objConfig);
//移入移出事件
pin.onmouseover = () => {
window.$earth.czm.viewer._container.style.cursor = "pointer";
window.$earth.czm.viewer._container.style.cursor = 'pointer';
};
pin.onmouseout = () => {
window.$earth.czm.viewer._container.style.cursor = "default";
window.$earth.czm.viewer._container.style.cursor = 'default';
};
//方案二 监听相机与监控点的距离 显示/隐藏图案
@ -63,7 +63,6 @@ export const addMonitorPin = (pos: number[], name = "0", customProp = ""): unkno
// });
// console.log(pin);
//方案三 监听相机的高度 显示/隐藏图案
// window.XE.MVVM.watch(window.$earth.camera, 'position', (res :any) => {
// // [2.114222042695852, 0.6632251044444447, 10000000]
@ -79,7 +78,7 @@ export const addMonitorPin = (pos: number[], name = "0", customProp = ""): unkno
// });
return pin;
}
};
/**
*
@ -108,18 +107,17 @@ export const addViewShed = (pos: number[], rot: number[], near = 1, far = 200, f
// }
// viewShed.xbsjFromJSON(objConfig);
// console.log('viewShed',viewShed);
viewShed.name = "视域分析"
viewShed.position = pos
viewShed.rotation = rot
viewShed.fovH = window.Cesium.Math.toRadians(fovH)
viewShed.fovV = window.Cesium.Math.toRadians(fovV)
viewShed.far = far
viewShed.near = near
viewShed.name = '视域分析';
viewShed.position = pos;
viewShed.rotation = rot;
viewShed.fovH = window.Cesium.Math.toRadians(fovH);
viewShed.fovV = window.Cesium.Math.toRadians(fovV);
viewShed.far = far;
viewShed.near = near;
viewShed.show = true;
viewShed.ref = "viewshed";
viewShed.ref = 'viewshed';
return viewShed;
}
};
/**
*
@ -133,8 +131,8 @@ export const addViewShed = (pos: number[], rot: number[], near = 1, far = 200, f
export const addCameraVideo = (videoUrl: string, pos: number[], rot: number[], fovH: number, fovV: number, near_far = [1, 169.4]): unknown => {
const cameraVideo = new window.XE.Obj.CameraVideo(window.$earth);
const objConfig = {
xbsjType: "CameraVideo",
name: "视频融合",
xbsjType: 'CameraVideo',
name: '视频融合',
videoUrl: videoUrl,
position: pos,
rotation: rot,
@ -142,41 +140,44 @@ export const addCameraVideo = (videoUrl: string, pos: number[], rot: number[], f
fovV: fovV,
far: near_far[1],
near: near_far[0],
showHelper: false
}
showHelper: false,
};
cameraVideo.xbsjFromJSON(objConfig);
return cameraVideo;
}
};
//创建模型气泡窗
export const addGeoPin = (pos: Position = {
// 经度
longitude: 0,
// 纬度
latitude: 0,
// 高度
height: 0,
}, lab = {
// 高
height: 100,
// 纬度
width: 150,
// 高度
fontSize: 25,
}, content = ''): any => {
export const addGeoPin = (
pos: Position = {
// 经度
longitude: 0,
// 纬度
latitude: 0,
// 高度
height: 0,
},
lab = {
// 高
height: 100,
// 纬度
width: 150,
// 高度
fontSize: 25,
},
content = ''
): any => {
const geoPin = new window.XE.Obj.Plots.GeoPin(window.$earth);
const objConfig = {
xbsjType: "GeoPin",
name: "气泡窗",
xbsjType: 'GeoPin',
name: '气泡窗',
position: [pos.longitude, pos.latitude, pos.height],
labmodel: [lab.height, lab.width, lab.fontSize],
far: 1073741824,
innerHTML: pinName(lab, content)
}
innerHTML: pinName(lab, content),
};
geoPin.xbsjFromJSON(objConfig);
return geoPin;
}
};
//修改气泡窗名称
// export function pinName ( name: string = '', img: any = `${require('@/assets/image/dialog.png')}`)
@ -197,33 +198,28 @@ export function pinName(labmodel: any, name = '', img: any = `${require('@/asset
<div style="display:table;height:85%;width:100%">
<span style="display:table-cell;text-align:center;vertical-align:middle;font-size:${labmodel.fontSize}px;color:rgba(154,205,255,0.9)">${name}</span>
</div>
</div>`
</div>`;
}
//创建3DTiles
export const addTileset = (): void => {
const tileset = new window.XE.Obj.Tileset(window.$earth)
const tileset = new window.XE.Obj.Tileset(window.$earth);
const objConfig = {
ref: "bim_indoor",
ref: 'bim_indoor',
czmObject: {
xbsjType: "Tileset",
name: "indoor",
xbsjPosition: [
1.9637768112887974,
0.576622643409596,
0.2
],
xbsjType: 'Tileset',
name: 'indoor',
xbsjPosition: [1.9637768112887974, 0.576622643409596, 0.2],
xbsjUseOriginTransform: false,
url: "./assets/3dtiles/D/indoor/tileset.json",
}
}
url: './assets/3dtiles/D/indoor/tileset.json',
},
};
tileset.xbsjFromJSON(objConfig);
}
};
//创建漫游路径
export const addRoamPath = (param: any): unknown => {
let { pathname, positions, rotations, currentspeed, alwaysalongthepath, loopplay } = param
let { pathname, positions, rotations, currentspeed, alwaysalongthepath, loopplay } = param;
positions = JSON.parse(positions);
rotations = JSON.parse(rotations);
@ -231,7 +227,7 @@ export const addRoamPath = (param: any): unknown => {
loopplay = loopplay == 1 ? true : false;
const path = new window.XE.Obj.Path(window.$earth);
const objConfig = {
xbsjType: "Path",
xbsjType: 'Path',
name: pathname,
positions,
rotations,
@ -240,33 +236,42 @@ export const addRoamPath = (param: any): unknown => {
playing: true,
loopPlay: loopplay,
alwaysAlongThePath: alwaysalongthepath,
}
};
path.xbsjFromJSON(objConfig);
path.cameraAttached = true;
path.currentShow = false;
return path;
}
};
//创建指向箭头
export const addArrow = (positions: Array<Array<number>>, imgUrl = "./assets/image/arrow.png") => {
const road = new window.XE.Obj.Road(window.$earth)
export const addArrow = (positions: Array<Array<number>>, imgUrl = './assets/image/arrow.png') => {
const road = new window.XE.Obj.Road(window.$earth);
const objConfig = {
xbsjType: "Road",
name: "arrow",
xbsjType: 'Road',
name: 'arrow',
positions: positions,
width: 5,
imageUrl: imgUrl
}
imageUrl: imgUrl,
};
road.xbsjFromJSON(objConfig);
return road
}
return road;
};
//创建视频图元
export const addCustomPrimitive = (lon: number, lat: number, height: number, imgUrl: string, rt = [0, 0, 0], id = '', pathId = '', deviceUid = '', scale = [1, 5, 4]) => {
export const addCustomPrimitive = (
lon: number,
lat: number,
height: number,
imgUrl: string,
rt = [0, 0, 0],
id = '',
pathId = '',
deviceUid = '',
scale = [1, 5, 4]
) => {
const cp = new window.XE.Obj.CustomPrimitive(window.$earth);
const objConfig = {
xbsjType: "CustomPrimitive",
xbsjType: 'CustomPrimitive',
position: [window.Cesium.Math.toRadians(lon), window.Cesium.Math.toRadians(lat), height],
rotation: rt,
scale,
@ -275,15 +280,15 @@ export const addCustomPrimitive = (lon: number, lat: number, height: number, img
indices: [0, 1, 2, 0, 2, 3],
renderState: {
cull: {
enabled: true
enabled: true,
},
polygonOffset: {},
scissorTest: {
rectangle: {}
rectangle: {},
},
depthRange: {},
depthTest: {
enabled: true
enabled: true,
},
colorMask: {},
depthMask: false,
@ -294,13 +299,13 @@ export const addCustomPrimitive = (lon: number, lat: number, height: number, img
equationAlpha: 32774,
functionSourceRgb: 770,
functionDestinationRgb: 771,
functionDestinationAlpha: 771
functionDestinationAlpha: 771,
},
stencilTest: {
frontOperation: {},
backOperation: {}
backOperation: {},
},
sampleCoverage: {}
sampleCoverage: {},
},
color: [1, 1, 1, 1],
canvasWidth: 500,
@ -312,91 +317,121 @@ export const addCustomPrimitive = (lon: number, lat: number, height: number, img
pathId,
deviceUid,
// imageUrl: "http://192.168.1.200:8080/live/44040000001320000002@44040000001320000002.m3u8"
}
};
cp.xbsjFromJSON(objConfig);
return cp;
}
};
// 创建船只贴地图片
export const addShipGroundImg = (lon: number, lat: number, height: number, imgUrl: string, rt: number, trackId: number) => {
const shipGroundImg = new window.XE.Obj.GroundImage(window.$earth);
const objConfig = {
name: `${trackId}号船只`,
trackId,
position: [window.Cesium.Math.toRadians(lon), window.Cesium.Math.toRadians(lat), height],
loopPlay: false,
imageUrls: [imgUrl],
rotation: -(Math.PI / 180) * rt,
ground: false,
};
shipGroundImg.xbsjFromJSON(objConfig);
return shipGroundImg;
};
// 创建船只轨迹
export const addShipTrack = (positions: number[][]) => {
const shipTrack = new window.XE.Obj.Polyline(window.$earth);
const objConfig = {
width: 2.0,
positions,
material: {
type: 'XbsjPolylineDashMaterial',
XbsjPolylineDashMaterial: {
color: [1, 1, 0.03, 1],
},
},
ground: true,
};
shipTrack.xbsjFromJSON(objConfig);
return shipTrack;
};
//创建报警扫描线
export const addScanline = (pos: number[], radius: number, timeDuration: number): unknown => {
const sl = new window.XE.Obj.Scanline(window.$earth);
const objConfig = {
xbsjType: "Scanline",
name: "报警扫描线",
xbsjType: 'Scanline',
name: '报警扫描线',
position: pos,
radius: radius,
color: [1, 0.09803921568627451, 0, 1],
timeDuration: timeDuration,
playing: true
}
playing: true,
};
sl.xbsjFromJSON(objConfig);
return sl;
}
};
//创建属性展示牌
export const addBillboard = async (pos: number[], rot: number[], type: string, canvas: number[]): Promise<any> => {
const cp = new window.XE.Obj.CustomPrimitive(window.$earth);
const objConfig = {
"position": pos,
"rotation": rot,
"scale": [15, 15, 10],
"positions": [0, -1, 0, 0, 1, 0, 0, 1, 2, 0, -1, 2, 0, 1, 0, 0, -1, 0, 0, -1, 2, 0, 1, 2],
"sts": [0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1],
"indices": [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7],
"renderState": {
"cull": {
"enabled": true
position: pos,
rotation: rot,
scale: [15, 15, 10],
positions: [0, -1, 0, 0, 1, 0, 0, 1, 2, 0, -1, 2, 0, 1, 0, 0, -1, 0, 0, -1, 2, 0, 1, 2],
sts: [0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1],
indices: [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7],
renderState: {
cull: {
enabled: true,
},
"polygonOffset": {},
"scissorTest": {
"rectangle": {}
polygonOffset: {},
scissorTest: {
rectangle: {},
},
"depthRange": {},
"depthTest": {
"enabled": true
depthRange: {},
depthTest: {
enabled: true,
},
"colorMask": {},
"depthMask": true,
"blending": {
"enabled": true,
"color": {},
"equationRgb": 32774,
"equationAlpha": 32774,
"functionSourceRgb": 770,
"functionDestinationRgb": 771,
"functionDestinationAlpha": 771
colorMask: {},
depthMask: true,
blending: {
enabled: true,
color: {},
equationRgb: 32774,
equationAlpha: 32774,
functionSourceRgb: 770,
functionDestinationRgb: 771,
functionDestinationAlpha: 771,
},
"stencilTest": {
"frontOperation": {},
"backOperation": {}
stencilTest: {
frontOperation: {},
backOperation: {},
},
"sampleCoverage": {}
sampleCoverage: {},
},
"canvasWidth": canvas[0],
"canvasHeight": canvas[1],
"autoRegisterEditing": true
}
canvasWidth: canvas[0],
canvasHeight: canvas[1],
autoRegisterEditing: true,
};
cp.xbsjFromJSON(objConfig);
await setDiv(cp, type, canvas);
return cp;
}
};
export function setDiv(p: any, htmlText: string, canvasWH: number[]) {
const canvas = window.XE.HTML.div2Canvas(htmlText, { width: canvasWH[0], height: canvasWH[1] });
canvas.then(
(ca: any) => {
// console.log(p);
p.drawCanvas((ctx: any) => {
// console.log("htmlText",htmlText);
// console.log("ca",ca);
ctx.clearRect(0, 0, canvasWH[0], canvasWH[1]);
ctx.drawImage(ca, 0, 0);
});
}
)
canvas.then((ca: any) => {
// console.log(p);
p.drawCanvas((ctx: any) => {
// console.log("htmlText",htmlText);
// console.log("ca",ca);
ctx.clearRect(0, 0, canvasWH[0], canvasWH[1]);
ctx.drawImage(ca, 0, 0);
});
});
}
//创建单体化模型
@ -423,25 +458,35 @@ export const addHCZ = (param: any): unknown => {
//移入事件
cp.onmouseover = (e: any) => {
e.id.color = JSON.parse(param.color);
window.$earth.czm.viewer._container.style.cursor = "pointer";
window.$earth.czm.viewer._container.style.cursor = 'pointer';
};
//移出事件
cp.onmouseout = (e: any) => {
e.id.color = cpColorTP;
window.$earth.czm.viewer._container.style.cursor = "default";
window.$earth.czm.viewer._container.style.cursor = 'default';
};
//点击事件
cp.onclick = () => {
cp.onmouseover = () => { }
cp.onmouseout = () => { }
cp.onmouseover = () => {};
cp.onmouseout = () => {};
};
return cp;
}
export const addCanvas = (lon: number, lat: number, height: number, imgUrl: string, rt = [0, 0, 0], id = '', scale = [1, 5, 4], pathId = '', deviceUid = '') => {
};
export const addCanvas = (
lon: number,
lat: number,
height: number,
imgUrl: string,
rt = [0, 0, 0],
id = '',
scale = [1, 5, 4],
pathId = '',
deviceUid = ''
) => {
const cp = new window.XE.Obj.CustomPrimitive(window.$earth);
const objConfig = {
xbsjType: "CustomPrimitive",
xbsjType: 'CustomPrimitive',
position: [lon, lat, height],
rotation: rt,
scale,
@ -450,15 +495,15 @@ export const addCanvas = (lon: number, lat: number, height: number, imgUrl: stri
indices: [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7],
renderState: {
cull: {
enabled: true
enabled: true,
},
polygonOffset: {},
scissorTest: {
rectangle: {}
rectangle: {},
},
depthRange: {},
depthTest: {
enabled: true
enabled: true,
},
colorMask: {},
depthMask: false,
@ -469,13 +514,13 @@ export const addCanvas = (lon: number, lat: number, height: number, imgUrl: stri
equationAlpha: 32774,
functionSourceRgb: 770,
functionDestinationRgb: 771,
functionDestinationAlpha: 771
functionDestinationAlpha: 771,
},
stencilTest: {
frontOperation: {},
backOperation: {}
backOperation: {},
},
sampleCoverage: {}
sampleCoverage: {},
},
color: [1, 1, 1, 1],
canvasWidth: 500,
@ -486,10 +531,10 @@ export const addCanvas = (lon: number, lat: number, height: number, imgUrl: stri
id,
pathId,
deviceUid,
}
};
cp.xbsjFromJSON(objConfig);
return cp;
}
};
//循环删除所有entity对象
export const deleteAllEntity = (objName: string): void => {
const entities = window.$earth.czm.viewer.entities._entities._array;
@ -499,32 +544,39 @@ export const deleteAllEntity = (objName: string): void => {
i--;
}
}
}
};
//创建看板
export const productionBoard = (lon: number, lat: number, height: number, imgUrl: string, rt = [0, 0, 0], scale = [1, 5, 4], canvas: number[] = [521, 298]) => {
export const productionBoard = (
lon: number,
lat: number,
height: number,
imgUrl: string,
rt = [0, 0, 0],
scale = [1, 5, 4],
canvas: number[] = [521, 298]
) => {
const cp = new window.XE.Obj.CustomPrimitive(window.$earth);
const objConfig = {
xbsjType: "CustomPrimitive",
xbsjType: 'CustomPrimitive',
position: [window.Cesium.Math.toRadians(lon), window.Cesium.Math.toRadians(lat), height],
rotation: rt,
scale,
name: "看板",
name: '看板',
positions: [0, -1, 0, 0, 1, 0, 0, 1, 2, 0, -1, 2, 0, 1, 0, 0, -1, 0, 0, -1, 2, 0, 1, 2],
sts: [0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1],
indices: [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7],
renderState: {
cull: {
enabled: true
enabled: true,
},
polygonOffset: {},
scissorTest: {
rectangle: {}
rectangle: {},
},
depthRange: {},
depthTest: {
enabled: true
enabled: true,
},
colorMask: {},
depthMask: false,
@ -535,24 +587,23 @@ export const productionBoard = (lon: number, lat: number, height: number, imgUrl
equationAlpha: 32774,
functionSourceRgb: 770,
functionDestinationRgb: 771,
functionDestinationAlpha: 771
functionDestinationAlpha: 771,
},
stencilTest: {
frontOperation: {},
backOperation: {}
backOperation: {},
},
sampleCoverage: {}
sampleCoverage: {},
},
color: [1, 1, 1, 1],
canvasWidth: canvas[0],
canvasHeight: canvas[1],
autoRegisterEditing: true,
imageUrl: imgUrl,
}
};
cp.xbsjFromJSON(objConfig);
return cp;
}
};
//创建防区
export const defenceArea = (positions: any, color: number[], height = 3, loop = false, fenceId?: string): any => {
const dc = new window.XE.Obj.CustomPrimitive.createDynamicCountour({
@ -568,38 +619,33 @@ export const defenceArea = (positions: any, color: number[], height = 3, loop =
if (fenceId) dc.customProp = fenceId;
//移入移出事件
dc.onmouseover = () => {
window.$earth.czm.viewer._container.style.cursor = "pointer";
window.$earth.czm.viewer._container.style.cursor = 'pointer';
};
dc.onmouseout = () => {
window.$earth.czm.viewer._container.style.cursor = "default";
window.$earth.czm.viewer._container.style.cursor = 'default';
};
//这2句代码应该可以不用
//dc.setStartTime(Math.random());
//dc.setFPS(120 * Math.random());
return dc;
}
};
//创建3D模型
export const addModel = (
name: string,
url: string,
options: any = {},
hasMouseOver: boolean= true
): void => {
const tileset = new window.XE.Obj.Model(window.$earth)
export const addModel = (name: string, url: string, options: any = {}, hasMouseOver: boolean = true): void => {
const tileset = new window.XE.Obj.Model(window.$earth);
// 创建一个Model对象
const objConfig = {
xbsjType: "Model",
xbsjType: 'Model',
name: name,
url: url,
id: options.id || name,
xbsjPosition: options.xbsjPosition || [0,0,0],
xbsjRotation: options.xbsjRotation || [0,0,0],
xbsjScale: options.xbsjScale || [1,1,1],
xbsjPosition: options.xbsjPosition || [0, 0, 0],
xbsjRotation: options.xbsjRotation || [0, 0, 0],
xbsjScale: options.xbsjScale || [1, 1, 1],
distanceDisplayCondition: options.distanceDisplayCondition,
luminanceAtZenith: options.luminanceAtZenith,
maximumScale: options.maximumScale,
color: options.color || [1,1,1],
color: options.color || [1, 1, 1],
show: options.show || true,
};
tileset.xbsjFromJSON(objConfig);
@ -611,24 +657,23 @@ export const addModel = (
// tileset.onmouseover = () => {
// window.$earth.czm.viewer._container.style.cursor = "pointer";
// };
// tileset.onmouseout = () => {
// window.$earth.czm.viewer._container.style.cursor = "default";
// };
// }
return tileset
}
return tileset;
};
// 创建管控区域
export const addKeyControlArea = (name: string, image: string, height: number, positions: number[][], loop: boolean): any => {
if (!name) {
name = 'defaultKeyControlAreaName'
name = 'defaultKeyControlAreaName';
}
// 位置信息格式转换
const positionList: number[] = []
const positionList: number[] = [];
positions.map((item: number[]) => {
positionList.push(earthUtils.radianToDegree(item[0]));
positionList.push(earthUtils.radianToDegree(item[1]));
@ -644,8 +689,8 @@ export const addKeyControlArea = (name: string, image: string, height: number, p
const guid = window.Cesium.createGuid();
const material = d3Kit.getCustomMaterialWall({
image: image,
freely: "vertical",
direction: "+",
freely: 'vertical',
direction: '+',
count: 1,
color: new window.Cesium.Color(0, 0, 0, 0),
duration: 1000,
@ -657,9 +702,9 @@ export const addKeyControlArea = (name: string, image: string, height: number, p
positions: window.Cesium.Cartesian3.fromDegreesArrayHeights(positionList),
material: material,
},
}
return window.$earth.czm.viewer.entities.add(entitiesOptions)
}
};
return window.$earth.czm.viewer.entities.add(entitiesOptions);
};
/**
* Pin
@ -674,49 +719,46 @@ export const addKeyControlArea = (name: string, image: string, height: number, p
export const addPin = (name, url, options) => {
const pin = new window.XE.Obj.Pin(window.$earth);
let objConfig: any = {
xbsjType: 'Pin',
name: name,
imageUrl: url,
position: options.position,
pinBuilder: options.pinBuilder,
scale: options.scale,
}
if(options.far){
objConfig.far = options.far
xbsjType: 'Pin',
name: name,
imageUrl: url,
position: options.position,
pinBuilder: options.pinBuilder,
scale: options.scale,
};
if (options.far) {
objConfig.far = options.far;
}
pin.xbsjFromJSON(objConfig);
return pin;
}
};
//雷达扫描范围
export const addViewShedRadar = (pos, far = 60,left=-30,right=30,rgba=[0, 1, 0, 0.5]) => {
export const addViewShedRadar = (pos, far = 60, left = -30, right = 30, rgba = [0, 1, 0, 0.5]) => {
// olon,olat,分别是圆心的经纬度,radius是半径,angle是角度,从正北方向顺时针开始。
let olon: any = window.Cesium.Math.toDegrees(pos[0]);
let olat: any = window.Cesium.Math.toDegrees(pos[1]);
let fromDegreesArray: any = [];
//角度切换
for (let i = left; i < right;) {
i += 0.01;
let clon = far * Math.sin(i * Math.PI / 180);
let clat = far * Math.cos(i * Math.PI / 180);
let ec = 6356725 + (6378137 - 6356725) * (90 - olat) / 90;
let ed = ec * Math.cos(olat * Math.PI / 180);
let jlon = (clon / ed + olon * Math.PI / 180) * 180 / Math.PI;
let jlat = (clat / ec + olat * Math.PI / 180) * 180 / Math.PI;
fromDegreesArray.push(jlon, jlat);
for (let i = left; i < right; ) {
i += 0.01;
let clon = far * Math.sin((i * Math.PI) / 180);
let clat = far * Math.cos((i * Math.PI) / 180);
let ec = 6356725 + ((6378137 - 6356725) * (90 - olat)) / 90;
let ed = ec * Math.cos((olat * Math.PI) / 180);
let jlon = ((clon / ed + (olon * Math.PI) / 180) * 180) / Math.PI;
let jlat = ((clat / ec + (olat * Math.PI) / 180) * 180) / Math.PI;
fromDegreesArray.push(jlon, jlat);
}
fromDegreesArray.push(olon, olat);
return window.$earth._viewer.entities.add({
name: "雷达扫描范围",
polygon: {
hierarchy: window.Cesium.Cartesian3.fromDegreesArray(
fromDegreesArray
),
//颜色透明度
material: new window.Cesium.Color(rgba[0], rgba[1], rgba[2], rgba[3]),
zIndex:11111
}
})
}
name: '雷达扫描范围',
polygon: {
hierarchy: window.Cesium.Cartesian3.fromDegreesArray(fromDegreesArray),
//颜色透明度
material: new window.Cesium.Color(rgba[0], rgba[1], rgba[2], rgba[3]),
zIndex: 11111,
},
});
};

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