数字孪生Web 后台dt( digital twin)2.0版本 统一命名格式
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

3060 lines
48 KiB

12 months ago
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>HeatMap - XbsjEarth Documentation</title>
<!--[if lt IE 9]>
<script src="javascript/html5.js"></script>
<![endif]-->
<link href="styles/jsdoc-default.css" rel="stylesheet">
<link href="styles/prism.css" rel="stylesheet">
</head>
<body>
<div id="main">
<h1 class="page-title">
<!-- <a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a> -->
<a href="index.html">EarthSDK</a>
HeatMap
<div class="titleCenterer"></div>
</h1>
<section>
<header>
<div class="class-description">热力图</div>
</header>
<article>
<div class="container-overview">
<div class="nameContainer">
<h4 class="name" id="HeatMap">
<a href="#HeatMap" class="doc-link"></a>
new HeatMap<span class="signature">()</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<dl class="details">
</dl>
</div>
<h3 class="subsection-title">Extends</h3>
<ul>
<li><a href="XbsjCzmObj.html">XbsjCzmObj</a></li>
</ul>
<h3 class="subsection-title">Members</h3>
<div class="nameContainer">
<h4 class="name" id="customProp">
<a href="#customProp" class="doc-link"></a>
customProp<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
用来临时存储客户需要的一些信息,方便使用<br/>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjCzmObj.html#customProp">XbsjCzmObj#customProp</a>
</li></dd>
<span class="details-header">Default Value:</span>
<code class="language-javascript">''</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="dataHeight">
<a href="#dataHeight" class="doc-link"></a>
dataHeight<span class="type-signature"> : number</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
网格数据高度
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">100</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="dataWidth">
<a href="#dataWidth" class="doc-link"></a>
dataWidth<span class="type-signature"> : number</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
网格数据宽度
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">100</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="destroyEvalString">
<a href="#destroyEvalString" class="doc-link"></a>
destroyEvalString<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
销毁时的执行语句,只有在对象销毁时才会执行,方便用来清理随该对象创建时附带创建的资源<br/> 有一个内置变量p,表示当前对象。 注意对象的销毁除了使用destroyEvalString,还可以使用 <a href="XbsjBase.html#disposers"><code>disposers</code></a> 属性来销毁。
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjCzmObj.html#destroyEvalString">XbsjCzmObj#destroyEvalString</a>
</li></dd>
<span class="details-header">Default Value:</span>
<code class="language-javascript">''</code>
<h5>See:</h5>
<ul class="see-list">
<li><a href="XbsjCzmObj.html#evalString">XbsjCzmObj#evalString</a></li>
<li><a href="XbsjCzmObj.html#preUpdateEvalString">XbsjCzmObj#preUpdateEvalString</a></li>
</ul>
</dl>
<div class="nameContainer">
<h4 class="name" id="disposers">
<a href="#disposers" class="doc-link"></a>
disposers<span class="type-signature"></span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
用来收集资源销毁函数,并在析构时自动调用!
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#disposers">XbsjBase#disposers</a>
</li></dd>
<h5>Example:</h5>
<pre><code class="language-javascript">// 示例1: myObject.disposers.push(() => { // 此处执行需要销毁的资源 }); // 示例2: // XE.MVVM.bind的返回值是一个函数,作用是用来解除双向绑定, // 把它的返回值放到disposer中,那么对象销毁时就会执行解绑操作。 myObject.disposers.push(XE.MVVM.bind(xxx)); // 示例3: // XE.MVVM.watch的返回值是一个函数,作用是用来取消监视, // 把它的返回值放到disposer中,那么对象销毁时就会执行取消监视的操作。 myObject.disposers.push(XE.MVVM.watch(xxx));</code></pre>
</dl>
<div class="nameContainer">
<h4 class="name" id="earth">
<a href="#earth" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>earth<span class="type-signature"> : <a href="Earth.html">Earth</a></span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
返回该对象的所属earth实例
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjObject.html#earth">XbsjObject#earth</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="enabled">
<a href="#enabled" class="doc-link"></a>
enabled<span class="type-signature"> : boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
是否启用
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjObject.html#enabled">XbsjObject#enabled</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="evalString">
<a href="#evalString" class="doc-link"></a>
evalString<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
设置执行语句,<br/> 内部有一个内置的变量p,用来指示当前对象。<br/> 注意evalString每次进行属性设置都会执行一遍,如果evalString中有创建资源,资源需要记录,避免再次执行后销毁不了。<br/>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjCzmObj.html#evalString">XbsjCzmObj#evalString</a>
</li></dd>
<span class="details-header">Default Value:</span>
<code class="language-javascript">''</code>
<h5>Example:</h5>
<pre><code class="language-javascript">myObject.evalString = ` // 技巧1:p是一个内置变量,可以直接使用 if (p._div) { // 技巧2:evalString有可能执行多次,这个地方的判断是避免div重复创建! return; } // 创建div const div = document.createElement('div'); p._div = div; // 技巧3:可以通过p.earth来获取earth变量 const earth = p.earth; `;</code></pre>
<h5>See:</h5>
<ul class="see-list">
<li><a href="XbsjCzmObj.html#preUpdateEvalString">XbsjCzmObj#preUpdateEvalString</a></li>
<li><a href="XbsjCzmObj.html#destroyEvalString">XbsjCzmObj#destroyEvalString</a></li>
</ul>
</dl>
<div class="nameContainer">
<h4 class="name" id="gradient">
<a href="#gradient" class="doc-link"></a>
gradient<span class="type-signature"> : array</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
调色板,形式如 [[x, y], [x1, y1], ...] x为数字,0-1之间;y表示颜色的字符串形式
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">[[0, 'green'], [0.2, 'blue'], [0.6, 'yellow'], [1.0, 'red']]</code>
<h5>Example:</h5>
<pre><code class="language-javascript">xxx.gradient = [[0, 'green'], [0.2, 'blue'], [0.6, 'yellow'], [1.0, 'red']];</code></pre>
</dl>
<div class="nameContainer">
<h4 class="name" id="guid">
<a href="#guid" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>guid<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
对象的唯一标识符<br/> 注意,对象一旦创建,guid不可更改!
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjObject.html#guid">XbsjObject#guid</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="height">
<a href="#height" class="doc-link"></a>
height<span class="type-signature"> : number</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
高度
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">100</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="maxValue">
<a href="#maxValue" class="doc-link"></a>
maxValue<span class="type-signature"> : number</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
网格数据最大值
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">1</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="minValue">
<a href="#minValue" class="doc-link"></a>
minValue<span class="type-signature"> : number</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
网格数据最小值
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">0</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="origin">
<a href="#origin" class="doc-link"></a>
origin<span class="type-signature"> : array</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
原点
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">[0.5, 0.5]</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="position">
<a href="#position" class="doc-link"></a>
position<span class="type-signature"> : array</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
位置数组 [经度、纬度、高度]
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">[0, 0, 0]</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="preUpdateEvalString">
<a href="#preUpdateEvalString" class="doc-link"></a>
preUpdateEvalString<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
设置每帧执行语句,和evalString的作用类似 <br/> 它有三个内置变量,分别是p, scene, time,分别表示当前对象,Cesium的场景对象scene,Cesium的当前帧的时间time 需要注意的是它会每帧执行一次。
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjCzmObj.html#preUpdateEvalString">XbsjCzmObj#preUpdateEvalString</a>
</li></dd>
<span class="details-header">Default Value:</span>
<code class="language-javascript">‘’</code>
<h5>Example:</h5>
<pre><code class="language-javascript">myObject.preUpdateEvalString = ` // 技巧1:p是一个内置变量,可以直接使用,还有scene,time都可以直接使用 p._angle += 1; if (p._angle > 360.0) { p._angle = 0.0; } const angle = p._angle; // drawCanvas时使用angle来改变图像内容 // ... `;</code></pre>
<h5>See:</h5>
<ul class="see-list">
<li><a href="XbsjCzmObj.html#preUpdateEvalString">XbsjCzmObj#preUpdateEvalString</a></li>
<li><a href="XbsjCzmObj.html#destroyEvalString">XbsjCzmObj#destroyEvalString</a></li>
</ul>
</dl>
<div class="nameContainer">
<h4 class="name" id="rotation">
<a href="#rotation" class="doc-link"></a>
rotation<span class="type-signature"> : number</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
旋转角
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">0</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="show">
<a href="#show" class="doc-link"></a>
show<span class="type-signature"> : boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
显示
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">true</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="width">
<a href="#width" class="doc-link"></a>
width<span class="type-signature"> : number</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
宽度
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">100</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjGuid">
<a href="#xbsjGuid" class="doc-link"></a>
xbsjGuid<span class="type-signature"> : string|undefined</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
对象的唯一标识符 <br/> 警告:该属性已废弃,请不要使用属性,且禁止修改此属性。<br/> 如果需要获取guid,请通过<a href="XbsjObject.html#guid"><code>guid</code></a>属性来获取。<br/>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjObject.html#xbsjGuid">XbsjObject#xbsjGuid</a>
</li></dd>
<p>
<span class="details-header important">Deprecated:</span>
<span>true</span>
</p>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjType">
<a href="#xbsjType" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>xbsjType<span class="type-signature"> : string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
获取对象的类型信息
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjObject.html#xbsjType">XbsjObject#xbsjType</a>
</li></dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<div class="nameContainer">
<h4 class="name" id=".getGridDataFromKriging">
<a href="#.getGridDataFromKriging" class="doc-link"></a>
<span class="type-signature attribute-static">static</span>Obj.HeatMap.getGridDataFromKriging<span class="signature">(posValues, width, height, krigingOptions)</span> &rarr; <span class="type-signature returnType">Array.&lt;number>|undefined</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
通过克里金插值算法绘制热力图
</div>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>posValues</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last">
形式如[[x, y, v], [], ...] x在0-width范围之内,y在0-height范围之内,v必须大于0</td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last">
宽度</td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last">
高度</td>
</tr>
<tr>
<td class="name"><code>krigingOptions</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last">
</td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="param-desc">
返回结果,如果为undefined,说明计算出错!
</div>
<dl class="details">
<h5>Example:</h5>
<pre><code class="language-javascript">var gridData = new Array(100*100); gridData.fill(0); const posValues = [[10, 10, 100], [10, 90, 500], [90, 10, 300], [90, 90, 1000]]; var gridData = XE.Obj.HeatMap.getGridDataFromKriging(posValues, 100, 100, gridData);</code></pre>
</dl>
<div class="nameContainer">
<h4 class="name" id=".interpolateGridData">
<a href="#.interpolateGridData" class="doc-link"></a>
<span class="type-signature attribute-static">static</span>Obj.HeatMap.interpolateGridData<span class="signature">(ratio, gridData0, gridData1, length, resultData)</span> &rarr; <span class="type-signature returnType">Array.&lt;number>|undefined</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
网格数据插值
</div>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>ratio</code></td>
<td class="type">
<span class="param-type">*</span>
</td>
<td class="description last">
0-1之间</td>
</tr>
<tr>
<td class="name"><code>gridData0</code></td>
<td class="type">
<span class="param-type">*</span>
</td>
<td class="description last">
第一个gridData数据</td>
</tr>
<tr>
<td class="name"><code>gridData1</code></td>
<td class="type">
<span class="param-type">*</span>
</td>
<td class="description last">
第二个gridData数据</td>
</tr>
<tr>
<td class="name"><code>length</code></td>
<td class="type">
<span class="param-type">*</span>
</td>
<td class="description last">
数组长度</td>
</tr>
<tr>
<td class="name"><code>resultData</code></td>
<td class="type">
<span class="param-type">*</span>
</td>
<td class="description last">
结果数据</td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="param-desc">
返回结果,如果为undefined,说明插值出错!
</div>
<dl class="details">
<h5>Example:</h5>
<pre><code class="language-javascript">var d0 = [10, 20, 30, 40] var d1 = [20, 30, 40, 50]; var r = new Array(4); r.fill(0); r = XE.Obj.HeatMap.interpolateGridData(0.4, d0, d1, 4, r);</code></pre>
</dl>
<div class="nameContainer">
<h4 class="name" id="copyfromOtherCanvas">
<a href="#copyfromOtherCanvas" class="doc-link"></a>
copyfromOtherCanvas<span class="signature">(canvas)</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
从外部canvas拷贝图像数据
</div>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">Canvas</span>
</td>
<td class="description last">
外部canvas</td>
</tr>
</tbody>
</table>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="destroy">
<a href="#destroy" class="doc-link"></a>
destroy<span class="signature">()</span> &rarr; <span class="type-signature returnType">undefined</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
销毁对象<br/> 警告:对象一旦销毁不可再次使用!<br/> 警告:挂在场景树上的对象禁止调用destroy方法,只要通过数组函数将其从场景树中移除,就会自动销毁!<br/>
</div>
<h5>Returns:</h5>
<div class="param-desc">
返回undefined
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#destroy">XbsjBase#destroy</a>
</li></dd>
<h5>Example:</h5>
<pre><code class="language-javascript">// 使用范例 // 这样写的好处是,一旦对象销毁,会同时将引用该对象的变量同时置为undefined,防止再次使用。 this._myObject = this._myObject &amp;&amp; this._myObject.destroy();</code></pre>
</dl>
<div class="nameContainer">
<h4 class="name" id="flyTo">
<a href="#flyTo" class="doc-link"></a>
flyTo<span class="signature">()</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
飞入该对象
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjCzmObj.html#flyTo">XbsjCzmObj#flyTo</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="isDestroyed">
<a href="#isDestroyed" class="doc-link"></a>
isDestroyed<span class="signature">()</span> &rarr; <span class="type-signature returnType">boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
检查对象是否已被销毁<br/> 警告:对象一旦销毁不可再次使用!仅此函数可以调用!<br/>
</div>
<h5>Returns:</h5>
<div class="param-desc">
对象是否已销毁
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#isDestroyed">XbsjBase#isDestroyed</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="setGridData">
<a href="#setGridData" class="doc-link"></a>
setGridData<span class="signature">(gridData)</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
设置网格数据 <br/> gridData[0] 西北角 <br/> gridData[dataWidth-1] 东北角 <br/> gridData[(dataHeight-1)*dataWidth] 西南角 <br/> gridData[dataHeight*dataWidth-1] 东南角 <br/>
</div>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>gridData</code></td>
<td class="type">
<span class="param-type">Array.&lt;number></span>
</td>
<td class="description last">
网格数据数组,数组长度为width*height</td>
</tr>
</tbody>
</table>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="toAllJSON">
<a href="#toAllJSON" class="doc-link"></a>
toAllJSON<span class="signature">()</span> &rarr; <span class="type-signature returnType">object</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
数据整个JSOn对象,包括默认值
</div>
<h5>Returns:</h5>
<div class="param-desc">
创建的JSON数据对象
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#toAllJSON">XbsjBase#toAllJSON</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="toAllJSONStr">
<a href="#toAllJSONStr" class="doc-link"></a>
toAllJSONStr<span class="signature">()</span> &rarr; <span class="type-signature returnType">string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
转化成JSON字符串,输出全部元素
</div>
<h5>Returns:</h5>
<div class="param-desc">
JSON格式化好的字符串
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#toAllJSONStr">XbsjBase#toAllJSONStr</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="toJSON">
<a href="#toJSON" class="doc-link"></a>
toJSON<span class="signature">()</span> &rarr; <span class="type-signature returnType">object</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
转化成一个JSON数据对象 <br/> 注意:每次都会创建一个新对象!
</div>
<h5>Returns:</h5>
<div class="param-desc">
创建的JSON数据对象
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#toJSON">XbsjBase#toJSON</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="toJSONStr">
<a href="#toJSONStr" class="doc-link"></a>
toJSONStr<span class="signature">()</span> &rarr; <span class="type-signature returnType">string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
转化成JSON字符串,默认元素不输出
</div>
<h5>Returns:</h5>
<div class="param-desc">
JSON格式化好的字符串
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#toJSONStr">XbsjBase#toJSONStr</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjFromJSON">
<a href="#xbsjFromJSON" class="doc-link"></a>
xbsjFromJSON<span class="signature">(jsonObject)</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
通过JSON数据对象来设置属性
</div>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>jsonObject</code></td>
<td class="type">
<span class="param-type">*</span>
</td>
<td class="description last">
</td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#xbsjFromJSON">XbsjBase#xbsjFromJSON</a>
</li></dd>
<h5>Example:</h5>
<pre><code class="language-javascript">// 创建一个pin对象 const objConfig = { "name": 'Pin1', "xbsjType": "Pin", "position": [1.9017005694855162, 0.5972477268978722, 488.7695178987821], "near": 300, "show": false, evalString, }; const pin = new XE.Obj.Pin(earth); pin.xbsjFromJSON(objConfig);</code></pre>
</dl>
</article>
</section>
<footer>
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.6.2</a>
</footer>
</div>
<div class="nav">
<div class="menu">
<input type="text" class="classFilter" id="ClassFilter" placeholder="Search">
<ul id="ClassList"><li data-name="AmbientOcclusionStage"><a href="AmbientOcclusionStage.html">AmbientOcclusionStage</a></li><li data-name="Analyzation"><a href="Analyzation.html">Analyzation</a></li><li data-name="CutFillComputing"><a href="Analyzation.CutFillComputing.html">CutFillComputing</a></li><li data-name="Measurement"><a href="Analyzation.Measurement.html">Measurement</a></li><li data-name="BlackAndWhiteStage"><a href="BlackAndWhiteStage.html">BlackAndWhiteStage</a></li><li data-name="BloomStage"><a href="BloomStage.html">BloomStage</a></li><li data-name="BrightnessStage"><a href="BrightnessStage.html">BrightnessStage</a></li><li data-name="Camera"><a href="Camera.html">Camera</a></li><li data-name="Immersion"><a href="Camera.Immersion.html">Immersion</a></li><li data-name="Interaction"><a href="Camera.Interaction.html">Interaction</a></li><li data-name="Navigator"><a href="Camera.Navigator.html">Navigator</a></li><li data-name="Viewport"><a href="Camera.Viewport.html">Viewport</a></li><li data-name="CameraFlight"><a href="CameraFlight.html">CameraFlight</a></li><li data-name="CameraTrack"><a href="CameraFlight.CameraTrack.html">CameraTrack</a></li><li data-name="CameraView"><a href="CameraView.html">CameraView</a></li><li data-name="Manager"><a href="CameraView.Manager.html">Manager</a></li><li data-name="Status"><a href="CameraView.Status.html">Status</a></li><li data-name="View"><a href="CameraView.View.html">View</a></li><li data-name="DepthOfFieldStage"><a href="DepthOfFieldStage.html">DepthOfFieldStage</a></li><li data-name="Earth"><a href="Earth.html">Earth</a></li><li data-name="Effect"><a href="Effect.html">Effect</a></li><li data-name="ForceSunPos"><a href="Effect.ForceSunPos.html">ForceSunPos</a></li><li data-name="Shadow"><a href="Effect.Shadow.html">Shadow</a></li><li data-name="HTML"><a href="HTML.html">HTML</a></li><li data-name="LensFlareStage"><a href="LensFlareStage.html">LensFlareStage</a></li><li data-name="MapVLayer"><a href="MapVLayer.MapVLayer.html">MapVLayer</a></li><li data-name="MapVRenderer"><a href="MapVRenderer.MapVRenderer.html">MapVRenderer</a></li><li data-name="Misc"><a href="Misc.html">Misc</a></li><li data-name="Debug"><a href="Misc.Debug.html">Debug</a></li><li data-name="MosaicStage"><a href="MosaicStage.html">MosaicStage</a></li><li data-name="MVVM"><a href="MVVM.html">MVVM</a></li><li data-name="NightVisionStage"><a href="NightVisionStage.html">NightVisionStage</a></li><li data-name="Obj"><a href="Obj.html">Obj</a></li><li data-name="CameraVideo"><a href="Obj.CameraVideo.html">CameraVideo</a></li><li data-name="ClassificationPolygon"><a href="Obj.ClassificationPolygon.html">ClassificationPolygon</a></li><li data-name="Outline"><a href="Obj.ClassificationPolygon.Outline.html">Outline</a></li><li data-name="ClippingPlane"><a href="Obj.ClippingPlane.html">ClippingPlane</a></li><li data-name="CustomGroundRectangle"><a href="Obj.CustomGroundRectangle.html">CustomGroundRectangle</a></li><li data-name="CustomPrimitive"><a href="Obj.CustomPrimitive.html">CustomPrimitive</a></li><li data-name="Geometry"><a href="Obj.CustomPrimitive.Geometry.html">Geometry</a></li><li data-name="CutSurface"><a href="Obj.CutSurface.html">CutSurface</a></li><li data-name="FlattenedPolygonCollection"><a href="Obj.FlattenedPolygonCollection.html">FlattenedPolygonCollection</a></li><li data-name="FlattenedPolygon"><a href="Obj.FlattenedPolygonCollection.FlattenedPolygon.html">FlattenedPolygon</a></li><li data-name="Forest"><a href="Obj.Forest.html">Forest</a></li><li data-name="GroundImage"><a href="Obj.GroundImage.html">GroundImage</a></li><li data-name="HeatMap"><a href="Obj.HeatMap.html">HeatMap</a></li><li data-name="Imagery"><a href="Obj.Imagery.html">Imagery</a></li><li data-name="ImageryProvider"><a href="Obj.Imagery.ImageryProvider.html">ImageryProvider</a></li><li data-name="ArcGisMapServerImageryProvider"><a href="Obj.Imagery.ImageryProvider.ArcGisMapServerImageryProvider.html">ArcGisMapServerImageryProvider</a></li><li data-name="GoogleEarthEnterpriseImageryProvider"><a href="Obj.Image
</div>
</div>
<script>
if (window.frameElement) {
document.body.className = 'embedded';
var ele = document.createElement('a');
ele.className = 'popout';
ele.target = '_blank';
ele.href = window.location.href;
ele.title = 'Pop out';
document.getElementById('main').appendChild(ele);
}
// Set targets on external links. Sandcastle and GitHub shouldn't be embedded in any iframe.
Array.prototype.forEach.call(document.getElementsByTagName('a'), function(a) {
if (/^https?:/i.test(a.getAttribute('href'))) {
a.target='_blank';
}
});
</script>
<script src="javascript/prism.js"></script>
<script src="javascript/cesiumDoc.js"></script>
</body>
</html>