数字孪生Web 后台dt( digital twin)2.0版本 统一命名格式
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Model - XbsjEarth Documentation</title>
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<script src="javascript/html5.js"></script>
<![endif]-->
<link href="styles/jsdoc-default.css" rel="stylesheet">
<link href="styles/prism.css" rel="stylesheet">
</head>
<body>
<div id="main">
<h1 class="page-title">
<!-- <a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a> -->
<a href="index.html">EarthSDK</a>
Model
<div class="titleCenterer"></div>
</h1>
<section>
<header>
<div class="class-description">模型(gltf加载)</div>
</header>
<article>
<div class="container-overview">
<div class="nameContainer">
<h4 class="name" id="Model">
<a href="#Model" class="doc-link"></a>
new Model<span class="signature">()</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<dl class="details">
</dl>
</div>
<h3 class="subsection-title">Extends</h3>
<ul>
<li><a href="XbsjCzmObj.html">XbsjCzmObj</a></li>
</ul>
<h3 class="subsection-title">Members</h3>
<div class="nameContainer">
<h4 class="name" id=".xbsjEnvirement">
<a href="#.xbsjEnvirement" class="doc-link"></a>
<span class="type-signature attribute-static">static</span>Obj.Model.xbsjEnvirement<span class="type-signature"></span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
一个内置的环境贴图,可以设置给属性specularEnvironmentMaps。
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="allowPicking">
<a href="#allowPicking" class="doc-link"></a>
allowPicking<span class="type-signature"> : boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
When <code>true</code>, each glTF mesh and primitive is pickable with <code>Scene#pick</code>.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">true</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="asynchronous">
<a href="#asynchronous" class="doc-link"></a>
asynchronous<span class="type-signature"> : boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
Determines if model WebGL resource creation will be spread out over several frames or block until completion once all glTF files are loaded.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">true</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="attachedPathGuid">
<a href="#attachedPathGuid" class="doc-link"></a>
attachedPathGuid<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
绑定的路径的guid
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">''</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="basePath">
<a href="#basePath" class="doc-link"></a>
basePath<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
The base path that paths in the glTF JSON are relative to.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">''</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="cameraAttachedOffsetPosition">
<a href="#cameraAttachedOffsetPosition" class="doc-link"></a>
cameraAttachedOffsetPosition<span class="type-signature"> : Array.&lt;number></span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
相机绑定后的位置偏移
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">[0, 0, 0]</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="cameraAttachedOffsetRotation">
<a href="#cameraAttachedOffsetRotation" class="doc-link"></a>
cameraAttachedOffsetRotation<span class="type-signature"> : Array.&lt;number></span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
相机绑定后的姿态偏移
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">[0, -Math.PI/3, 0]</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="clampAnimations">
<a href="#clampAnimations" class="doc-link"></a>
clampAnimations<span class="type-signature"> : boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
Determines if the model's animations should hold a pose over frames where no keyframes are specified.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">true</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="color">
<a href="#color" class="doc-link"></a>
color<span class="type-signature"> : Array.&lt;number></span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
颜色叠加
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">[1, 1, 1, 1]</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="colorBlendAmount">
<a href="#colorBlendAmount" class="doc-link"></a>
colorBlendAmount<span class="type-signature"> : number</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
Value used to determine the color strength when the <code>colorBlendMode</code> is <code>MIX</code>. A value of 0.0 results in the model's rendered color while a value of 1.0 results in a solid color, with any value in-between resulting in a mix of the two.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">0.5,</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="colorBlendMode">
<a href="#colorBlendMode" class="doc-link"></a>
colorBlendMode<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
Defines how the color blends with the mode. mode: ColorBlendMode.HIGHLIGHT, ColorBlendMode.REPLACE, ColorBlendMode.MIX
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">'ColorBlendMode.HIGHLIGHT'</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="customProp">
<a href="#customProp" class="doc-link"></a>
customProp<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
用来临时存储客户需要的一些信息,方便使用<br/>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjCzmObj.html#customProp">XbsjCzmObj#customProp</a>
</li></dd>
<span class="details-header">Default Value:</span>
<code class="language-javascript">''</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="debugShowBoundingVolume">
<a href="#debugShowBoundingVolume" class="doc-link"></a>
debugShowBoundingVolume<span class="type-signature"> : boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
For debugging only. Draws the bounding sphere for each <code>DrawCommand</code> in the model.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">false</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="debugWireframe">
<a href="#debugWireframe" class="doc-link"></a>
debugWireframe<span class="type-signature"> : boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
For debugging only. Draws the model in wireframe.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">false</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="destroyEvalString">
<a href="#destroyEvalString" class="doc-link"></a>
destroyEvalString<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
销毁时的执行语句,只有在对象销毁时才会执行,方便用来清理随该对象创建时附带创建的资源<br/> 有一个内置变量p,表示当前对象。 注意对象的销毁除了使用destroyEvalString,还可以使用 <a href="XbsjBase.html#disposers"><code>disposers</code></a> 属性来销毁。
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjCzmObj.html#destroyEvalString">XbsjCzmObj#destroyEvalString</a>
</li></dd>
<span class="details-header">Default Value:</span>
<code class="language-javascript">''</code>
<h5>See:</h5>
<ul class="see-list">
<li><a href="XbsjCzmObj.html#evalString">XbsjCzmObj#evalString</a></li>
<li><a href="XbsjCzmObj.html#preUpdateEvalString">XbsjCzmObj#preUpdateEvalString</a></li>
</ul>
</dl>
<div class="nameContainer">
<h4 class="name" id="disposers">
<a href="#disposers" class="doc-link"></a>
disposers<span class="type-signature"></span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
用来收集资源销毁函数,并在析构时自动调用!
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#disposers">XbsjBase#disposers</a>
</li></dd>
<h5>Example:</h5>
<pre><code class="language-javascript">// 示例1: myObject.disposers.push(() => { // 此处执行需要销毁的资源 }); // 示例2: // XE.MVVM.bind的返回值是一个函数,作用是用来解除双向绑定, // 把它的返回值放到disposer中,那么对象销毁时就会执行解绑操作。 myObject.disposers.push(XE.MVVM.bind(xxx)); // 示例3: // XE.MVVM.watch的返回值是一个函数,作用是用来取消监视, // 把它的返回值放到disposer中,那么对象销毁时就会执行取消监视的操作。 myObject.disposers.push(XE.MVVM.watch(xxx));</code></pre>
</dl>
<div class="nameContainer">
<h4 class="name" id="distanceDisplayCondition">
<a href="#distanceDisplayCondition" class="doc-link"></a>
distanceDisplayCondition<span class="type-signature"> : Array.&lt;number>|undefined</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
模型视距范围,两个元素的数组,分别表示near和far。形式如:[200.0, 3000.0]
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="earth">
<a href="#earth" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>earth<span class="type-signature"> : <a href="Earth.html">Earth</a></span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
返回该对象的所属earth实例
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjObject.html#earth">XbsjObject#earth</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="enabled">
<a href="#enabled" class="doc-link"></a>
enabled<span class="type-signature"> : boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
是否启用
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjObject.html#enabled">XbsjObject#enabled</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="evalString">
<a href="#evalString" class="doc-link"></a>
evalString<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
设置执行语句,<br/> 内部有一个内置的变量p,用来指示当前对象。<br/> 注意evalString每次进行属性设置都会执行一遍,如果evalString中有创建资源,资源需要记录,避免再次执行后销毁不了。<br/>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjCzmObj.html#evalString">XbsjCzmObj#evalString</a>
</li></dd>
<span class="details-header">Default Value:</span>
<code class="language-javascript">''</code>
<h5>Example:</h5>
<pre><code class="language-javascript">myObject.evalString = ` // 技巧1:p是一个内置变量,可以直接使用 if (p._div) { // 技巧2:evalString有可能执行多次,这个地方的判断是避免div重复创建! return; } // 创建div const div = document.createElement('div'); p._div = div; // 技巧3:可以通过p.earth来获取earth变量 const earth = p.earth; `;</code></pre>
<h5>See:</h5>
<ul class="see-list">
<li><a href="XbsjCzmObj.html#preUpdateEvalString">XbsjCzmObj#preUpdateEvalString</a></li>
<li><a href="XbsjCzmObj.html#destroyEvalString">XbsjCzmObj#destroyEvalString</a></li>
</ul>
</dl>
<div class="nameContainer">
<h4 class="name" id="guid">
<a href="#guid" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>guid<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
对象的唯一标识符<br/> 注意,对象一旦创建,guid不可更改!
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjObject.html#guid">XbsjObject#guid</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="heightReference">
<a href="#heightReference" class="doc-link"></a>
heightReference<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
Determines how the model is drawn relative to terrain. 值如下:HeightReference.NONE, HeightReference.CLAMP_TO_GROUND, HeightReference.RELATIVE_TO_GROUND,
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">'HeightReference.NONE'</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="incrementallyLoadTextures">
<a href="#incrementallyLoadTextures" class="doc-link"></a>
incrementallyLoadTextures<span class="type-signature"> : boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
Determine if textures may continue to stream in after the model is loaded.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">true</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="luminanceAtZenith">
<a href="#luminanceAtZenith" class="doc-link"></a>
luminanceAtZenith<span class="type-signature"> : number</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
材质底色 Cesium 1.61以后默认值为0.2,之前为0.5
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">0.2</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="maximumScale">
<a href="#maximumScale" class="doc-link"></a>
maximumScale<span class="type-signature"> : number|undefined</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
The maximum scale for the model.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="minimumPixelSize">
<a href="#minimumPixelSize" class="doc-link"></a>
minimumPixelSize<span class="type-signature"> : number</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
The approximate minimum pixel size of the model regardless of zoom.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">0.0</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="preUpdateEvalString">
<a href="#preUpdateEvalString" class="doc-link"></a>
preUpdateEvalString<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
设置每帧执行语句,和evalString的作用类似 <br/> 它有三个内置变量,分别是p, scene, time,分别表示当前对象,Cesium的场景对象scene,Cesium的当前帧的时间time 需要注意的是它会每帧执行一次。
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjCzmObj.html#preUpdateEvalString">XbsjCzmObj#preUpdateEvalString</a>
</li></dd>
<span class="details-header">Default Value:</span>
<code class="language-javascript">‘’</code>
<h5>Example:</h5>
<pre><code class="language-javascript">myObject.preUpdateEvalString = ` // 技巧1:p是一个内置变量,可以直接使用,还有scene,time都可以直接使用 p._angle += 1; if (p._angle > 360.0) { p._angle = 0.0; } const angle = p._angle; // drawCanvas时使用angle来改变图像内容 // ... `;</code></pre>
<h5>See:</h5>
<ul class="see-list">
<li><a href="XbsjCzmObj.html#preUpdateEvalString">XbsjCzmObj#preUpdateEvalString</a></li>
<li><a href="XbsjCzmObj.html#destroyEvalString">XbsjCzmObj#destroyEvalString</a></li>
</ul>
</dl>
<div class="nameContainer">
<h4 class="name" id="scale">
<a href="#scale" class="doc-link"></a>
scale<span class="type-signature"> : boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
A uniform scale applied to this model.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">1.0</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="shadows">
<a href="#shadows" class="doc-link"></a>
shadows<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
Determines whether the model casts or receives shadows from each light source. mode: ShadowMode.CAST_ONLY, ShadowMode.DISABLED, ShadowMode.ENABLED, ShadowMode.RECEIVE_ONLY
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">'ShadowMode.ENABLED'</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="show">
<a href="#show" class="doc-link"></a>
show<span class="type-signature"> : boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
是否在三维窗口中显示
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">true</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="silhouetteColor">
<a href="#silhouetteColor" class="doc-link"></a>
silhouetteColor<span class="type-signature"> : Array.&lt;number></span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
The silhouette color. If more than 256 models have silhouettes enabled, there is a small chance that overlapping models will have minor artifacts.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">[1.0, 0.0, 0.0, 1.0]</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="silhouetteSize">
<a href="#silhouetteSize" class="doc-link"></a>
silhouetteSize<span class="type-signature"> : number</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
The size of the silhouette in pixels.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">0.0</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="specularEnvironmentMaps">
<a href="#specularEnvironmentMaps" class="doc-link"></a>
specularEnvironmentMaps<span class="type-signature"> : string|undefined</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
环境贴图
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="url">
<a href="#url" class="doc-link"></a>
url<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
资源URL路径 The url to the .gltf file.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">''</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="viewDistance">
<a href="#viewDistance" class="doc-link"></a>
viewDistance<span class="type-signature"> : number</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
相机飞入时的视距设定,即调用flyTo后,相机距离物体多远处停下来
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">50.0</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjGuid">
<a href="#xbsjGuid" class="doc-link"></a>
xbsjGuid<span class="type-signature"> : string|undefined</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
对象的唯一标识符 <br/> 警告:该属性已废弃,请不要使用属性,且禁止修改此属性。<br/> 如果需要获取guid,请通过<a href="XbsjObject.html#guid"><code>guid</code></a>属性来获取。<br/>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjObject.html#xbsjGuid">XbsjObject#xbsjGuid</a>
</li></dd>
<p>
<span class="details-header important">Deprecated:</span>
<span>true</span>
</p>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjPosition">
<a href="#xbsjPosition" class="doc-link"></a>
xbsjPosition<span class="type-signature"> : Array.&lt;number></span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
位置数组 [经度、纬度、高度] <br/>
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">[0, 0, 0]</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjRotation">
<a href="#xbsjRotation" class="doc-link"></a>
xbsjRotation<span class="type-signature"> : Array.&lt;number></span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
姿态数组 [偏航角、俯仰角、翻转角]
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">[0, 0, 0]</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjScale">
<a href="#xbsjScale" class="doc-link"></a>
xbsjScale<span class="type-signature"> : Array.&lt;number></span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
缩放数组 [x向缩放、y向缩放、z向缩放]
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">[1, 1, 1]</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjType">
<a href="#xbsjType" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>xbsjType<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
获取对象的类型信息
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjObject.html#xbsjType">XbsjObject#xbsjType</a>
</li></dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<div class="nameContainer">
<h4 class="name" id="destroy">
<a href="#destroy" class="doc-link"></a>
destroy<span class="signature">()</span> &rarr; <span class="type-signature returnType">undefined</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
销毁对象<br/> 警告:对象一旦销毁不可再次使用!<br/> 警告:挂在场景树上的对象禁止调用destroy方法,只要通过数组函数将其从场景树中移除,就会自动销毁!<br/>
</div>
<h5>Returns:</h5>
<div class="param-desc">
返回undefined
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#destroy">XbsjBase#destroy</a>
</li></dd>
<h5>Example:</h5>
<pre><code class="language-javascript">// 使用范例 // 这样写的好处是,一旦对象销毁,会同时将引用该对象的变量同时置为undefined,防止再次使用。 this._myObject = this._myObject &amp;&amp; this._myObject.destroy();</code></pre>
</dl>
<div class="nameContainer">
<h4 class="name" id="flyTo">
<a href="#flyTo" class="doc-link"></a>
flyTo<span class="signature">()</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
飞入该对象
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjCzmObj.html#flyTo">XbsjCzmObj#flyTo</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="isDestroyed">
<a href="#isDestroyed" class="doc-link"></a>
isDestroyed<span class="signature">()</span> &rarr; <span class="type-signature returnType">boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
检查对象是否已被销毁<br/> 警告:对象一旦销毁不可再次使用!仅此函数可以调用!<br/>
</div>
<h5>Returns:</h5>
<div class="param-desc">
对象是否已销毁
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#isDestroyed">XbsjBase#isDestroyed</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="nativeModel">
<a href="#nativeModel" class="doc-link"></a>
nativeModel<span class="signature">()</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
获取Cesium原始模型信息,注意有可能因获取不到而返回undefined
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="toAllJSON">
<a href="#toAllJSON" class="doc-link"></a>
toAllJSON<span class="signature">()</span> &rarr; <span class="type-signature returnType">object</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
数据整个JSOn对象,包括默认值
</div>
<h5>Returns:</h5>
<div class="param-desc">
创建的JSON数据对象
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#toAllJSON">XbsjBase#toAllJSON</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="toAllJSONStr">
<a href="#toAllJSONStr" class="doc-link"></a>
toAllJSONStr<span class="signature">()</span> &rarr; <span class="type-signature returnType">string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
转化成JSON字符串,输出全部元素
</div>
<h5>Returns:</h5>
<div class="param-desc">
JSON格式化好的字符串
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#toAllJSONStr">XbsjBase#toAllJSONStr</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="toJSON">
<a href="#toJSON" class="doc-link"></a>
toJSON<span class="signature">()</span> &rarr; <span class="type-signature returnType">object</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
转化成一个JSON数据对象 <br/> 注意:每次都会创建一个新对象!
</div>
<h5>Returns:</h5>
<div class="param-desc">
创建的JSON数据对象
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#toJSON">XbsjBase#toJSON</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="toJSONStr">
<a href="#toJSONStr" class="doc-link"></a>
toJSONStr<span class="signature">()</span> &rarr; <span class="type-signature returnType">string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
转化成JSON字符串,默认元素不输出
</div>
<h5>Returns:</h5>
<div class="param-desc">
JSON格式化好的字符串
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#toJSONStr">XbsjBase#toJSONStr</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjFromJSON">
<a href="#xbsjFromJSON" class="doc-link"></a>
xbsjFromJSON<span class="signature">(jsonObject)</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
通过JSON数据对象来设置属性
</div>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>jsonObject</code></td>
<td class="type">
<span class="param-type">*</span>
</td>
<td class="description last">
</td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#xbsjFromJSON">XbsjBase#xbsjFromJSON</a>
</li></dd>
<h5>Example:</h5>
<pre><code class="language-javascript">// 创建一个pin对象 const objConfig = { "name": 'Pin1', "xbsjType": "Pin", "position": [1.9017005694855162, 0.5972477268978722, 488.7695178987821], "near": 300, "show": false, evalString, }; const pin = new XE.Obj.Pin(earth); pin.xbsjFromJSON(objConfig);</code></pre>
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