数字孪生Web 后台dt( digital twin)2.0版本 统一命名格式
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

3140 lines
50 KiB

10 months ago
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Tileset - XbsjEarth Documentation</title>
<!--[if lt IE 9]>
<script src="javascript/html5.js"></script>
<![endif]-->
<link href="styles/jsdoc-default.css" rel="stylesheet">
<link href="styles/prism.css" rel="stylesheet">
</head>
<body>
<div id="main">
<h1 class="page-title">
<!-- <a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a> -->
<a href="index.html">EarthSDK</a>
Tileset
<div class="titleCenterer"></div>
</h1>
<section>
<header>
<div class="class-description">三维瓦片类,对应Cesium的Cesium3DTileset</div>
</header>
<article>
<div class="container-overview">
<div class="nameContainer">
<h4 class="name" id="Tileset">
<a href="#Tileset" class="doc-link"></a>
new Tileset<span class="signature">()</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<dl class="details">
</dl>
</div>
<h3 class="subsection-title">Extends</h3>
<ul>
<li><a href="XbsjCzmObj.html">XbsjCzmObj</a></li>
</ul>
<h3 class="subsection-title">Members</h3>
<div class="nameContainer">
<h4 class="name" id="backFaceCulling">
<a href="#backFaceCulling" class="doc-link"></a>
backFaceCulling<span class="type-signature"> : boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
背面是否剔除
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">true</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="cullWithChildrenBounds">
<a href="#cullWithChildrenBounds" class="doc-link"></a>
cullWithChildrenBounds<span class="type-signature"> : boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
Optimization option. Whether to cull tiles using the union of their children bounding volumes.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">true</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="customProp">
<a href="#customProp" class="doc-link"></a>
customProp<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
用来临时存储客户需要的一些信息,方便使用<br/>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjCzmObj.html#customProp">XbsjCzmObj#customProp</a>
</li></dd>
<span class="details-header">Default Value:</span>
<code class="language-javascript">''</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="destroyEvalString">
<a href="#destroyEvalString" class="doc-link"></a>
destroyEvalString<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
销毁时的执行语句,只有在对象销毁时才会执行,方便用来清理随该对象创建时附带创建的资源<br/> 有一个内置变量p,表示当前对象。 注意对象的销毁除了使用destroyEvalString,还可以使用 <a href="XbsjBase.html#disposers"><code>disposers</code></a> 属性来销毁。
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjCzmObj.html#destroyEvalString">XbsjCzmObj#destroyEvalString</a>
</li></dd>
<span class="details-header">Default Value:</span>
<code class="language-javascript">''</code>
<h5>See:</h5>
<ul class="see-list">
<li><a href="XbsjCzmObj.html#evalString">XbsjCzmObj#evalString</a></li>
<li><a href="XbsjCzmObj.html#preUpdateEvalString">XbsjCzmObj#preUpdateEvalString</a></li>
</ul>
</dl>
<div class="nameContainer">
<h4 class="name" id="disposers">
<a href="#disposers" class="doc-link"></a>
disposers<span class="type-signature"></span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
用来收集资源销毁函数,并在析构时自动调用!
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#disposers">XbsjBase#disposers</a>
</li></dd>
<h5>Example:</h5>
<pre><code class="language-javascript">// 示例1: myObject.disposers.push(() => { // 此处执行需要销毁的资源 }); // 示例2: // XE.MVVM.bind的返回值是一个函数,作用是用来解除双向绑定, // 把它的返回值放到disposer中,那么对象销毁时就会执行解绑操作。 myObject.disposers.push(XE.MVVM.bind(xxx)); // 示例3: // XE.MVVM.watch的返回值是一个函数,作用是用来取消监视, // 把它的返回值放到disposer中,那么对象销毁时就会执行取消监视的操作。 myObject.disposers.push(XE.MVVM.watch(xxx));</code></pre>
</dl>
<div class="nameContainer">
<h4 class="name" id="earth">
<a href="#earth" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>earth<span class="type-signature"> : <a href="Earth.html">Earth</a></span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
返回该对象的所属earth实例
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjObject.html#earth">XbsjObject#earth</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="enabled">
<a href="#enabled" class="doc-link"></a>
enabled<span class="type-signature"> : boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
是否启用
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjObject.html#enabled">XbsjObject#enabled</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="evalString">
<a href="#evalString" class="doc-link"></a>
evalString<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
设置执行语句,<br/> 内部有一个内置的变量p,用来指示当前对象。<br/> 注意evalString每次进行属性设置都会执行一遍,如果evalString中有创建资源,资源需要记录,避免再次执行后销毁不了。<br/>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjCzmObj.html#evalString">XbsjCzmObj#evalString</a>
</li></dd>
<span class="details-header">Default Value:</span>
<code class="language-javascript">''</code>
<h5>Example:</h5>
<pre><code class="language-javascript">myObject.evalString = ` // 技巧1:p是一个内置变量,可以直接使用 if (p._div) { // 技巧2:evalString有可能执行多次,这个地方的判断是避免div重复创建! return; } // 创建div const div = document.createElement('div'); p._div = div; // 技巧3:可以通过p.earth来获取earth变量 const earth = p.earth; `;</code></pre>
<h5>See:</h5>
<ul class="see-list">
<li><a href="XbsjCzmObj.html#preUpdateEvalString">XbsjCzmObj#preUpdateEvalString</a></li>
<li><a href="XbsjCzmObj.html#destroyEvalString">XbsjCzmObj#destroyEvalString</a></li>
</ul>
</dl>
<div class="nameContainer">
<h4 class="name" id="guid">
<a href="#guid" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>guid<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
对象的唯一标识符<br/> 注意,对象一旦创建,guid不可更改!
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjObject.html#guid">XbsjObject#guid</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="imageBasedLightingFactor">
<a href="#imageBasedLightingFactor" class="doc-link"></a>
imageBasedLightingFactor<span class="type-signature"> : array</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
optional Scales the diffuse and specular image-based lighting from the earth, sky, atmosphere and star skybox. 分别对应散射光强和镜面光强
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">[1, 1]</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="lightColor">
<a href="#lightColor" class="doc-link"></a>
lightColor<span class="type-signature"> : array</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
The color and intensity of the sunlight used to shade models. <br/> 默认值为undefined
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="luminanceAtZenith">
<a href="#luminanceAtZenith" class="doc-link"></a>
luminanceAtZenith<span class="type-signature"> : number</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
optional The sun's luminance at the zenith in kilo candela per meter squared to use for this model's procedural environment map.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">0.5</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="maximumMemoryUsage">
<a href="#maximumMemoryUsage" class="doc-link"></a>
maximumMemoryUsage<span class="type-signature"> : number</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
默认值512M
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">512</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="maximumScreenSpaceError">
<a href="#maximumScreenSpaceError" class="doc-link"></a>
maximumScreenSpaceError<span class="type-signature"> : number</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
值越小越精细、值越大越粗糙。取值范围(0, +∞)
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">16</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="preUpdateEvalString">
<a href="#preUpdateEvalString" class="doc-link"></a>
preUpdateEvalString<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
设置每帧执行语句,和evalString的作用类似 <br/> 它有三个内置变量,分别是p, scene, time,分别表示当前对象,Cesium的场景对象scene,Cesium的当前帧的时间time 需要注意的是它会每帧执行一次。
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjCzmObj.html#preUpdateEvalString">XbsjCzmObj#preUpdateEvalString</a>
</li></dd>
<span class="details-header">Default Value:</span>
<code class="language-javascript">‘’</code>
<h5>Example:</h5>
<pre><code class="language-javascript">myObject.preUpdateEvalString = ` // 技巧1:p是一个内置变量,可以直接使用,还有scene,time都可以直接使用 p._angle += 1; if (p._angle > 360.0) { p._angle = 0.0; } const angle = p._angle; // drawCanvas时使用angle来改变图像内容 // ... `;</code></pre>
<h5>See:</h5>
<ul class="see-list">
<li><a href="XbsjCzmObj.html#preUpdateEvalString">XbsjCzmObj#preUpdateEvalString</a></li>
<li><a href="XbsjCzmObj.html#destroyEvalString">XbsjCzmObj#destroyEvalString</a></li>
</ul>
</dl>
<div class="nameContainer">
<h4 class="name" id="show">
<a href="#show" class="doc-link"></a>
show<span class="type-signature"> : boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
是否可见
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">true</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="url">
<a href="#url" class="doc-link"></a>
url<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
三维瓦片数据服务路径
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">''</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjClippingPlanes">
<a href="#xbsjClippingPlanes" class="doc-link"></a>
xbsjClippingPlanes<span class="type-signature"> : object</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
剖切面设置
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">''</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjCriticalElevation">
<a href="#xbsjCriticalElevation" class="doc-link"></a>
xbsjCriticalElevation<span class="type-signature"> : number</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
水淹高度设置
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">-Infinity</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjCriticalElevationColor">
<a href="#xbsjCriticalElevationColor" class="doc-link"></a>
xbsjCriticalElevationColor<span class="type-signature"> : array</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
类型是一个包含4个元素的数组,元素为number类型,范围在0-1之间。
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">-Infinity</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjFlattenGuid">
<a href="#xbsjFlattenGuid" class="doc-link"></a>
xbsjFlattenGuid<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
一旦指定,则会根据响应guid的压平多边形集合来对三维瓦片数据进行压平处理
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">''</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjGuid">
<a href="#xbsjGuid" class="doc-link"></a>
xbsjGuid<span class="type-signature"> : string|undefined</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
对象的唯一标识符 <br/> 警告:该属性已废弃,请不要使用属性,且禁止修改此属性。<br/> 如果需要获取guid,请通过<a href="XbsjObject.html#guid"><code>guid</code></a>属性来获取。<br/>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjObject.html#xbsjGuid">XbsjObject#xbsjGuid</a>
</li></dd>
<p>
<span class="details-header important">Deprecated:</span>
<span>true</span>
</p>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjLeftBottomView">
<a href="#xbsjLeftBottomView" class="doc-link"></a>
xbsjLeftBottomView<span class="type-signature"> : boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
多视口情况下,是否显示在左下角。
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">true</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjLeftTopView">
<a href="#xbsjLeftTopView" class="doc-link"></a>
xbsjLeftTopView<span class="type-signature"> : boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
多视口情况下,是否显示在左上角。
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">true</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjPosition">
<a href="#xbsjPosition" class="doc-link"></a>
xbsjPosition<span class="type-signature"> : array</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
位置数组 [经度、纬度、高度] <br/> 注意:xbsjUseOriginTransform为false,此属性才会生效。经度、纬度的单位是弧度,高度的单位是米。
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjRightBottomView">
<a href="#xbsjRightBottomView" class="doc-link"></a>
xbsjRightBottomView<span class="type-signature"> : boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
多视口情况下,是否显示在右下角。
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">true</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjRightTopView">
<a href="#xbsjRightTopView" class="doc-link"></a>
xbsjRightTopView<span class="type-signature"> : boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
多视口情况下,是否显示在右上角。
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">true</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjRotation">
<a href="#xbsjRotation" class="doc-link"></a>
xbsjRotation<span class="type-signature"> : array</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
姿态数组 [偏航角、俯仰角、翻转角] <br/> 注意:xbsjUseOriginTransform为false,此属性才会生效。偏航角、俯仰角、翻转角的单位是弧度。
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">[0, 0, 0]</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjScale">
<a href="#xbsjScale" class="doc-link"></a>
xbsjScale<span class="type-signature"> : array</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
缩放数组 [x向,y向,z向] <br/> 注意:xbsjUseOriginTransform为false,此属性才会生效。
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">[1, 1, 1]</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjStyle">
<a href="#xbsjStyle" class="doc-link"></a>
xbsjStyle<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
样式设置<br/> 具体使用参见:<br/>
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">''</code>
<h5>Example:</h5>
<pre><code class="language-javascript">使用范例: // 1 推荐这样使用,不容易出错: xbsjTileset.xbsjStyle = JSON.stringify({ color: { conditions: [ ["${sid} === 140056", "rgb(255, 122, 0)"], ["true", "rgb(255, 255, 122)"] ] } }); 补充说明1: 假设Cesium中的写法是这样的: csiumTileset.style = new Cesium.Cesium3DTileStyle({ color : { conditions : [ ['${Height} >= 100', 'color("purple", 0.5)'], ['${Height} >= 50', 'color("red")'], ['true', 'color("blue")'] ] }, show : '${Height} > 0', meta : { description : '"Building id ${id} has height ${Height}."' } }); 转化成EarthSDK中的写法就是: xbsjTileset.xbsjStyle = JSON.stringify({ color : { conditions : [ ['${Height} >= 100', 'color("purple", 0.5)'], ['${Height} >= 50', 'color("red")'], ['true', 'color("blue")'] ] }, show : '${Height} > 0', meta : { description : '"Building id ${id} has height ${Height}."' } }); 补充说明2: 问:示例当中 "${sid} === 140056" 中的 140056为何不加单引号?形式如 "${sid} === '140056'" 答:因为sid这个属性的值的类型不是字符串,而是数字;如果是字符串,就需要加引号。 补充说明3: 如果需要恢复到默认设置,或者不设置任何style,可以直接设置成空字符串,如下所示: xbsjTileset.xbsjStyle = ’‘ // 2 这样使用也可以,但是需要**注意**,因为使用了es6的模板字符串,内部$的地方,需要加反义符\ xbsjTileset.xbsjStyle = ` var style = { color: { conditions: [ ["\${sid} === 140056", "rgb(255, 122, 0)"], ["true", "rgb(255, 255, 122)"] ] } } ` // 3 这样使用也可以,但是需要**注意**: // a 因为使用了es6的模板字符串,内部$的地方,需要加反义符\ // b es6模板字符串中的字符必须符合json格式规范,比如必须使用双引号来引用key。 xbsjTileset.xbsjStyle = ` { "color": { "conditions": [ ["\${sid} === 140056", "rgb(255, 122, 0)"], ["true", "rgb(255, 255, 122)"] ] } } ` </code></pre>
<h5>See:</h5>
<ul class="see-list">
<li><a href="https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification/Styling">style设置帮助</a></li>
<li><a href="https://xiaofeii.gitee.io/cesium/Cesium-1.60/Build/Documentation/Cesium3DTileStyle.html?classFilter=style">style类说明</a></li>
</ul>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjType">
<a href="#xbsjType" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>xbsjType<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
获取对象的类型信息
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjObject.html#xbsjType">XbsjObject#xbsjType</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjUseOriginTransform">
<a href="#xbsjUseOriginTransform" class="doc-link"></a>
xbsjUseOriginTransform<span class="type-signature"> : boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
如果不使用默认位置姿态,将以xbsjPosition、xbsjRotation属性的设置为准来调整三位瓦片的位置姿态。
</div>
<dl class="details">
</dl>
<h3 class="subsection-title">Methods</h3>
<div class="nameContainer">
<h4 class="name" id="destroy">
<a href="#destroy" class="doc-link"></a>
destroy<span class="signature">()</span> &rarr; <span class="type-signature returnType">undefined</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
销毁对象<br/> 警告:对象一旦销毁不可再次使用!<br/> 警告:挂在场景树上的对象禁止调用destroy方法,只要通过数组函数将其从场景树中移除,就会自动销毁!<br/>
</div>
<h5>Returns:</h5>
<div class="param-desc">
返回undefined
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#destroy">XbsjBase#destroy</a>
</li></dd>
<h5>Example:</h5>
<pre><code class="language-javascript">// 使用范例 // 这样写的好处是,一旦对象销毁,会同时将引用该对象的变量同时置为undefined,防止再次使用。 this._myObject = this._myObject &amp;&amp; this._myObject.destroy();</code></pre>
</dl>
<div class="nameContainer">
<h4 class="name" id="flyTo">
<a href="#flyTo" class="doc-link"></a>
flyTo<span class="signature">()</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
飞入该对象
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjCzmObj.html#flyTo">XbsjCzmObj#flyTo</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="getOriginPosition">
<a href="#getOriginPosition" class="doc-link"></a>
getOriginPosition<span class="signature">()</span> &rarr; <span class="type-signature returnType">Array</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
获取三维瓦片数据的原始位置
</div>
<h5>Returns:</h5>
<div class="param-desc">
一个长度为3的数组,元素分别表示 经度、纬度、高度,注意其中的经度和纬度的单位是弧度、高度的单位是米。
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="isDestroyed">
<a href="#isDestroyed" class="doc-link"></a>
isDestroyed<span class="signature">()</span> &rarr; <span class="type-signature returnType">boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
检查对象是否已被销毁<br/> 警告:对象一旦销毁不可再次使用!仅此函数可以调用!<br/>
</div>
<h5>Returns:</h5>
<div class="param-desc">
对象是否已销毁
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#isDestroyed">XbsjBase#isDestroyed</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="toAllJSON">
<a href="#toAllJSON" class="doc-link"></a>
toAllJSON<span class="signature">()</span> &rarr; <span class="type-signature returnType">object</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
数据整个JSOn对象,包括默认值
</div>
<h5>Returns:</h5>
<div class="param-desc">
创建的JSON数据对象
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#toAllJSON">XbsjBase#toAllJSON</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="toAllJSONStr">
<a href="#toAllJSONStr" class="doc-link"></a>
toAllJSONStr<span class="signature">()</span> &rarr; <span class="type-signature returnType">string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
转化成JSON字符串,输出全部元素
</div>
<h5>Returns:</h5>
<div class="param-desc">
JSON格式化好的字符串
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#toAllJSONStr">XbsjBase#toAllJSONStr</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="toJSON">
<a href="#toJSON" class="doc-link"></a>
toJSON<span class="signature">()</span> &rarr; <span class="type-signature returnType">object</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
转化成一个JSON数据对象 <br/> 注意:每次都会创建一个新对象!
</div>
<h5>Returns:</h5>
<div class="param-desc">
创建的JSON数据对象
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#toJSON">XbsjBase#toJSON</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="toJSONStr">
<a href="#toJSONStr" class="doc-link"></a>
toJSONStr<span class="signature">()</span> &rarr; <span class="type-signature returnType">string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
转化成JSON字符串,默认元素不输出
</div>
<h5>Returns:</h5>
<div class="param-desc">
JSON格式化好的字符串
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#toJSONStr">XbsjBase#toJSONStr</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjFromJSON">
<a href="#xbsjFromJSON" class="doc-link"></a>
xbsjFromJSON<span class="signature">(jsonObject)</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
通过JSON数据对象来设置属性
</div>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>jsonObject</code></td>
<td class="type">
<span class="param-type">*</span>
</td>
<td class="description last">
</td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#xbsjFromJSON">XbsjBase#xbsjFromJSON</a>
</li></dd>
<h5>Example:</h5>
<pre><code class="language-javascript">// 创建一个pin对象 const objConfig = { "name": 'Pin1', "xbsjType": "Pin", "position": [1.9017005694855162, 0.5972477268978722, 488.7695178987821], "near": 300, "show": false, evalString, }; const pin = new XE.Obj.Pin(earth); pin.xbsjFromJSON(objConfig);</code></pre>
</dl>
</article>
</section>
<footer>
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.6.2</a>
</footer>
</div>
<div class="nav">
<div class="menu">
<input type="text" class="classFilter" id="ClassFilter" placeholder="Search">
<ul id="ClassList"><li data-name="AmbientOcclusionStage"><a href="AmbientOcclusionStage.html">AmbientOcclusionStage</a></li><li data-name="Analyzation"><a href="Analyzation.html">Analyzation</a></li><li data-name="CutFillComputing"><a href="Analyzation.CutFillComputing.html">CutFillComputing</a></li><li data-name="Measurement"><a href="Analyzation.Measurement.html">Measurement</a></li><li data-name="BlackAndWhiteStage"><a href="BlackAndWhiteStage.html">BlackAndWhiteStage</a></li><li data-name="BloomStage"><a href="BloomStage.html">BloomStage</a></li><li data-name="BrightnessStage"><a href="BrightnessStage.html">BrightnessStage</a></li><li data-name="Camera"><a href="Camera.html">Camera</a></li><li data-name="Immersion"><a href="Camera.Immersion.html">Immersion</a></li><li data-name="Interaction"><a href="Camera.Interaction.html">Interaction</a></li><li data-name="Navigator"><a href="Camera.Navigator.html">Navigator</a></li><li data-name="Viewport"><a href="Camera.Viewport.html">Viewport</a></li><li data-name="CameraFlight"><a href="CameraFlight.html">CameraFlight</a></li><li data-name="CameraTrack"><a href="CameraFlight.CameraTrack.html">CameraTrack</a></li><li data-name="CameraView"><a href="CameraView.html">CameraView</a></li><li data-name="Manager"><a href="CameraView.Manager.html">Manager</a></li><li data-name="Status"><a href="CameraView.Status.html">Status</a></li><li data-name="View"><a href="CameraView.View.html">View</a></li><li data-name="DepthOfFieldStage"><a href="DepthOfFieldStage.html">DepthOfFieldStage</a></li><li data-name="Earth"><a href="Earth.html">Earth</a></li><li data-name="Effect"><a href="Effect.html">Effect</a></li><li data-name="ForceSunPos"><a href="Effect.ForceSunPos.html">ForceSunPos</a></li><li data-name="Shadow"><a href="Effect.Shadow.html">Shadow</a></li><li data-name="HTML"><a href="HTML.html">HTML</a></li><li data-name="LensFlareStage"><a href="LensFlareStage.html">LensFlareStage</a></li><li data-name="MapVLayer"><a href="MapVLayer.MapVLayer.html">MapVLayer</a></li><li data-name="MapVRenderer"><a href="MapVRenderer.MapVRenderer.html">MapVRenderer</a></li><li data-name="Misc"><a href="Misc.html">Misc</a></li><li data-name="Debug"><a href="Misc.Debug.html">Debug</a></li><li data-name="MosaicStage"><a href="MosaicStage.html">MosaicStage</a></li><li data-name="MVVM"><a href="MVVM.html">MVVM</a></li><li data-name="NightVisionStage"><a href="NightVisionStage.html">NightVisionStage</a></li><li data-name="Obj"><a href="Obj.html">Obj</a></li><li data-name="CameraVideo"><a href="Obj.CameraVideo.html">CameraVideo</a></li><li data-name="ClassificationPolygon"><a href="Obj.ClassificationPolygon.html">ClassificationPolygon</a></li><li data-name="Outline"><a href="Obj.ClassificationPolygon.Outline.html">Outline</a></li><li data-name="ClippingPlane"><a href="Obj.ClippingPlane.html">ClippingPlane</a></li><li data-name="CustomGroundRectangle"><a href="Obj.CustomGroundRectangle.html">CustomGroundRectangle</a></li><li data-name="CustomPrimitive"><a href="Obj.CustomPrimitive.html">CustomPrimitive</a></li><li data-name="Geometry"><a href="Obj.CustomPrimitive.Geometry.html">Geometry</a></li><li data-name="CutSurface"><a href="Obj.CutSurface.html">CutSurface</a></li><li data-name="FlattenedPolygonCollection"><a href="Obj.FlattenedPolygonCollection.html">FlattenedPolygonCollection</a></li><li data-name="FlattenedPolygon"><a href="Obj.FlattenedPolygonCollection.FlattenedPolygon.html">FlattenedPolygon</a></li><li data-name="Forest"><a href="Obj.Forest.html">Forest</a></li><li data-name="GroundImage"><a href="Obj.GroundImage.html">GroundImage</a></li><li data-name="HeatMap"><a href="Obj.HeatMap.html">HeatMap</a></li><li data-name="Imagery"><a href="Obj.Imagery.html">Imagery</a></li><li data-name="ImageryProvider"><a href="Obj.Imagery.ImageryProvider.html">ImageryProvider</a></li><li data-name="ArcGisMapServerImageryProvider"><a href="Obj.Imagery.ImageryProvider.ArcGisMapServerImageryProvider.html">ArcGisMapServerImageryProvider</a></li><li data-name="GoogleEarthEnterpriseImageryProvider"><a href="Obj.Image
</div>
</div>
<script>
if (window.frameElement) {
document.body.className = 'embedded';
var ele = document.createElement('a');
ele.className = 'popout';
ele.target = '_blank';
ele.href = window.location.href;
ele.title = 'Pop out';
document.getElementById('main').appendChild(ele);
}
// Set targets on external links. Sandcastle and GitHub shouldn't be embedded in any iframe.
Array.prototype.forEach.call(document.getElementsByTagName('a'), function(a) {
if (/^https?:/i.test(a.getAttribute('href'))) {
a.target='_blank';
}
});
</script>
<script src="javascript/prism.js"></script>
<script src="javascript/cesiumDoc.js"></script>
</body>
</html>